wld_shade.h.svn-base

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SVN-BASE
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typedef struct fz_shade_s fz_shade;struct fz_shade_s{	int refs;	fz_rect bbox;		/* can be fz_infiniterect */	fz_colorspace *cs;	/* used by build.c -- not used in drawshade.c */	fz_matrix matrix;	/* matrix from pattern dict */	int usebackground;	/* background color for fills but not 'sh' */	float background[FZ_MAXCOLORS];	int usefunction;	float function[256][FZ_MAXCOLORS];	int meshlen;	int meshcap;	float *mesh; /* [x y t] or [x y c1 ... cn] * 3 * meshlen */};fz_shade *fz_keepshade(fz_shade *shade);void fz_dropshade(fz_shade *shade);fz_rect fz_boundshade(fz_shade *shade, fz_matrix ctm);fz_error *fz_rendershade(fz_shade *shade, fz_matrix ctm, fz_colorspace *dsts, fz_pixmap *dstp);

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