📄 sdrv_putchar_latin1.s01
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NAME sdrv_putchar_latin1(16)
RSEG BBC_PUTS(0)
EXTERN BlackCharToColor
EXTERN CharPointBuffer
EXTERN CheckCharMode
EXTERN CheckDisplaySpace
EXTERN DisplayBuffer
EXTERN Hdrv_BuffDataTrans
EXTERN Hdrv_SetDrawMode
EXTERN Hdrv_SetWindow
EXTERN PutCharErrFlag
EXTERN Sdrv_GetFontPoint
PUBLIC Sdrv_PutChar
EXTERN region
EXTERN ?CLZ80L_4_04_L00
RSEG BBC_PUTS
Sdrv_PutChar:
; 1. /*
; 2. ********************************************************************************
; 3. * ACTOS
; 4. * ui dirver show picture
; 5. *
; 6. * (c) Copyright 2002-2003, Actions Co,Ld.
; 7. * All Right Reserved
; 8. *
; 9. * File : PutChar.c
; 10. * By : Rcmai
; 11. * Version: 1> v1.00 first version 10/17/2003 10:46PM
; 12. ********************************************************************************
; 13. */
; 14. #include "display.h"
; 15. #include "Drv_S6B33B0A.h"
; 16.
; 17. //#pragma codeseg(UI_RCODE)
; 18.
; 19. #pragma memory=constseg(BBS_PUTS)
; 20. #pragma memory=default
; 21.
; 22. #pragma memory=dataseg(BBD_PUTS)
; 23. #pragma memory=default
; 24.
; 25. #pragma codeseg(BBC_PUTS)
; 26.
; 27. //non_banked char CheckCharMode(int code);
; 28. //bool CheckDisplaySpace(char codemod);
; 29. ////*******************************************************************************/
; 30. ///*
; 31. //** FUNCTION: PutChar
; 32. //**
; 33. //** Description: 在屏幕上打出一个字符,并打完后当前指针自动跳到下一个汉字的左上角
; 34. //**
; 35. //** input
; 36. //** code: 字符的码值
; 37. //**
; 38. //** output
; 39. //** none
; 40. //********************************************************************************/
; 41.
; 42. non_banked bool Sdrv_PutChar(int code)
; 43. {
PUSH BC
PUSH IX
PUSH AF
PUSH DE
POP IX
; 44. char charmode;
; 45. bool putchar_result;
; 46. PutCharErrFlag = RESULT_PUTCHAR_OK; //默认为OK
XOR A
LD (PutCharErrFlag),A
; 47. Hdrv_SetDrawMode(DrawModeV_def); //把显示模式设置成竖向显示模式(与旧字库兼容)
LD DE,1
CALL Hdrv_SetDrawMode
; 48. Sdrv_GetFontPoint(code, CharPointBuffer);//取点阵
LD BC,CharPointBuffer
PUSH IX
POP DE
CALL Sdrv_GetFontPoint
; 49. charmode = CheckCharMode(code);
PUSH IX
POP DE
CALL CheckCharMode
LD HL,1
ADD HL,SP
LD (HL),A
; 50. putchar_result = CheckDisplaySpace(charmode);
LD E,A
CALL CheckDisplaySpace
LD HL,0
ADD HL,SP
LD (HL),A
; 51. if (!putchar_result)
XOR A
OR (HL)
JR NZ,?0001
?0000:
; 52. {
; 53. Hdrv_SetDrawMode(DrawModeH_def); //把显示模式设置成横向显示模式
LD E,A
LD D,A
CALL Hdrv_SetDrawMode
; 54. return putchar_result;//如显示范围不对,则不做显示动作而直接退出
LD HL,0
ADD HL,SP
LD A,(HL)
; 55. }
JP ?0007
?0001:
; 56. switch(charmode)
INC HL
LD A,(HL)
CP 0
JR NZ,?0004
?0003:
; 57. {
; 58. case CharMode0608://06*08点阵模式(ascii小字体)
; 59. //设置字模输出的大小
; 60. region.width = ASCII_SMALL_WIDTH_DEF;
LD A,6
LD (region+2),A
; 61. region.height = ASCII_SMALL_HEIGHT_DEF;
LD A,8
LD (region+3),A
; 62. Hdrv_SetWindow(®ion);
CALL ?0012
; 63. //把黑白字模转为彩色字模放在Buff中
; 64. BlackCharToColor(ASCII_SMALL_WIDTH_DEF, CharPointBuffer);
LD BC,CharPointBuffer
LD DE,6
CALL BlackCharToColor
; 65. //把暂时显存区的数据送到LCM
; 66. Hdrv_BuffDataTrans(DisplayBuffer, ASCII_SMALL_HEIGHT_DEF*ASCII_SMALL_WIDTH_DEF*2);
LD BC,96
CALL ?0015
; 67. region.x += ASCII_SMALL_WIDTH_DEF;//坐标移到下一个字的左上角
LD A,(region)
ADD A,6
JR ?0011
; 68. break;
?0004:
CP 1
JR NZ,?0005
; 69.
; 70. case CharMode0816://08*16点阵模式(ascii大字体)
; 71. //设置字模输出的大小//上半个字
; 72. region.width = ASCII_LARGE_WIDTH_DEF;
LD A,8
LD (region+2),A
; 73. region.height = ASCII_LARGE_HEIGHT_DEF/2;
; 74.
; 75. region.y += ASCII_LARGE_HEIGHT_DEF/2;//Y坐标加8准备输出下区(下半个字)
; 76. Hdrv_SetWindow(®ion);
CALL ?0013
; 77. //把黑白字模转为彩色字模放在Buff中(上区)
; 78. BlackCharToColor(ASCII_LARGE_WIDTH_DEF, CharPointBuffer + ASCII_LARGE_WIDTH_DEF); //change by ybfu
LD BC,CharPointBuffer+8
; 79. //把暂时显存区的数据送到LCM
; 80. Hdrv_BuffDataTrans(DisplayBuffer, ASCII_LARGE_WIDTH_DEF*(ASCII_LARGE_HEIGHT_DEF/2)*2);
CALL ?0016
; 81.
; 82. region.y -= ASCII_LARGE_HEIGHT_DEF/2;//Y坐标加8准备输出下区(下半个字)
LD A,(region+1)
ADD A,248
; 83. Hdrv_SetWindow(®ion);
CALL ?0014
; 84. BlackCharToColor(ASCII_LARGE_WIDTH_DEF, CharPointBuffer);
LD BC,CharPointBuffer
; 85. //把暂时显存区的数据送到LCM
; 86. Hdrv_BuffDataTrans(DisplayBuffer, ASCII_LARGE_WIDTH_DEF*(ASCII_LARGE_HEIGHT_DEF/2)*2);
CALL ?0016
; 87. //坐标移到下一个字的左上角
; 88. region.x += ASCII_LARGE_WIDTH_DEF;
LD A,(region)
ADD A,8
JR ?0011
; 89. //region.y -= ASCII_LARGE_HEIGHT_DEF/2;
; 90. break;
?0005:
CP 2
JR NZ,?0002
; 91.
; 92. case CharMode1616://16*16点阵模式(汉字)
; 93. //设置字模输出的大小(上半个汉字)
; 94. region.width = CHINESE_WIDTH_DEF;
LD A,16
LD (region+2),A
; 95. region.height = CHINESE_HEIGHT_DEF/2;
LD A,8
; 96. region.y += CHINESE_HEIGHT_DEF/2;//Y坐标加8准备输出下区(下半个汉字)
; 97.
; 98. Hdrv_SetWindow(®ion);
CALL ?0013
; 99.
; 100. //把黑白字模转为彩色字模放在Buff中
; 101. //putCharChFlag=8;
; 102. BlackCharToColor(CHINESE_WIDTH_DEF, CharPointBuffer + CHINESE_WIDTH_DEF); //change by ybfu
LD BC,CharPointBuffer+16
LD DE,16
CALL BlackCharToColor
; 103. //putCharChFlag=8;
; 104. //把暂时显存区的数据送到LCM
; 105. Hdrv_BuffDataTrans(DisplayBuffer, (CHINESE_HEIGHT_DEF/2)*CHINESE_WIDTH_DEF*2);
LD BC,256
CALL ?0015
; 106. region.y -= CHINESE_HEIGHT_DEF/2;//Y坐标加8准备输出下区(下半个汉字)
LD A,(region+1)
ADD A,248
LD (region+1),A
; 107. region.height = CHINESE_HEIGHT_DEF/2;
LD A,8
LD (region+3),A
; 108. Hdrv_SetWindow(®ion);
CALL ?0012
; 109. BlackCharToColor(CHINESE_WIDTH_DEF, CharPointBuffer);
LD BC,CharPointBuffer
LD DE,16
CALL BlackCharToColor
; 110.
; 111. //把暂时显存区的数据送到LCM
; 112. Hdrv_BuffDataTrans(DisplayBuffer, (CHINESE_HEIGHT_DEF/2)*CHINESE_WIDTH_DEF*2);
LD BC,256
CALL ?0015
; 113.
; 114. //坐标移到下一个字的左上角
; 115. region.x += CHINESE_WIDTH_DEF;
LD A,(region)
ADD A,16
?0011:
LD (region),A
; 116. //region.y -= CHINESE_HEIGHT_DEF/2;
; 117. break;
?0006:
; 118.
; 119.
; 120. default:
; 121. break;
?0002:
; 122. }
; 123. Hdrv_SetDrawMode(DrawModeH_def); //把显示模式设置成横向显示模式
LD DE,0
CALL Hdrv_SetDrawMode
; 124. return TRUE;
LD A,1
; 125. }
?0007:
POP HL
POP IX
POP BC
RET
?0013:
LD (region+3),A
LD A,(region+1)
ADD A,8
?0014:
LD (region+1),A
?0012:
LD DE,region
JP Hdrv_SetWindow
?0016:
LD DE,8
CALL BlackCharToColor
LD BC,128
?0015:
LD DE,DisplayBuffer
JP Hdrv_BuffDataTrans
END
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