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📄 fivedlg.cpp

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// FiveDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Five.h"
#include "FiveDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveDlg dialog

CFiveDlg::CFiveDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CFiveDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFiveDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_r = 1;
	data.top=0;
	data.initData();

}

void CFiveDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFiveDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CFiveDlg, CDialog)
	//{{AFX_MSG_MAP(CFiveDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_LBUTTONDOWN()
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveDlg message handlers

BOOL CFiveDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CFiveDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CFiveDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}

	//贴棋盘背景图片
	CDC *pDC = GetDC();
	CDC m_m;
	CBitmap m_back;
	CBitmap m_black,m_white;
	m_black.LoadBitmap(IDB_BITMAP2);
	m_white.LoadBitmap(IDB_BITMAP3);
	m_back.LoadBitmap(IDB_BITMAP1);
	m_m.CreateCompatibleDC(pDC);
	m_m.SelectObject(&m_back);
	pDC->BitBlt(0,0,600,600,&m_m,0,0,SRCCOPY);

	//画棋盘格子
	for (int i=38; i<=556; i+=37)
	{
		pDC->MoveTo(38,i);
		pDC->LineTo(556,i);
		pDC->MoveTo(i,38);
		pDC->LineTo(i,556);
	}

	if (m_r == 1)
	{
		m_m.SelectObject(&m_white);
		pDC->BitBlt(675,220,33,33,&m_m,0,0,SRCCOPY);
	}
	else if (m_r == 0)
	{
		m_m.SelectObject(&m_black);
		pDC->BitBlt(675,255,33,33,&m_m,0,0,SRCCOPY);
	}

	for (int x=1; x<=14; x++)
	{
		for (int y=1; y<=14; y++)
		{
			if (win.chess[x][y]==1)
			{
				m_m.SelectObject(&m_black);
				pDC->BitBlt(x*37+3,y*37+3,33,33,&m_m,0,0,SRCCOPY);
			}
			else if (win.chess[x][y]==10)
			{
				m_m.SelectObject(&m_white);
				pDC->BitBlt(x*37+3,y*37+3,33,33,&m_m,0,0,SRCCOPY);
			}
		}
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CFiveDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CFiveDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{

	if (point.x>38 && point.x<556 && point.y>38 && point.y<556)
	{
		e.x = 0;
		e.y = 0;
		for (int i=38; i<556; i+=37)
		{
			e.x++;
			if (point.x>=i && point.x<=(i+37))
			{
				break;
			}
		}
		for (int j=38; j<556; j+=37)
		{
			e.y++;
			if (point.y>=j && point.y<=(j+37))
			{
				break;
			}
		}
		if(win.chess[e.x][e.y]==0)
		{
			
			if (m_r == 0)
			{
				win.chess[e.x][e.y] = 1;
				m_r = 1;
			}
			else if (m_r == 1)
			{
				win.chess[e.x][e.y] = 10;
				m_r = 0;
			}
			data.push(e);
			
		}
		
	}

	if(win.win(e.x,e.y)==1)
	{
		AfxMessageBox("恭喜你,黑方赢!");
		m_r =2;
	}
	if(win.win(e.x,e.y)==2)
	{
		AfxMessageBox("恭喜你,白方赢!");
		m_r = 2;
	}
		
	Invalidate(true);

	// TODO: Add your message handler code here and/or call default
	
	CDialog::OnLButtonDown(nFlags, point);
}

void CFiveDlg::OnButton1()  //悔棋
{
	data.pop();
	if(m_r == 1)
	{
		m_r = 0;
		win.chess[data.element[data.top].x][data.element[data.top].y] = 0;
	}
	else if (m_r == 0)
	{
		m_r = 1;
		win.chess[data.element[data.top].x][data.element[data.top].y] = 0;
	}
	
	Invalidate(true);
	// TODO: Add your control notification handler code here
	
}

void CFiveDlg::OnButton2()  //再来一局
{
	win.init();
	m_r = 0;
	Invalidate(true);
	// TODO: Add your control notification handler code her
}

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