📄 plyhashtableentryimpl.java
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/* PlyHashtableEntryImpl - Implements a hashtable entry for plies. Copyright (C) 2003 The Java-Chess team <info@java-chess.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ package de.java_chess.javaChess.engine.hashtable;import de.java_chess.javaChess.bitboard.*;import de.java_chess.javaChess.board.*;import de.java_chess.javaChess.piece.*;import de.java_chess.javaChess.ply.*;import de.java_chess.javaChess.position.*;import java.util.zip.CRC32;/** * The class implements the functionality to store * chess plies in a hashtable. */public class PlyHashtableEntryImpl implements PlyHashtableEntry { // Instance variables /** * The board before this ply. */ Board _board; /** * The ply to store. */ Ply _ply; // Constructors /** * Create a new hashtable entry. * * @param board The board before the ply. * @param ply The ply to store. */ public PlyHashtableEntryImpl( Board board, Ply ply) { setBoard( board); setPly( ply); } // Methods /** * Get the board of this entry. * * @return The board of this entry. */ public final Board getBoard() { return _board; } /** * Set a new board for this entry. * * @param board The new board. */ public final void setBoard( Board board) { _board = board; } /** * Get the ply. * * @return The ply. */ public final Ply getPly() { return _ply; } /** * Set the ply. * * @param ply The ply to set. */ public final void setPly( Ply ply) { _ply = ply; } /** * Check, if it's a move with white pieces. * * @return true, if it's a move with white pieces. */ public final boolean isWhiteMove() { return getBoard().getPiece( getPly().getSource()).getColor() == Piece.WHITE; } /** * Get the hashcode for this ply. * * @return A hashcode for this ply. */ public final long hashKey() { return hashKey( getBoard(), isWhiteMove()); } /** * Get a hashcode for a given board and piece color. * * @param board The current board. * @param white true, if it's a ply with the white pieces. * * @return A hashcode for the given board and color. */ public static long hashKey( Board board, boolean white) { // I use a CRC32 code as the hash code. CRC32 crc32 = new CRC32(); if( board instanceof BitBoard) { // Serialize the board as bytes, if it's a bitboard. crc32.update( ( (BitBoard)board).getBytes()); } else { // Reuse the same position object for each square. Position curPosition = new PositionImpl( 0); for( int square = 0; square < 64; square++) { curPosition.setSquareIndex( square); Piece p = board.getPiece( curPosition); crc32.update( p != null ? p.getType() : 0); } } // Change the code, depending on the color of the moved // piece, so we store the best move for white _and_ black // for the _same_ board in the hashtable. crc32.update( white ? 127 : 63); // Return the lower 32 bits of the current crc32 value. return crc32.getValue(); }}
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