📄 libfbx-2d.c
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/* * libfbx-2d.c -- 2D Movement and Animation Functions * (C)opyright 2000-2001 U4X Labs * * Written by: Kenneth Mills <ken@u4x.org> * Tue Dec 12 15:32:09 CST 2000 * * Updated by: Paul Mundt <lethal@u4x.org> * Wed Dec 20 20:43:15 EST 2000 * * Michael Bourgeous <nitrogen@u4x.org> * Fri Dec 22 22:53:03 MST 2000 * * $Id: libfbx-2d.c,v 1.8 2001/01/01 08:46:17 lethal Exp $ * * libfbx-2d.c has functions to assist programmers in animating * images and other objects using libfbx. * * See ChangeLog for modifications, CREDITS for credits. * * All source herein is copyright U4X Labs and its original author. * Any code modifications or additions are (C)opyright the original * author and U4X Labs respectively. * * libfbx is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * libfbx is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with libfbx; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA */#include <libfbx/libfbx.h>#include <math.h>/* * Function: fb_move_object() * Arguments: Speed, radians, x, y coords. * Returns: None. * Description: Moves a vector along a 2d plane */void fb_move_object(float speed, float radians, float *x, float *y){ *x += speed * cos(radians); *y += speed * sin(radians);}/* * Function: fb_get_rad() * Arguments: Beginning and ending x, y coords. * Returns: Radian from first to second point. * Description: Determines a radian from two specific points. */float fb_get_rad(float x1, float y1, float x2, float y2){ float rad, slope, t; t = 0.01745; if ((fabs((x2-x1)))>=(fabs((y2-y1)))) { //x slope = (y1 - y2) / (x1 - x2); if (x1<=x2) rad=(slope < 0.78539)? t * slope : 5.49778 + (t * slope); //right else rad = 2.35619 + (t * slope); //left } else { //y slope=(x1 - x2) / (y1 - y2); rad=(y1<=y2)? 3.92699 + (t * slope) /*down*/: 0.78539 + (t * slope); //up } return rad;}/* * Function: fb_get_angle() * Arguments: Beginning and ending x, y coords. * Returns: Angle. * Description: Measures angle between first and second * x, y points. */float fb_get_angle(float x1, float y1, float x2, float y2){ return (fb_get_rad(x1, y1, x2, y2) / (PI / 180.0));}
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