📄 myinspector.pas
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unit MyInspector;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
CreateDesigner, Compinsp;
type
TMyComponentInspector = class;
{TMyFormDesigner}
TMyFormDesigner = class(TFormDesigner)
private
{ Private declarations }
FInspector: TMyComponentInspector;
FLockFusionDesigner: Boolean;
procedure SetInspector(const Value: TMyComponentInspector);
protected
{ Protected declarations }
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure DoChange; override;
procedure DoSelectionChange; override;
published
{ Published declarations }
property Inspector: TMyComponentInspector read FInspector write SetInspector;
end;
{TMyComponentInspector}
TMyComponentInspector = class(TComponentInspector)
private
{ Private declarations }
FDesigner: TMyFormDesigner;
FDefaultInstance: TComponent;
procedure SetDesigner(const Value: TMyFormDesigner);
procedure SetDefaultInstance(const Value: TComponent);
protected
{ Protected declarations }
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure Change(TheIndex: Integer); override;
published
{ Published declarations }
property Designer: TMyFormDesigner read FDesigner write SetDesigner;
property DefaultInstance: TComponent read FDefaultInstance write SetDefaultInstance;
public
{ Public declarations }
procedure Update; override;
end;
implementation
{TMyFormDesigner}
procedure TMyFormDesigner.SetInspector(const Value: TMyComponentInspector);
var
OldInspector: TMyComponentInspector;
begin
if FInspector<>Value then
begin
OldInspector:=FInspector;
FInspector:=Value;
if Assigned(FInspector) then FInspector.Designer:=Self
else
if Assigned(OldInspector) then OldInspector.Designer:=nil;
end;
end;
procedure TMyFormDesigner.Notification(AComponent: TComponent; Operation: TOperation);
begin
inherited;
if not (csDestroying in ComponentState) and (Operation=opRemove) and (AComponent=FInspector) then
if csDestroying in Inspector.ComponentState then FInspector:=nil
else Inspector:=nil;
end;
procedure TMyFormDesigner.DoChange;
begin
inherited;
if not SynchroLocked then
if Assigned(FInspector) then FInspector.Update;
end;
procedure TMyFormDesigner.DoSelectionChange;
var
i: Integer;
C: TControl;
begin
inherited;
FLockFusionDesigner:=True;
try
if not SynchroLocked then
if Assigned(FInspector) then
with FInspector,Self do
begin
case ControlCount of
0: Instance:=DefaultInstance;
1: Instance:=Component;
else
for i:=0 to Pred(ControlCount) do
if IndexOfInstance(Controls[i])=-1 then AddInstance(Controls[i]);
if InstanceCount>1 then DeleteInstance(DefaultInstance);
i:=0;
while i<InstanceCount do
begin
if Instances[i] is TControl then C:=TControl(Instances[i])
else C:=FindComponentContainer(Instances[i]);
if ControlIndex(C)=-1 then DeleteInstance(Instances[i])
else Inc(i);
end;
end;
end;
finally
FLockFusionDesigner:=False;
end;
end;
{TMyComponentInspector}
procedure TMyComponentInspector.SetDesigner(const Value: TMyFormDesigner);
var
OldDesigner: TMyFormDesigner;
begin
if FDesigner<>Value then
begin
OldDesigner:=FDesigner;
FDesigner:=Value;
if Assigned(FDesigner) then FDesigner.Inspector:=Self
else
if Assigned(OldDesigner) then OldDesigner.Inspector:=nil;
if not Assigned(FDesigner) then Instance:=FDefaultInstance;
end;
end;
procedure TMyComponentInspector.SetDefaultInstance(const Value: TComponent);
begin
if FDefaultInstance<>Value then
begin
FDefaultInstance:=Value;
if not Assigned(Instance) then Instance:=FDefaultInstance;
end;
end;
procedure TMyComponentInspector.Notification(AComponent: TComponent; Operation: TOperation);
begin
inherited;
if not (csDestroying in ComponentState) and (Operation=opRemove) and (AComponent=FDesigner) then
if csDestroying in Designer.ComponentState then FDesigner:=nil
else Designer:=nil;
end;
procedure TMyComponentInspector.Change(TheIndex: Integer);
begin
inherited;
if Assigned(FDesigner) then FDesigner.Update;
end;
procedure TMyComponentInspector.Update;
begin
inherited;
if Assigned(FDesigner) then
with FDesigner do
if not FLockFusionDesigner then
begin
SynchroLock;
Lock;
try
case InstanceCount of
0: Control:=nil;
1:
if Instance<>Control then
if Instance is TControl then Control:=TControl(Instance)
else Component:=Instance;
end;
finally
SynchroUnlock;
Unlock;
end;
end;
end;
end.
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