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📄 mainbomb.java

📁 扫雷设计论文java版的下的速度啊啊啊怎么搞的
💻 JAVA
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import java.awt.*; 
import java.awt.event.*; 
import javax.swing.*;

/*窗口及算法实现类*/

class MainBomb extends JFrame implements ActionListener,MouseListener
{ 
 
 public JTextField text;
 public Label nowBomb,setBomb;
 public int BlockNum,BombNum;                                                //当前方块数当前雷数
 public Icon icon_bomb = new ImageIcon("Bomb.gif");                          //踩雷
 public Icon icon_bomb_big = new ImageIcon("bomb_big.gif");                  //踩雷标记
 public Icon icon_flag = new ImageIcon("flag.gif");                          //雷标记
 public Icon icon_question = new ImageIcon("question.gif");                  //疑惑是否有雷
 public JButton start = new JButton(" 开始 "); 
 public Panel MenuPamel = new Panel(); 
 public Panel mainPanel = new Panel(); 
 public Bomb[][] bombButton;
 
 /*界面设计*/
 
 public MainBomb() 
 {
  super(" JAVA课程设计 ");
  BlockNum = 64; 
  BombNum = 10; 
  Container c=getContentPane();
  c.setBackground(Color.gray); 
  c.setLayout(new BorderLayout()); 
  text=new JTextField("10 ",3);
  nowBomb = new Label("当前雷数"+"  "+BombNum+"");
  setBomb= new Label("设置地雷数");
  start.addActionListener(new ActionListener(){ 
    public void actionPerformed(ActionEvent e) 
    {   
     BombNum = Integer.parseInt(text.getText().trim());
     if(BombNum >= 10 && BombNum < 50 )

      replay();
     else
     {
      JOptionPane msg = new JOptionPane(); 
      JOptionPane.showMessageDialog(null,"您设置的地雷数太多了,请重设!","错误",2); 
     }
     
    } 
   } );
  MenuPamel.add(setBomb);
  MenuPamel.add(text); 
  MenuPamel.add(start); 
  MenuPamel.add(nowBomb); 
  c.add(MenuPamel,"North"); 
  
  mainPanel.setLayout(new GridLayout( (int)Math.sqrt(BlockNum) , (int)Math.sqrt(BlockNum)) );
  bombButton=new Bomb[ (int)Math.sqrt(BlockNum) ][];
  for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++)
  {
   bombButton[ i ]=new Bomb[ (int)Math.sqrt(BlockNum) ];
  }
  for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++ ) 
   for(int j = 0 ; j < (int)Math.sqrt(BlockNum) ; j++ )
   { 
    bombButton[ i ][ j ]=new Bomb(i,j);
    bombButton[ i ][ j ].setForeground( Color.gray); 
    bombButton[ i ][ j ].addActionListener(this); 
    bombButton[ i ][ j ].addMouseListener(this); 
   } 
  for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++ ) 
   for(int j = 0 ; j < (int)Math.sqrt(BlockNum) ; j++ )
    mainPanel.add(bombButton[ i ][ j ]); 
  c.add(mainPanel,"Center");
  startBomb();
  setSize(400,400);
  setLocation(350,200);
  setResizable(false);
 }
 
 /*布雷*/
 
 public void startBomb()
 {
  
  for(int i=0;i<BombNum;i++) 
  { 
   int x =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));  
   int y =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1)); 
   
   if(bombButton[ x ][ y ].isBomb==true) 
    i--;
   else 
    bombButton[ x ][ y ].isBomb=true ; 
  } 
 }
 
 /*重新开始*/
 
 public void replay() 
 { 
  nowBomb.setText("当前雷数"+"  "+BombNum+""); 
  for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++) 
   for(int j = 0 ; j < (int)Math.sqrt(BlockNum) ; j++)
   { 
    bombButton[ i ][ j ].isBomb=false; 
    bombButton[ i ][ j ].isClicked=false; 
    bombButton[ i ][ j ].setEnabled(true); 
    bombButton[ i ][ j ].setText(""); 
    bombButton[ i ][ j ].setIcon(null); 
   } 
  startBomb();
 } 
 
 /*是否挖完了所有的雷*/
 
 public void isWin() 
 { 
  int findBomb=0;  //找到的地雷数

  for(int i = 0;i < (int)Math.sqrt(BlockNum) ; i++) 
for(int j = 0;j < (int)Math.sqrt(BlockNum ); j++)
   { 
    if(bombButton[ i ][ j ].isBomb == true && bombButton[ i ][ j ].isRight == true)
     findBomb++; 
   } 
  if( findBomb == Integer.parseInt(text.getText().trim()) ) 
  { 
   JOptionPane msg = new JOptionPane(); 
   JOptionPane.showMessageDialog(this,"您挖完了所有的雷,您胜利了!","您胜利了",2); 
  }
 } 
 
 /*计算方块周围雷数 */
 
 public void CountRoundBomb() 
 { 
  for (int i = 0; i < (int)Math.sqrt(BlockNum); i++) {
   for (int j = 0; j < (int)Math.sqrt(BlockNum); j++) {
    int count = 0;
    //当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数
    if (bombButton[ i ][ j ].isBomb != true) { 
     if ( (i - 1 >= 0) && (j - 1 >= 0)) {
      if (bombButton[i - 1][j - 1].isBomb == true) {
       count += 1; //检测左上方空格是否是地雷
      }
     }
     if ( (i - 1 >= 0)) {
      if (bombButton[i - 1][ j ].isBomb == true) {
       count += 1; //检测上方空格是否为地雷
      }
     }
     if ( (i - 1 >= 0) && (j + 1 <= (int)Math.sqrt(BlockNum)-1)) {
      if (bombButton[i - 1][j + 1] .isBomb == true) {
       count += 1; //检测右上方是否为地雷
      }
     }
     if ( (j - 1 >= 0)) {
      if (bombButton[ i ][j - 1] .isBomb == true) {
       count += 1; //检测左边是否为地雷
      }
     }
     if ( (i >= 0) && (j + 1 <= (int)Math.sqrt(BlockNum)-1)) {
      if (bombButton[ i ][j + 1].isBomb == true) {
       count += 1; //右边
      }
     }
     if ( (j - 1 >= 0) && (i + 1 <= (int)Math.sqrt(BlockNum)-1)) {
      if (bombButton[i + 1][j - 1].isBomb == true) {
       count += 1; //左下
      }
     }
     if ( (i + 1 <= (int)Math.sqrt(BlockNum)-1)) {
      if (bombButton[i + 1][ j ].isBomb == true) {
       count += 1; //下
      }
	  }
     if ( (j + 1 <= (int)Math.sqrt(BlockNum)-1) && (i + 1 <= Math.sqrt(BlockNum)-1)) {
      if (bombButton[i + 1][j + 1].isBomb == true) {
       count += 1; //右下
      }
     }
     bombButton[ i ][ j ].BombRoundCount = count;
    }
   }
  }
 }
 
 /**当选中的位置为空,则翻开周围的地图**/
 
 public void isNull(Bomb[][] bombButton,Bomb ClickecButton) 
 {
  int i,j;
  i=ClickecButton.num_x;
  j=ClickecButton.num_y;
  
  if (ClickecButton.isBomb==true) {
   
  }
  else {
   
   if ( (i - 1 >= 0) && (j - 1 >= 0)) { //检测左上方空格是否是空
    if (bombButton[i - 1][j - 1].isBomb == false && bombButton[i - 1][j - 1].isClicked == false && bombButton[i - 1][j - 1].isRight == false) {
     bombButton[i - 1][j - 1].setText((bombButton[i - 1][j - 1].BombRoundCount)+"");
     bombButton[i - 1][j - 1].setEnabled(false);
     bombButton[i - 1][j - 1].isClicked=true;
    }
   }
   
   if ( (i - 1 >= 0)) { //检测上方空格是否为空
    if (bombButton[i - 1][ j ] .isBomb == false && bombButton[i - 1][ j ].isClicked == false && bombButton[i - 1][ j ].isRight == false) {
     bombButton[i - 1][ j ].setText((bombButton[i - 1][ j ].BombRoundCount)+"");
     bombButton[i - 1][ j ].setEnabled(false);
     bombButton[i - 1][ j ].isClicked=true;
    }
   }
   if ( (i - 1 >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测右上方是否为空
    if (bombButton[i - 1][j + 1] .isBomb == false && bombButton[i - 1][j + 1].isClicked == false && bombButton[i - 1][j + 1].isRight == false) {
     bombButton[i - 1][j + 1].setText((bombButton[i - 1][j + 1].BombRoundCount)+"");
     bombButton[i - 1][j + 1].setEnabled(false);
     bombButton[i - 1][j + 1].isClicked=true;
    }
    
   }
   if ( (j - 1 >= 0)) { //检测左边是否为空
    if (bombButton[ i ][j - 1].isBomb == false && bombButton[ i ][j - 1].isClicked == false && bombButton[ i ][j - 1].isRight == false) {
     bombButton[ i ][j - 1].setText((bombButton[ i ][j - 1].BombRoundCount)+"");
     bombButton[ i ][j - 1].setEnabled(false);
     bombButton[ i ][j - 1].isClicked=true; 
	 }
    
   }
   if ( (i >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测右边空格是否是空
    if (bombButton[ i ][j + 1].isBomb == false && bombButton[ i ][j + 1].isClicked == false && bombButton[ i ][j + 1].isRight == false) {
     bombButton[ i ][j + 1].setText((bombButton[ i ][j + 1].BombRoundCount)+"");
     bombButton[ i ][j + 1].setEnabled(false);
     bombButton[ i ][j + 1].isClicked=true;
    }
   }
   if ( (j - 1 >= 0) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测左下空格是否是空
    if (bombButton[i + 1][j - 1].isBomb == false && bombButton[i + 1][j - 1].isClicked == false && bombButton[i + 1][j - 1].isRight == false) {
     bombButton[i + 1][j - 1].setText((bombButton[i + 1][j - 1].BombRoundCount)+"");
     bombButton[i + 1][j - 1].setEnabled(false);
     bombButton[i + 1][j - 1].isClicked=true;
    }
   }
   if ( (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测下边空格是否是空
    if (bombButton[i + 1][ j ].isBomb == false && bombButton[i + 1][ j ].isClicked == false && bombButton[i + 1][ j ].isRight == false) {
     bombButton[i + 1][ j ].setText((bombButton[i + 1][ j ].BombRoundCount)+"");
     bombButton[i + 1][ j ].setEnabled(false);
     bombButton[i + 1][ j ].isClicked=true;
    }
   }
   if ( (j + 1 <= ((int)Math.sqrt(BlockNum)-1) ) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测右下边空格是否是空
    if (bombButton[i + 1][j + 1].isBomb == false && bombButton[i + 1][j + 1].isClicked == false && bombButton[i + 1][j + 1].isRight == false) {
     bombButton[i + 1][j + 1].setText((bombButton[i + 1][j + 1].BombRoundCount)+"");
     bombButton[i + 1][j + 1].setEnabled(false);
     bombButton[i + 1][j + 1].isClicked=true;
    }
   }
   if ( (i - 1 >= 0) && (j - 1 >= 0))//检测左上
    isNull(bombButton,bombButton[i - 1][j - 1]);
   if ( (i - 1 >= 0))
    isNull( bombButton,bombButton[i - 1][ j ]);//检测上方
   if ( (i - 1 >= 0) && (j + 1 <= (int)Math.sqrt(BlockNum)-1))
    isNull( bombButton,bombButton[i - 1][j + 1]);//检测右上
   if ( (j - 1 >= 0))
    isNull(bombButton,bombButton[i][j - 1]);//检测左边
   if ( (i >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) )
 isNull(bombButton,bombButton[i][j + 1]);//检测右边
   if ( (j - 1 >= 0) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) )
    isNull(bombButton,bombButton[i + 1][j - 1]); //检测左下
   if ( (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) //检测下
    isNull(bombButton,bombButton[i + 1][ j ]);
   if ( (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) //检测右下
    isNull(bombButton,bombButton[i + 1][j + 1]);
   
  }
 }
 
 public void actionPerformed(ActionEvent e) 
 {       
  
  CountRoundBomb();
  
  if(((Bomb)e.getSource()).isBomb==false && ((Bomb)e.getSource()).isClicked == false) 
  { 
   ((Bomb)e.getSource()).setText(( ((Bomb)e.getSource()).BombRoundCount )+""); 
   ((Bomb)e.getSource()).isClicked=true;
   ((Bomb)e.getSource()).setIcon(null); 
   ((Bomb)e.getSource()).setEnabled(false); 
   if((((Bomb)e.getSource()).BombRoundCount) == 0)
    isNull(bombButton,(Bomb)e.getSource());
   isWin();
  } 
  else if(((Bomb)e.getSource()).isBomb == true) 
  {
   
   for(int i=0;i<(int)Math.sqrt(BlockNum);i++) 
    for(int j=0;j<(int)Math.sqrt(BlockNum);j++)
    { 
     if(bombButton[ i ][ j ].isBomb == true)
      bombButton[ i ][ j ].setIcon(icon_bomb);
    } 
   
   ((Bomb)e.getSource()).setIcon(icon_bomb_big);
   
   JOptionPane msg = new JOptionPane(); 
   JOptionPane.showMessageDialog(this,"你踩到地雷了,按确定重来","你踩到地雷了",2); 
   replay(); 
  } 
 } 
 
 public void mouseClicked(MouseEvent e) 
 { 
  Bomb bombSource = (Bomb)e.getSource(); 
  boolean right = SwingUtilities.isRightMouseButton(e); 
  
  if((right == true) && (bombSource.isClicked == false)) 
  { 
   bombSource.BombFlag = (bombSource.BombFlag + 1)%3; 
   if(bombSource.BombFlag == 1) 
   { 
    
    if(BombNum > 0 && bombSource.isRight == false ){
     bombSource.setIcon(icon_flag);
     bombSource.isRight = true;
     BombNum--;
    }
    isWin();
    nowBomb.setText("当前雷数"+"  "+BombNum+""); 
   } 
   else if(bombSource.BombFlag == 2) 
   { 
    
    if( (BombNum !=0 ) ||(BombNum ==0 &&(bombSource.getIcon()==icon_flag)) )
		BombNum++; 
    bombSource.setIcon(icon_question);
    nowBomb.setText("当前雷数"+"  "+BombNum+"");
   } 
   else if(bombSource.BombFlag == 0) 
   {  
    bombSource.setIcon(null);
    bombSource.isRight = false;
   } 
  } 
 } 
 
 public void mouseEntered(MouseEvent e) 
 {} 
 public void mouseReleased(MouseEvent e) 
 {} 
 public void mouseExited(MouseEvent e) 
 {} 
 public void mousePressed(MouseEvent e) 
 {} 
} 

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