📄 serverdlg.cpp
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/////////////////////////////////////////////////////////////////////
// ServerDlg.cpp : implementation file of the the CServerDlg class
// Copyright (C) 2000, Jin-Soo Jeon
//
// If this code works, it was written by Jin-Soo Jeon.
// If not, I don't know who wrote it.
//
#include "stdafx.h"
#include "Server.h"
#include "USER.h"
#include "ServerDlg.h"
#include "ZoneInfoSet.h"
#include "NpcTableSet.h"
#include "NpcTable.h"
#include "NpcPosSet.h"
#include "NpcItemSet.h"
#include "NpcChatSet.h"
#include "CityNpcTableSet.h"
#include "DBItemInfo.h"
#include "ItemTableSet.h"
#include "SkillTableSet.h"
#include "PsiTableSet.h"
#include "LevelUpTableSet.h"
#include "PAMAExpSet.h"
#include "PsiStoreSet.h"
#include "EBodyStoreSet.h"
#include "StoreSet.h"
#include "StoreSellSet.h"
#include "StoreRepairSet.h"
#include "BufferEx.h"
#include "InitItemTableSet.h"
#include "MagicItemTableSet.h"
#include "RecoverSet.h"
#include "RecoverRateSet.h"
#include "Recover.h"
#include "RecoverRate.h"
#include "DNTableSet.h"
#include "DNTable.h"
#include "ValItemTableSet.h"
#include "ValItemTable.h"
#include "Guild.h"
#include "EBodyTable.h"
#include "EBodyTableSet.h"
#include "EBodyUpgradeTableSet.h"
#include "EBodyIdentifyTableSet.h"
#include "MemUser.h"
#include "GuildStoreSet.h"
#include "GuildStoreTable.h"
#include "GuildMapInfoSet.h"
#include "GuildMapInfoTable.h"
#include "GuildHouseRankSet.h"
#include "VirtualRoom.h"
#include "GuildHouseSet.h"
#include "UserLevelUpSet.h"
#include "UserLevelUpTable.h"
#include "Extern.h"
#include "Search.h"
#include "SocketManager.h"
#include "UserManager.h"
#include "EventItemTable.h"
#include "EventItemTableSet.h"
#include "AddEventItemTableSet.h"
#include "NpcSayTable.h"
#include "NpcSayEventSet.h"
//#include "GuildFortress.h"
#include "GuildFortressSet.h"
#include "GuildFortressTaxSet.h"
#include "TownPotalTableSet.h"
#include "AccessoriUpTableSet.h"
#include "RoyalRumble.h"
#include "RoyalRumbleUser.h"
#include "EventBlockingTable.h"
#include "RemodelingTableSet.h"
#include "Remodeling02TableSet.h"
#include "Remodeling03TableSet.h"
#include "BoxEventTableSet.h"
#include "SharedQueue.h" // zinee 02/11/26 for Mail Agent
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Global Variable
#define UM_START_SERVER 10000
#define ALIVE_FILL_TIMER 5000
CServerDlg *g_pMainDlg = NULL;
CMyDB g_DB[AUTOMATA_THREAD+1];
CMyDB g_DBSession[AUTOMATA_THREAD+1];
CMyDB g_DBNew[AUTOMATA_THREAD+1];
SharedMemoryArray g_arSharedMemory;
SharedMemoryArray g_arStoreSharedMemory;
SharedMemoryArray g_arFortressSharedMemory;
SharedMemoryArray g_arGuildHouseSharedMemory;
CSharedQueue g_MailAgentQueue;
TableItemArray g_DBItemArray; // 2001.1.17
ServerArray g_server;
ZoneArray g_zone;
// alisia
ZoneArray g_zonesize;
//
CellArray g_cell;
EventArray g_event;
NpcTableArray g_arNpcTable;
NpcTableArray g_arCityNpcTable;
NpcThreadArray g_arNpcThread;
CNpcItem g_NpcItem;
BOOL g_bNpcExit = FALSE;
ItemTableArray g_arItemTable;
SkillTableArray g_arSkillTable;
PsiTableArray g_arPsiTable;
LevelUpTableArray g_arLevelUpTable;
PAMAExpArray g_arPAMAExp;
StoreArray g_arStore;
StoreArray g_arPsiStore;
StoreArray g_arEBodyStore;
NpcChatArray g_arNpcChat;
CErrorLog g_ErrorLog;
WeatherArray g_WeatherZone;
TownPotalArray g_TownPotal;
RandomTownPotalArray g_RandomTownPotal;
InitItemTableArray g_arInitItem;
MagicItemTableArray g_arMagicItemTable;
AccessoriUpTableArray g_arAccessoriUpTable; // Accessori Upgrade Table
CRipel g_Ripel; // Ripel's crest (Accessori 包访)
RemodelingTableArray g_arRemodelingTable1; // 1 窜 俺炼 Table
RemodelingTableArray g_arRemodelingTable2; // 2 窜 俺炼 Table
RemodelingTableArray g_arRemodelingTable3; // 3 窜 俺炼 Table
CWordArray g_arRemodelingRandomIndex1; // 1 窜 俺炼 犬啦 牢郸胶
int g_iRemodelingArmorIndex1; // 1 窜 俺炼 规绢备 矫累 牢郸胶
CWordArray g_arRemodelingRandomIndex2; // 2 窜 俺炼 犬啦 牢郸胶
int g_iRemodelingArmorIndex2; // 2 窜 俺炼 规绢备 矫累 牢郸胶
CWordArray g_arRemodelingRandomIndex3; // 3 窜 俺炼 犬啦 牢郸胶
int g_iRemodelingArmorIndex3; // 3 窜 俺炼 规绢备 矫累 牢郸胶
BoxEventTableArray g_arBoxEventTable; // Box Event Table Array
SummonTableArray g_arSummonTable; // Summon Monster Table
#ifdef KOR_VER
short g_sSummonException[] = {103, 104, 105, 106, 107, 119, 128, 129, 130, 140};
#endif
#ifdef CHN_VER
short g_sSummonException[] = {103, 104, 105, 106, 107, 111, 113, 115, 117,
118, 119, 122, 123, 124, 125, 126, 127,
128, 129, 130, 140
};
#endif
#ifdef ENG_VER
short g_sSummonException[] = {103, 104, 105, 106, 107, 111, 113, 115, 117,
118, 119, 122, 123, 124, 125, 126, 127,
128, 129, 130, 140
};
#endif
NpcArray g_arNpc;
RecoverArray g_arRecoverTable;
RecoverRateArray g_arRecoverRateTable;
DNArray g_arDNTable;
CNpcItem g_ValItem;
NpcThreadArray g_arEventNpcThread;
GuildArray g_arGuildData;
GuildUserArray g_arGuildUser;
//GuildStoreArray g_arGuildStore;
EBodyArray g_arEBodyTable;
EBodyUpgradeTableArray g_arEBodyUpgradeTable;
EBodyIdentifyTableArray g_arEBodyIdentifyTable;
GuildMapArray g_arMapTable;
GuildHouseWarArray g_arGuildHouseWar;
VirtualRoomArray g_arVirtualRoom;
GuildHouseArray g_arGuildHouse;
UserLevelArray g_arUserLevel;
EventItemArray g_arEventItemTable;
EventItemArray g_arAddEventItemTable;
EventItemNewArray g_arEventItemNew;
NpcSayArray g_arNpcSayEventTable;
GuildFortressArray g_arGuildFortress;
MonsterPsiArray g_arMonsterPsi;
DressingDataArray g_arDressingData;
MyServerArray g_arMyServer;
CRoyalRumble g_RR;
CString g_strARKRRWinner;
CEventBlockingTable *g_pEventBlock;
long g_TotalNPC;
long g_CurrentNPC;
long g_CurrentNPCError;
long g_CurrentGuildCount;
int g_ItemSerialIndex;
struct _StoreDB
{
short StoreID;
short ItemID;
};
typedef CTypedPtrArray <CPtrArray, _StoreDB*> _StoreDBArray;
CFile g_fpSpeedHack;
CFile g_fpBackServer;
CFile g_fpGuildHouseRank;
CFile g_fpEventItem;
CRITICAL_SECTION m_CS_EventItemLogFileWrite;
volatile long g_dwItemSerial; // Item Logging
DWORD g_dwFortressTime; // 器飘府胶傈 蜡瘤 矫埃
BYTE g_byMyServerIndex;
// IKING 2001.1.
extern CSocketManager *g_pSQM;
extern CUserManager *g_pUQM;
extern CSearch *g_pUserList;
//extern CRITICAL_SECTION m_CS_ReceiveData[];
extern CRITICAL_SECTION m_CS_FileWrite;
// IKING 2002.1.
extern CRITICAL_SECTION m_CS_LoginData;
extern CRITICAL_SECTION m_CS_LogoutData;
extern CRITICAL_SECTION m_CS_SqlDataProcess;
extern CRITICAL_SECTION m_CS_SqlData;
extern CRITICAL_SECTION m_CS_EventItemLogFileWrite;
//////////////////////////////////////////////////////////////////////
// Fortress Paket Variable
extern CRITICAL_SECTION m_CS_FortressData;
extern DWORD g_ThreadAliveTime[];
extern CRoyalRumble g_RR;
extern CString g_strARKRRWinner;
//
TCHAR g_arServerIPAddr[16];
extern DWORD g_ThreadErr[];
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CServerDlg::IDD, pParent), m_InstanceChecker(_T("Droiyan Server Single Instance"))
{
//{{AFX_DATA_INIT(CServerDlg)
m_editCtrl = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_nTimerID = 0;
m_nEventItemTimerID = 0;
m_nAliveTimerID = 0;
m_nBridgeTimerID = 0;
// IKING 2001.1.
m_nThreadCount = 0;
m_bLogOutExit = FALSE;
m_CurUserCount = 0;
// for ( int i = 0; i < AUTOMATA_THREAD+1; i++ )
// {
// InitializeCriticalSection(&m_CS_ReceiveData[i]);
// m_ThreadNo[i] = i;
// }
InitializeCriticalSection(&m_CS_FileWrite);
InitializeCriticalSection(&m_CS_LoginData);
InitializeCriticalSection(&m_CS_LogoutData);
InitializeCriticalSection(&m_CS_SqlDataProcess);
InitializeCriticalSection(&m_CS_SqlData);
InitializeCriticalSection(&m_CS_EventItemLogFileWrite);
// Fortress Packet CRT
InitializeCriticalSection(&m_CS_FortressData);
}
void CServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CServerDlg)
DDX_Control(pDX, IDC_ZONE, m_staticZone);
DDX_Control(pDX, IDC_PORT, m_staticPort);
DDX_Control(pDX, IDC_INDEX, m_staticIndex);
DDX_Control(pDX, IDC_CLIENT_VER, m_staticClientVer);
DDX_Text(pDX, IDC_EDIT, m_editCtrl);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CServerDlg, CDialog)
//{{AFX_MSG_MAP(CServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_REFRESH, OnRefresh)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_NEW_ANNOUNCE, OnNewAnnounce)
//}}AFX_MSG_MAP
ON_MESSAGE( UM_START_SERVER, OnStartAutomata )
ON_MESSAGE(WM_CLOSE_PROCESS, OnCloseProcess)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg message handlers
void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//////////////////////////////////////////////////////////////////////////////////
// MFC 啊 父电 檬扁拳
//
void CServerDlg::DefaultInit()
{
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
}
///////////////////////////////////////////////////////////////////////////////
// 阿辆 檬扁拳
//
BOOL CServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Default Init ...
DefaultInit();
int i, j;
g_pMainDlg = this;
// 烹脚 券版 檬扁拳...
if(!InitEnv())
{
EndDialog(IDCANCEL);
return FALSE;
}
// RollBack Memory Open
if(!OpenRollBack())
{
EndDialog(IDCANCEL);
return FALSE;
}
// Memory DB Open
if(!OpenMemoryDB())
{
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