childfrm.cpp

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// ChildFrm.cpp : implementation of the CChildFrame class
//

#include "stdafx.h"
#include "OwnCaption.h"

#include "ChildFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChildFrame

IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)

BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
	//{{AFX_MSG_MAP(CChildFrame)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction

CChildFrame::CChildFrame()
{
	// TODO: add member initialization code here
	
}

CChildFrame::~CChildFrame()
{
}

BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	return CMDIChildWnd::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics

#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
	CMDIChildWnd::AssertValid();
}

void CChildFrame::Dump(CDumpContext& dc) const
{
	CMDIChildWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers

void CChildFrame::OnUpdateFrameTitle( BOOL bAddToTitle )
{
	// 1 - First call default function
	CMDIChildWnd::OnUpdateFrameTitle( bAddToTitle );

	// 2 - Now adapt the title to our taste

	// 2a - Get the "standard" frame title
	CString strInitialTitle;
	GetWindowText( strInitialTitle );

	// 2b - Build our custom frame title
	CString strMyTitle = "Drawing View <" + strInitialTitle + ">";
	SetWindowText( strMyTitle );
}

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