📄 bounce.c
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/* bounce.c - Bouncing ball test for libfbx * * By Michael Bourgeous <nitrogen@u4xlabs.com> * * $Id: bounce.c,v 1.5 2001/02/25 20:40:07 lethal Exp $ */#include <libfbx/libfbx.h>#include <stdlib.h>#include <unistd.h>#include <config.h>int main(){ int x, y; int dx, dy; int frame = 0; fb_surface *ball; fb_init(); fb_handle_signals(); ball = fb_load_ppm(IMAGEDIR "/smiley.ppm"); x = rand() % fb_screen->width; y = rand() % fb_screen->height; dx = rand() % 4 + 1; dy = rand() % 4 + 1; while(frame < 4000) { /* fb_fill_rect(x, y, ball->width, ball->height, 0, 0, 0, fb_screen); */ x += dx; y += dy; if(x < 0 || x >= fb_screen->width - ball->width) dx = -dx + rand() % 1; if(y < 0 || y >= fb_screen->height - ball->height) dy = -dy + rand() % 1; fb_draw_image(ball, fb_screen, x, y); frame++; } frame = 0; while(frame < 4000) { x += dx; y += dy; if(x < 0 || x >= fb_screen->width - ball->width) dx = -dx + rand() % 1; if(y < 0 || y >= fb_screen->height - ball->height) dy = -dy + rand() % 1; fb_fill_rect(x, y, x + ball->width, y + ball->height, 255, 255, 255, fb_screen); frame++; } fb_cleanup(); return 0;}
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