⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 kinginknightchecktest.java

📁 elcome to the Java-Chess project! As you might know, we aim at creating a fully functional chess
💻 JAVA
字号:
/*  KingInKnightCheckTest - Tests all cases, when a knight checks a king.  Copyright (C) 2003 The Java-Chess team <info@java-chess.de>  This program is free software; you can redistribute it and/or  modify it under the terms of the GNU General Public License  as published by the Free Software Foundation; either version 2  of the License, or (at your option) any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/ package de.java_chess.javaChess.engine.test;import de.java_chess.javaChess.bitboard.*;import de.java_chess.javaChess.board.*;import de.java_chess.javaChess.engine.*;import de.java_chess.javaChess.engine.hashtable.*;import de.java_chess.javaChess.game.*;import de.java_chess.javaChess.piece.*;import de.java_chess.javaChess.position.*;import junit.framework.*;/** * Test all cases, when a knight checks a king. */class KingInKnightCheckTest extends TestCase {    // Instance variables        /**     * The positions of the 2 kings.     */    int _whiteKingPos, _blackKingPos;    /**     * A game for the generator.     */    Game _game;    /**     * A board for the pieces.     */    Board _board;        /**     * The analyzer needs ply generator     */    PlyGenerator _plyGenerator;        /**     * And a analyzer.     */    BitBoardAnalyzer _analyzer;        // Constructors    /**     * Create a new instance of this test.     */    public KingInKnightCheckTest() {	super( "King is in knight check test");    }    // Methods    /**     * Run the actual test(s).     */    public void runTest() {	knightTests();    }    /**     * Prepare the test(s).     */    protected void setUp() {	// Set the positions of the 2 kings.	_whiteKingPos = 4;	_blackKingPos = 60;	// Create a new game.	_game = new GameImpl();	// Create a new board.	_board = new BitBoardImpl();	// Create the ply generator (the hashtable is not used here).	_plyGenerator = new PlyGenerator( _game, new PlyHashtableImpl( 100));	// And the analyzer.	_analyzer = new BitBoardAnalyzerImpl( _plyGenerator);	// Set the 2 kings on the board	_board.setPiece( new PieceImpl( Piece.KING, Piece.BLACK), new PositionImpl( _blackKingPos));	_board.setPiece( new PieceImpl( Piece.KING, Piece.WHITE), new PositionImpl( _whiteKingPos));    }    /**     * Run the actual knight tests.     */    public void knightTests() {	// Now set the black knight on every other square to see if the analyzer	// reports a check.	for( int i = 63; i >= 0; i--) {	    Position currentPosition = new PositionImpl( i);	    if( null == _board.getPiece( currentPosition)) {  // If this square is empty		_board.setPiece( new PieceImpl( Piece.KNIGHT, Piece.BLACK), currentPosition);  // Set a black knight there.		int squareIndexDifference = Math.abs( i - _whiteKingPos);		// The white king is in check, if the square difference is		// 6, 10, 15 or 17 (count the squares on a board to verify this).		boolean whiteKingIsInCheck = ( ( squareIndexDifference == 6)					       || ( squareIndexDifference == 10)					       || ( squareIndexDifference == 15)					       || ( squareIndexDifference == 17));		// Only if the white king is in check, the analyzer should return BLACK_WIN.		assertTrue( "Wrong check status with knight on square " + i, whiteKingIsInCheck == _analyzer.isInCheck( (BitBoard)_board, true));		_board.setPiece( null, currentPosition);  // Remove the black knight from the current square.	    }	}    }    }

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -