📄 snakegame.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class SnakeGame implements KeyListener
{
private Canvas paintCanvas;
private SnakeModel snakeModel;
public SnakeGame()
{
JFrame mainFrame=new JFrame("GreedSnake");
Container cp=mainFrame.getContentPane();
paintCanvas=new Canvas();
mainFrame.setLocation(400,300);
paintCanvas.setSize(400,300);
cp.add(paintCanvas,BorderLayout.CENTER);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.addKeyListener(this);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
snakeModel=new SnakeModel(this);
(new Thread(snakeModel)).start();
mainFrame.setVisible(true);
}
public void repaint()
{
Graphics g=paintCanvas.getGraphics();
g.setColor(Color.WHITE);
g.fillRect(0,0,400,300);
Iterator it=snakeModel.nodeArray.iterator();
while(it.hasNext())
{
Node n=(Node)it.next();
g.setColor(Color.BLACK);
g.fillRect(n.x,n.y,9,9);
}
g.setColor(Color.RED);
g.fillRect(snakeModel.food.x,snakeModel.food.y,9,9);
}
public void keyPressed(KeyEvent e)
{
int keyCode=e.getKeyCode();
switch(keyCode)
{
case KeyEvent.VK_P:
snakeModel.changeStatus(false);
break;
case KeyEvent.VK_S:
snakeModel.changeStatus(true);
case KeyEvent.VK_UP:
snakeModel.changeDirection(snakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(snakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(snakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(snakeModel.RIGHT);
break;
default:
}
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public static void main(String[] args)
{
new SnakeGame();
}
}
class SnakeModel implements Runnable
{
public static final int UP=1,DOWN=3,LEFT=2,RIGHT=4;
int direction=2;
LinkedList nodeArray=new LinkedList();
LinkedList tempArray=new LinkedList();
SnakeGame snakeGame;
Node food;
boolean status=true;
public SnakeModel(SnakeGame snakeGame)
{
this.snakeGame=snakeGame;
for(int i=0;i<10;i++)
{
int x=200+i*10;
int y=150;
Node n=new Node(x,y);
nodeArray.addLast(n);
}
tempArray=nodeArray;
}
public void changeDirection(int newDirection)
{
if(newDirection%2!=direction%2)
{
direction=newDirection;
}
}
public boolean changeStatus(boolean b)
{
status=b;
return status;
}
public boolean moveOn()
{
Node node=(Node)(nodeArray.getFirst());
int x=node.x;
int y=node.y;
switch(direction)
{
case UP:
y=y-10;
break;
case DOWN:
y=y+10;
break;
case LEFT:
x=x-10;
break;
case RIGHT:
x=x+10;
break;
default:
}
if(x<0||x>400||y<0||y>300)
return false;
if(x==food.x&&y==food.y)
{
nodeArray.addFirst(new Node(x,y));
createFood();
return true;
}
Iterator iterator=nodeArray.iterator();
while(iterator.hasNext())
{
Node n=(Node)iterator.next();
if(x==n.x&&y==n.y)
return false;
}
nodeArray.addFirst(new Node(x,y));
nodeArray.removeLast();
return true;
}
public void createFood()
{
int food_x=(int)(Math.random()*40)*10;
int food_y=(int)(Math.random()*30)*10;
Iterator iterator=nodeArray.iterator();
while(iterator.hasNext())
{
Node n=(Node)iterator.next();
if(food_x==n.x&&food_y==n.y)
createFood();
else
break;
}
food=new Node(food_x,food_y);
}
public void run()
{
createFood();
while(true)
{
try
{
Thread.sleep(300);
}
catch(InterruptedException e){}
if(status)
{
if(moveOn())
snakeGame.repaint();
else
{
JOptionPane.showMessageDialog(null,"You failed","张厚宝",JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
}
}
class Node
{
public int x,y;
public Node(int x,int y)
{
this.x=x;
this.y=y;
}
}
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