📄 config.txt
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//How much to preserve of the previous Job in %?
//(25% means that if you change at Lv100, you will become a Lv25 upon swap)
set $@kejs_preserve1ST,50; //among 1st jobs
set $@kejs_preserve2ND,0; //among 2nd jobs
end;
//-------------------------------------------------------------------------------
//Config for the Refining Module
//-------------------------------------------------------------------------------
OnLoadRefine:
set $@kerf_maxLv,10; //Max refinement level for equipment
set $@kerf_safe,0; //Set to 1 to enable 100% safe refinement.
set $@kerf_showChance,0; //Set to 1 to see the refine Success Chance
set $@kerf_refineAll,0; //Set to 1 to enable refinement of anything (ie: accesories)
set $@kerf_discount,0; //Discount % rate for forging when Kafra Pass is active.
set $@kerf_armorCost,2000; //Cost to refine armor (default 2000z)
set $@kerf_weaponLv1Cost,50; //Cost to refine lv1 weapons (default 50z)
set $@kerf_weaponLv2Cost,200; //Cost to refine lv2 weapons (default 200z)
set $@kerf_weaponLv3Cost,5000; //Cost to refine lv3 weapons (default 5000z)
set $@kerf_weaponLv4Cost,20000; //Cost to refine lv4 weapons (default 20000z)
set $@kerf_purifyAll,0; //Set to 1 to enable purifying elemental stones and the like
set $@kerf_repairCost,10000; //Cost to repair broken equipment.
set $@kerf_repairDiscount,25; //Discount % rate for repairing when Kafra Pass is active
set $@kerf_repairSteel,1; //Set to 1 to make repairing equipment require 1 Steel.
end;
//-------------------------------------------------------------------------------
//Config for the Renting Module
//-------------------------------------------------------------------------------
OnLoadRent:
set $@kert_cartOnly, 0; //Set to 1 to enable only cart rental, 0 enables all add-ons.
set $@kert_cartCost, 1000; //Cost to rent a Cart.
set $@kert_falconCost, 2000; //Cost to rent a Falcon.
set $@kert_pecoCost, 2000; //Cost to rent a PecoPeco.
end;
//-------------------------------------------------------------------------------
//Config for the Kafra Shop Module
//-------------------------------------------------------------------------------
OnLoadShop:
set $@kesh_towntype, 0; //Town shop type (1: buy, 2: sell, Other: both)
set $@kesh_duntype, 2; //Dungeon shop type (1: buy, 2: sell, Other: both)
set $@kesh_townshop$, "ke_townshop"; //Name of town shop to invoke.
set $@kesh_dunshop$, "ke_dunshop"; //Name of dungeon shop to invoke.
end;
//-------------------------------------------------------------------------------
//Config for the Stat Market Module
//-------------------------------------------------------------------------------
OnLoadStatMarket:
set $@kesm_stBuyPrice,10000; //Cost of buying stat points
set $@kesm_stSellPrice,0; //Return cash for selling stat points
set $@kesm_skBuyPrice,1000000; //Cost of buying skill points
set $@kesm_skSellPrice,50000; //Return cash for selling skill points
set $@kesm_skTradePrice, 20; //Stats needed to trade for a skill. (Stat->Skill)
set $@kesm_stTradePrice, 15; //Stats received per Skill traded. (Skill->Stat)
set $@kesm_discount,0; //Discount % applied when buying if Kafra Pass is active
end;
//-------------------------------------------------------------------------------
//Config for the Stats Reset/Raising Module
//-------------------------------------------------------------------------------
OnLoadStats:
set $@kest_stResetCost,50000; //Cost to reset stats
set $@kest_skResetCost,50000; //Cost to reset skills
set $@kest_resetCost,75000; //Cost to reset both
set $@kest_BaseLvCost,25000; //Additional cost per base level to reset stats
set $@kest_JobLvCost,25000; //Additional cost per job level to reset skills
set $@kest_BothLvCost,20000; //Additional cost per base+job level to reset both
set $@kest_discount,15; //Discount % to be applied when Kafra Pass is active.
set $@kest_resetBasic,0; //Set to 1 if you want basic skills resetted as well.
end;
//-------------------------------------------------------------------------------
//Config for the Uncarding Module
//-------------------------------------------------------------------------------
OnLoadUncard:
set $@keuc_BaseCost, 100000; //Base Cost
set $@keuc_CardCost, 25000; //Extra Cost per Card
set $@keuc_UpgradeCostA, 1000; //Extra Cost per Upgrade, Armor
set $@keuc_UpgradeCostW1, 1000; //Extra Cost per Upgrade, Weapons Lv1
set $@keuc_UpgradeCostW2, 2000; //Extra Cost per Upgrade, Weapons Lv2
set $@keuc_UpgradeCostW3, 3000; //Extra Cost per Upgrade, Weapons Lv3
set $@keuc_UpgradeCostW4, 5000; //Extra Cost per Upgrade, Weapons Lv4
set $@keuc_discount, 10; //% Discount when using a Kafra Pass
set $@keuc_Mat1,1000; //Material #1 needed (Star Crumb)
set $@keuc_Qty1,1; //Qty of material #1 needed (use 0 to disable)
set $@keuc_Mat2,715; //Material #2 needed (Yellow Gemstone)
set $@keuc_Qty2,1; //Qty of material #2 needed (use 0 to disable)
//Failure Chances. 1000 = 100.0%, set to 0 to disable failing chance.
set $@keuc_Fail0Chance, 250; //Chance of harmless failure
set $@keuc_Fail1Chance, 100; //Chance of losing item OR card
set $@keuc_Fail2Chance, 25; //Chance of losing both
end;
//-------------------------------------------------------------------------------
//Config for the Town Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpTown:
set $@kewt_showOnline,1; //Set to 1 to show online count on cities
set $@kewt_cost, 1000; //Cost of warping to a town
set $@kewt_niflCost, 5000; //Cost of warping to Niflheim
set $@kewt_travel, 0; //Traveller's Mode type for towns:
//0: Disabled (normal warping)
//1: You can only warp to towns you've been before (per character basis)
//2: You can only warp to towns you've been before (per account basis)
set $@kewt_free, 0; //Set to 1 to let people warp to towns even when poor
set $@kewt_discount, 100; //Discount % to apply when the Kafra Pass is active (towns)
end;
//-------------------------------------------------------------------------------
//Config for the Dungeons Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpDungeon:
set $@kewd_showOnline,0; //Set to 1 to show online count on dungeons
set $@kewd_discount, 50; //Discount % to apply when the Kafra Pass is active
set $@kewd_travel, 0; //Traveller's mode type for dungeons:
//0: Disabled (normal warping)
//1: You can only warp to dungeons you've been before (per character basis)
//2: You can only warp to dungeons you've been before (per account basis)
set $@kewd_deep, 1; //If 1, people can warp to all levels of dungeons.
//If 0, people can only warp to the entrance of dungeons.
//Variables for Deep Warping
set $@kewd_levelCost, 30; // cost % increase for warping to floors deep into the dungeon
set $@kewd_entryDiscount, 25; //Discount % when using the Kafra right next to the dungeon one is warping into
//Variables for Short Warping
set $@kewd_turtleCave,0; //If 1, Turtle Island's warp leads to the
//entrance of the cave, not the Island's shore.
//Dungeon Costs
set $@kewd_abyssLake,3250; //Abyss Lake base cost
set $@kewd_amatsu,2500; //Amatsu Dungeon base cost
set $@kewd_antHell,750; //Anthell base cost
set $@kewd_ayothaya,2000; //Ayothaya Dungeon base cost
set $@kewd_byalan,1000; //Byalan base cost
set $@kewd_comodo,1500; //Comodo Caves base cost
set $@kewd_clockTower,2250; //Clock Tower base cost
set $@kewd_coalMines,1000; //Coal Mines base cost
set $@kewd_culvert,0500; //Prontera Culvert base cost
set $@kewd_einbech,2250; //Einbech Mines base cost
set $@kewd_gefenia,7000; //Gefenia base cost
set $@kewd_geffen,1500; //Geffen Dungeon base cost
set $@kewd_glastHeim,2500; //Glast Heim base cost
set $@kewd_gonRyun,2250; //Gonryun Dungeon base cost
set $@kewd_hiddenTemple,750; //Hidden Temple base cost
set $@kewd_juperos,3750; //Juperos base cost
set $@kewd_kiehl,3400; //Kiehl Doll Factory base cost
set $@kewd_iceCave,3750; //Ice Cave base cost
set $@kewd_lightHalzen,4500; //LightHalzen Rekkenber base cost
set $@kewd_louYang,2500; //Louyang Dungeon base cost
set $@kewd_magma,3000; //Magma Dungeon base cost
set $@kewd_odin,2750; //Odin Temple base cost
set $@kewd_orc,1000; //Orc Dungeon base cost
set $@kewd_payon,1000; //Payon Dungeon base cost
set $@kewd_pyramid,2000; //Pyramids base cost
set $@kewd_rachel,3000; //Rachel Sanctuary base cost
set $@kewd_sphinx,1750; //Sphinx base cost
set $@kewd_sunkenShip,1250; //Sunken Ship base cost
set $@kewd_thanatosTower,3250; //Thanatos Tower base cost
set $@kewd_toyFactory,1250; //Toy Factory base cost
set $@kewd_turtleIsland,3250; //Turtle Island base cost
set $@kewd_umbala,1750; //Umbala Dungeon base cost
end;
//-------------------------------------------------------------------------------
//Config for the Pvp Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpPvp:
set $@kewp_showOnline,1; //Set to 1 to show online count on pvp maps
set $@kewp_advanced,0; //Set to 0 to enable a single group of pvp rooms
//(no level restrictions, kewp_cost is used)
set $@kewp_cost, 1000; //Cost for Free For All (no level restrictions)
if ($@kewp_advanced == 0) //Don't touch
end;
set $@kewp_cost1, 100; //Cost of warping to a pvp arena, lvls group 1
set $@kewp_cost2, 250; //Cost for lvls group 2
set $@kewp_cost3, 500; //Cost for lvls group 3
set $@kewp_cost4, 1000; //Cost for lvls group 4
set $@kewp_cost5, 2000; //Cost for lvls group 5
set $@kewp_cost6, 4000; //Cost for lvls group 6
set $@kewp_cost7, 8000; //Cost for lvls group 7
set $@kewp_baseLv1, 35; //Level required for pvp, lv1
set $@kewp_baseLv2, 45; //Level required for pvp, lv2
set $@kewp_baseLv3, 55; //Level required for pvp, lv3
set $@kewp_baseLv4, 65; //Level required for pvp, lv4
set $@kewp_baseLv5, 75; //Level required for pvp, lv5
set $@kewp_baseLv6, 85; //Level required for pvp, lv6
set $@kewp_baseLv7, 95; //Level required for pvp, lv7
set $@kewp_range, 5; //Range of levels allowed (ie: Warp to Lv1: levels 10+/-5)
end;
//-------------------------------------------------------------------------------
//Config for the WoE Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpWoe:
//Note: See ke_warp_woe.txt for instructions on how to unlock the Guild Dungeons.
set $@kewg_check,1; //If 0, people don't need to belong to a Guild to warp
set $@kewg_checkAgit,1; //If 1, you can't warp until WoE starts
set $@kewg_showOnline,0; //Set to 1 to show online count and Castle Status
set $@kewg_discount,20; //Kafra Pass discount for WoE warps
set $@kewg_baldur, 25000; //Guild Dungeon - Baldur
set $@kewg_luina, 25000; //Guild Dungeon - Luina
set $@kewg_valkyrie, 25000; //Guild Dungeon - Valkyrie
set $@kewg_britoniah, 25000; //Guild Dungeon - Britoniah
set $@kewg_alDeBaran, 2500; //Al De Baran Guild
set $@kewg_geffen, 2500; //Geffen Guild
set $@kewg_payon, 2500; //Payon Guild
set $@kewg_prontera, 2500; //Prontera Guild
end;
//-------------------------------------------------------------------------------
}
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