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📄 tcp.c

📁 凌阳SPCE3200 系统开发板随机自带源程序。共安排了32个子目录
💻 C
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 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
void TCPDisconnect(TCP_SOCKET s)
{
    SOCKET_INFO *ps;

    ps = &TCB[s];

    /*
     * If socket is not connected, may be it is already closed
     * or in process of closing.  Since user has called this
     * explicitly, close it forcefully.
     */
    if ( ps->smState != TCP_EST )
    {
        CloseSocket(ps);
        return;
    }


    /*
     * Discard any outstanding data that is to be read.
     */
    TCPDiscard(s);

    /*
     * Send FIN message.
     */
    SendTCP(&ps->remote,
            ps->localPort,
            ps->remotePort,
            ps->SND_SEQ,
            ps->SND_ACK,
            FIN | ACK);

        ps->SND_SEQ++;

    ps->smState = TCP_FIN_WAIT_1;

    return;
}

/*********************************************************************
 * Function:        BOOL TCPFlush(TCP_SOCKET s)
 *
 * PreCondition:    TCPInit() is already called.
 *
 * Input:           s       - Socket whose data is to be transmitted.
 *
 * Output:          All and any data associated with this socket
 *                  is marked as ready for transmission.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
BOOL TCPFlush(TCP_SOCKET s)
{
    SOCKET_INFO *ps;

    ps = &TCB[s];

    // Make sure that this already a TxBuffer assigned to this
    // socket.
    if ( ps->TxBuffer == INVALID_BUFFER )
        return FALSE;

    if ( ps->Flags.bIsPutReady == FALSE )
        return FALSE;

    TransmitTCP(&ps->remote,
                ps->localPort,
                ps->remotePort,
                ps->SND_SEQ,
                ps->SND_ACK,
                ACK,
                ps->TxBuffer,
                ps->TxCount);
    ps->SND_SEQ += (DWORD)ps->TxCount;
    ps->Flags.bIsPutReady       = FALSE;
    ps->Flags.bIsTxInProgress   = FALSE;

#ifdef TCP_NO_WAIT_FOR_ACK
    MACDiscardTx(ps->TxBuffer);
    ps->TxBuffer                = INVALID_BUFFER;
    ps->Flags.bIsPutReady       = TRUE;
#endif

    return TRUE;
}



/*********************************************************************
 * Function:        BOOL TCPIsPutReady(TCP_SOCKET s)
 *
 * PreCondition:    TCPInit() is already called.
 *
 * Input:           s       - socket to test
 *
 * Output:          TRUE if socket 's' is free to transmit
 *                  FALSE if socket 's' is not free to transmit.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            Each socket maintains only transmit buffer.
 *                  Hence until a data packet is acknowledeged by
 *                  remote node, socket will not be ready for
 *                  next transmission.
 *                  All control transmission such as Connect,
 *                  Disconnect do not consume/reserve any transmit
 *                  buffer.
 ********************************************************************/
BOOL TCPIsPutReady(TCP_SOCKET s)
{
    if ( TCB[s].TxBuffer == INVALID_BUFFER )
        return IPIsTxReady();
    else
        return TCB[s].Flags.bIsPutReady;
}




/*********************************************************************
 * Function:        BOOL TCPPut(TCP_SOCKET s, BYTE byte)
 *
 * PreCondition:    TCPIsPutReady() == TRUE
 *
 * Input:           s       - socket to use
 *                  byte    - a data byte to send
 *
 * Output:          TRUE if given byte was put in transmit buffer
 *                  FALSE if transmit buffer is full.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
BOOL TCPPut(TCP_SOCKET s, BYTE byte)
{
    WORD tempTxCount;       // This is a fix for HITECH bug
    SOCKET_INFO* ps;

    ps = &TCB[s];

    if ( ps->TxBuffer == INVALID_BUFFER )
    {
        ps->TxBuffer = MACGetTxBuffer();

        // This function is used to transmit data only.  And every data packet
        // must be ack'ed by remote node.  Until this packet is ack'ed by
        // remote node, we must preserve its content so that we can retransmit
        // if we need to.
        MACReserveTxBuffer(ps->TxBuffer);

        ps->TxCount = 0;

        IPSetTxBuffer(ps->TxBuffer, sizeof(TCP_HEADER));
    }

    /*
     * HITECH does not seem to compare ps->TxCount as it is.
     * Copying it to local variable and then comparing seems to work.
     */
    tempTxCount = ps->TxCount;
    if ( tempTxCount >= MAX_TCP_DATA_LEN )
        return FALSE;

    ps->Flags.bIsTxInProgress = TRUE;

    MACPut(byte);

    // REMOVE
    //tempTxCount = ps->TxCount;
    tempTxCount++;
    ps->TxCount = tempTxCount;

    //ps->TxCount++;
    //tempTxCount = ps->TxCount;
    if ( tempTxCount >= MAX_TCP_DATA_LEN )
        TCPFlush(s);
    //if ( TCB[s].TxCount >= MAX_TCP_DATA_LEN )
    //    TCPFlush(s);

    return TRUE;
}



/*********************************************************************
 * Function:        BOOL TCPDiscard(TCP_SOCKET s)
 *
 * PreCondition:    TCPInit() is already called.
 *
 * Input:           s       - socket
 *
 * Output:          TRUE if socket received data was discarded
 *                  FALSE if socket received data was already
 *                          discarded.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
BOOL TCPDiscard(TCP_SOCKET s)
{
    SOCKET_INFO* ps;

    ps = &TCB[s];

    /*
     * This socket must contain data for it to be discarded.
     */
    if ( !ps->Flags.bIsGetReady )
        return FALSE;

    MACDiscardRx();
    ps->Flags.bIsGetReady = FALSE;

    return TRUE;
}




/*********************************************************************
 * Function:        WORD TCPGetArray(TCP_SOCKET s, BYTE *buffer,
 *                                      WORD count)
 *
 * PreCondition:    TCPInit() is already called     AND
 *                  TCPIsGetReady(s) == TRUE
 *
 * Input:           s       - socket
 *                  buffer  - Buffer to hold received data.
 *                  count   - Buffer length
 *
 * Output:          Number of bytes loaded into buffer.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
WORD TCPGetArray(TCP_SOCKET s, BYTE *buffer, WORD count)
{
    SOCKET_INFO *ps;

    ps = &TCB[s];

    if ( ps->Flags.bIsGetReady )
    {
        if ( ps->Flags.bFirstRead )
        {
            // Position read pointer to begining of correct
            // buffer.
            IPSetRxBuffer(sizeof(TCP_HEADER));

            ps->Flags.bFirstRead = FALSE;
        }

        ps->Flags.bIsTxInProgress = TRUE;

        return MACGetArray(buffer, count);
    }
    else
        return 0;
}



/*********************************************************************
 * Function:        BOOL TCPGet(TCP_SOCKET s, BYTE *byte)
 *
 * PreCondition:    TCPInit() is already called     AND
 *                  TCPIsGetReady(s) == TRUE
 *
 * Input:           s       - socket
 *                  byte    - Pointer to a byte.
 *
 * Output:          TRUE if a byte was read.
 *                  FALSE if byte was not read.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
BOOL TCPGet(TCP_SOCKET s, BYTE *byte)
{
    SOCKET_INFO* ps;

    ps = &TCB[s];

    if ( ps->Flags.bIsGetReady )
    {
        if ( ps->Flags.bFirstRead )
        {
            // Position read pointer to begining of correct
            // buffer.
            IPSetRxBuffer(sizeof(TCP_HEADER));

            ps->Flags.bFirstRead = FALSE;

        }

        if ( ps->RxCount == 0 )
        {
            MACDiscardRx();
            ps->Flags.bIsGetReady = FALSE;
            return FALSE;
        }

        ps->RxCount--;
        *byte = MACGet();
        return TRUE;
    }
    return FALSE;
}



/*********************************************************************
 * Function:        BOOL TCPIsGetReady(TCP_SOCKET s)
 *
 * PreCondition:    TCPInit() is already called.
 *
 * Input:           s       - socket to test
 *
 * Output:          TRUE if socket 's' contains any data.
 *                  FALSE if socket 's' does not contain any data.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
BOOL TCPIsGetReady(TCP_SOCKET s)
{
    /*
     * A socket is said to be "Get" ready when it has already
     * received some data.  Sometime, a socket may be closed,
     * but it still may contain data.  Thus in order to ensure
     * reuse of a socket, caller must make sure that it reads
     * a socket, if is ready.
     */
    return (TCB[s].Flags.bIsGetReady );
}



/*********************************************************************
 * Function:        void TCPTick(void)
 *
 * PreCondition:    TCPInit() is already called.
 *
 * Input:           None
 *
 * Output:          Each socket FSM is executed for any timeout
 *                  situation.
 *
 * Side Effects:    None
 *
 * Overview:        None
 *
 * Note:            None
 ********************************************************************/
void TCPTick(void)
{
#if 1       //!defined(TCP_NO_WAIT_FOR_ACK)
    TCP_SOCKET s;
    TICK diffTicks;
    TICK tick;
    SOCKET_INFO* ps;
    DWORD seq;
    BYTE flags;

    flags = 0x00;
    /*
     * Periodically all "not closed" sockets must perform timed operation.
     */
    for ( s = 0; s < MAX_SOCKETS; s++ )
    {
        ps = &TCB[s];

        if ( ps->Flags.bIsGetReady || ps->Flags.bIsTxInProgress )
            continue;


        /*
         * Closed or Passively Listening socket do not care
         * about timeout conditions.
         */
        if ( (ps->smState == TCP_CLOSED) ||
             (ps->smState == TCP_LISTEN &&
              ps->Flags.bServer == TRUE) )
            continue;

        tick = TickGet();

        // Calculate timeout value for this socket.
        diffTicks = TickGetDiff(tick, ps->startTick);

        // If timeout has not occured, do not do anything.
        if ( diffTicks <= ps->TimeOut )
            continue;

        /*
         * All states require retransmission, so check for transmitter
         * availability right here - common for all.
         */
        if ( !IPIsTxReady() )
            return;

        // Restart timeout reference.
        ps->startTick = TickGet();

        // Update timeout value if there is need to wait longer.
        ps->TimeOut <<= 1;

        // This will be one more attempt.
        ps->RetryCount++;

        /*
         * A timeout has occured.  Respond to this timeout condition
         * depending on what state this socket is in.

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