wld_shade.h.svn-base
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SVN-BASE
30 行
typedef struct fz_shade_s fz_shade;struct fz_shade_s{ int refs; fz_rect bbox; /* can be fz_infiniterect */ fz_colorspace *cs; /* used by build.c -- not used in drawshade.c */ fz_matrix matrix; /* matrix from pattern dict */ int usebackground; /* background color for fills but not 'sh' */ float background[FZ_MAXCOLORS]; int usefunction; float function[256][FZ_MAXCOLORS]; int meshlen; int meshcap; float *mesh; /* [x y t] or [x y c1 ... cn] * 3 * meshlen */};fz_shade *fz_keepshade(fz_shade *shade);void fz_dropshade(fz_shade *shade);fz_rect fz_boundshade(fz_shade *shade, fz_matrix ctm);fz_error *fz_rendershade(fz_shade *shade, fz_matrix ctm, fz_colorspace *dsts, fz_pixmap *dstp);
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