📄 propedit.pas
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unit PropEdit;
interface
uses Classes, Graphics, PropList, Dialogs;
type
TPropertyEditor = class
private
FProp: TProperty;
public
constructor Create(AProp: TProperty); virtual;
function Execute: Boolean; virtual; abstract;
property Prop: TProperty read FProp;
end;
TPropertyEditorClass = class of TPropertyEditor;
TFontPropertyEditor = class(TPropertyEditor)
public
function Execute: Boolean; override;
end;
TColorPropertyEditor = class(TPropertyEditor)
public
function Execute: Boolean; override;
end;
implementation
constructor TPropertyEditor.Create(AProp: TProperty);
begin
inherited Create;
FProp:=AProp;
end;
function TFontPropertyEditor.Execute: Boolean;
begin
with TFontDialog.Create(nil) do
try
Font.Assign(TFont(Prop.AsObject));
Result:=Execute;
if Result then TFont(Prop.AsObject).Assign(Font);
finally
Free;
end;
end;
function TColorPropertyEditor.Execute: Boolean;
begin
with TColorDialog.Create(nil) do
try
Color:=Prop.AsInteger;
Result:=Execute;
if Result then Prop.AsInteger:=Color;
finally
Free;
end;
end;
end.
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