render.c
来自「SumatraPDF是一款小型开源的pdf阅读工具。虽然玲珑小巧(只有800多K」· C语言 代码 · 共 973 行 · 第 1/2 页
C
973 行
goto cleanup; fz_convertpixmap(image->cs, tile, gc->model, temp); fz_droppixmap(tile); tile = temp; } imgmat.a = 1.0 / tile->w; imgmat.b = 0.0; imgmat.c = 0.0; imgmat.d = -1.0 / tile->h; imgmat.e = 0.0; imgmat.f = 1.0; invmat = fz_invertmatrix(fz_concat(imgmat, ctm)); w = clip.x1 - clip.x0; h = clip.y1 - clip.y0; x0 = clip.x0; y0 = clip.y0; u0 = (invmat.a * (x0+0.5) + invmat.c * (y0+0.5) + invmat.e) * 65536; v0 = (invmat.b * (x0+0.5) + invmat.d * (y0+0.5) + invmat.f) * 65536; fa = invmat.a * 65536; fb = invmat.b * 65536; fc = invmat.c * 65536; fd = invmat.d * 65536;#define PSRC tile->samples, tile->w, tile->h#define PDST(p) p->samples + ((y0-p->y) * p->w + (x0-p->x)) * p->n, p->w * p->n#define PCTM u0, v0, fa, fb, fc, fd, w, h switch (gc->flag) { case FNONE: {DEBUG(" fnone %d x %d\n", w, h); if (image->cs) error = fz_newpixmapwithrect(&gc->dest, clip, gc->model->n + 1); else error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) goto cleanup; if (image->cs) fz_img_4c4(PSRC, PDST(gc->dest), PCTM); else fz_img_1c1(PSRC, PDST(gc->dest), PCTM); } break; case FOVER: {DEBUG(" fover %d x %d\n", w, h); if (image->cs) fz_img_4o4(PSRC, PDST(gc->over), PCTM); else fz_img_1o1(PSRC, PDST(gc->over), PCTM); } break; case FOVER | FRGB:DEBUG(" fover+rgb %d x %d\n", w, h); fz_img_w4i1o4(gc->argb, PSRC, PDST(gc->over), PCTM); break; default: assert(!"impossible flag in image span function"); }DEBUG("}\n"); fz_droppixmap(tile); return fz_okay;cleanup1: fz_droppixmap(temp);cleanup: fz_droppixmap(tile); return error;}/* * Shade */static fz_error *rendershade(fz_renderer *gc, fz_shadenode *node, fz_matrix ctm){ fz_error *error; fz_irect bbox; assert(!gc->maskonly); DEBUG("shade;\n"); bbox = fz_roundrect(fz_boundnode((fz_node*)node, ctm)); bbox = fz_intersectirects(gc->clip, bbox); error = fz_newpixmapwithrect(&gc->dest, bbox, gc->model->n + 1); if (error) return error; return fz_rendershade(node->shade, ctm, gc->model, gc->dest);}/* * Over, Mask and Blend */static voidblendover(fz_renderer *gc, fz_pixmap *src, fz_pixmap *dst){ unsigned char *sp, *dp; fz_irect sr, dr; int x, y, w, h; sr.x0 = src->x; sr.y0 = src->y; sr.x1 = src->x + src->w; sr.y1 = src->y + src->h; dr.x0 = dst->x; dr.y0 = dst->y; dr.x1 = dst->x + dst->w; dr.y1 = dst->y + dst->h; dr = fz_intersectirects(sr, dr); x = dr.x0; y = dr.y0; w = dr.x1 - dr.x0; h = dr.y1 - dr.y0; sp = src->samples + ((y - src->y) * src->w + (x - src->x)) * src->n; dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n; if (src->n == 1 && dst->n == 1) fz_duff_1o1(sp, src->w, dp, dst->w, w, h); else if (src->n == 4 && dst->n == 4) fz_duff_4o4(sp, src->w * 4, dp, dst->w * 4, w, h); else if (src->n == dst->n) fz_duff_non(sp, src->w * src->n, src->n, dp, dst->w * dst->n, w, h); else assert(!"blendover src and dst mismatch");}static voidblendmask(fz_renderer *gc, fz_pixmap *src, fz_pixmap *msk, fz_pixmap *dst, int over){ unsigned char *sp, *dp, *mp; fz_irect sr, dr, mr; int x, y, w, h; sr.x0 = src->x; sr.y0 = src->y; sr.x1 = src->x + src->w; sr.y1 = src->y + src->h; dr.x0 = dst->x; dr.y0 = dst->y; dr.x1 = dst->x + dst->w; dr.y1 = dst->y + dst->h; mr.x0 = msk->x; mr.y0 = msk->y; mr.x1 = msk->x + msk->w; mr.y1 = msk->y + msk->h; dr = fz_intersectirects(sr, dr); dr = fz_intersectirects(dr, mr); x = dr.x0; y = dr.y0; w = dr.x1 - dr.x0; h = dr.y1 - dr.y0; sp = src->samples + ((y - src->y) * src->w + (x - src->x)) * src->n; mp = msk->samples + ((y - msk->y) * msk->w + (x - msk->x)) * msk->n; dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n; if (over) { if (src->n == 1 && msk->n == 1 && dst->n == 1) fz_duff_1i1o1(sp, src->w, mp, msk->w, dp, dst->w, w, h); else if (src->n == 4 && msk->n == 1 && dst->n == 4) fz_duff_4i1o4(sp, src->w * 4, mp, msk->w, dp, dst->w * 4, w, h); else if (src->n == dst->n) fz_duff_nimon(sp, src->w * src->n, src->n, mp, msk->w * msk->n, msk->n, dp, dst->w * dst->n, w, h); else assert(!"blendmaskover src and msk and dst mismatch"); } else { if (src->n == 1 && msk->n == 1 && dst->n == 1) fz_duff_1i1c1(sp, src->w, mp, msk->w, dp, dst->w, w, h); else if (src->n == 4 && msk->n == 1 && dst->n == 4) fz_duff_4i1c4(sp, src->w * 4, mp, msk->w, dp, dst->w * 4, w, h); else if (src->n == dst->n) fz_duff_nimcn(sp, src->w * src->n, src->n, mp, msk->w * msk->n, msk->n, dp, dst->w * dst->n, w, h); else assert(!"blendmask src and msk and dst mismatch"); }}static fz_error *renderover(fz_renderer *gc, fz_overnode *over, fz_matrix ctm){ fz_error *error; fz_node *child; int cluster = 0; if (!gc->over) {DEBUG("over cluster %d\n{\n", gc->maskonly ? 1 : 4); cluster = 1; if (gc->maskonly) error = fz_newpixmapwithrect(&gc->over, gc->clip, 1); else error = fz_newpixmapwithrect(&gc->over, gc->clip, 4); if (error) return error; fz_clearpixmap(gc->over); }else DEBUG("over\n{\n"); for (child = over->super.first; child; child = child->next) { error = rendernode(gc, child, ctm); if (error) return error; if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } } if (cluster) { gc->dest = gc->over; gc->over = nil; }DEBUG("}\n"); return fz_okay;}static fz_error *rendermask(fz_renderer *gc, fz_masknode *mask, fz_matrix ctm){ fz_error *error; int oldmaskonly; fz_pixmap *oldover; fz_irect oldclip; fz_irect bbox; fz_irect clip; fz_pixmap *shapepix = nil; fz_pixmap *colorpix = nil; fz_node *shape; fz_node *color; float rgb[3]; shape = mask->super.first; color = shape->next; /* special case black voodo */ if (gc->flag & FOVER) { if (fz_issolidnode(color)) { fz_solidnode *solid = (fz_solidnode*)color; fz_convertcolor(solid->cs, solid->samples, gc->model, rgb); gc->argb[0] = solid->a * 255; gc->argb[1] = rgb[0] * solid->a * 255; gc->argb[2] = rgb[1] * solid->a * 255; gc->argb[3] = rgb[2] * solid->a * 255; gc->argb[4] = rgb[0] * 255; gc->argb[5] = rgb[1] * 255; gc->argb[6] = rgb[2] * 255; gc->flag |= FRGB; /* we know these can handle the FRGB shortcut */ if (fz_ispathnode(shape)) return renderpath(gc, (fz_pathnode*)shape, ctm); if (fz_istextnode(shape)) return rendertext(gc, (fz_textnode*)shape, ctm); if (fz_isimagenode(shape)) return renderimage(gc, (fz_imagenode*)shape, ctm); } } oldclip = gc->clip; oldover = gc->over; bbox = fz_roundrect(fz_boundnode(shape, ctm)); clip = fz_intersectirects(bbox, gc->clip); bbox = fz_roundrect(fz_boundnode(color, ctm)); clip = fz_intersectirects(bbox, clip); if (fz_isemptyrect(clip)) return fz_okay;DEBUG("mask [%d %d %d %d]\n{\n", clip.x0, clip.y0, clip.x1, clip.y1);{fz_irect sbox = fz_roundrect(fz_boundnode(shape, ctm));fz_irect cbox = fz_roundrect(fz_boundnode(color, ctm));if (cbox.x0 >= sbox.x0 && cbox.x1 <= sbox.x1)if (cbox.y0 >= sbox.y0 && cbox.y1 <= sbox.y1)DEBUG("potentially useless mask\n");} gc->clip = clip; gc->over = nil; oldmaskonly = gc->maskonly; gc->maskonly = 1; error = rendernode(gc, shape, ctm); if (error) goto cleanup; shapepix = gc->dest; gc->dest = nil; gc->maskonly = oldmaskonly; error = rendernode(gc, color, ctm); if (error) goto cleanup; colorpix = gc->dest; gc->dest = nil; gc->clip = oldclip; gc->over = oldover; if (shapepix && colorpix) { if (gc->over) { blendmask(gc, colorpix, shapepix, gc->over, 1); } else { clip.x0 = MAX(colorpix->x, shapepix->x); clip.y0 = MAX(colorpix->y, shapepix->y); clip.x1 = MIN(colorpix->x+colorpix->w, shapepix->x+shapepix->w); clip.y1 = MIN(colorpix->y+colorpix->h, shapepix->y+shapepix->h); error = fz_newpixmapwithrect(&gc->dest, clip, colorpix->n); if (error) goto cleanup; blendmask(gc, colorpix, shapepix, gc->dest, 0); } }DEBUG("}\n"); if (shapepix) fz_droppixmap(shapepix); if (colorpix) fz_droppixmap(colorpix); return fz_okay;cleanup: if (shapepix) fz_droppixmap(shapepix); if (colorpix) fz_droppixmap(colorpix); return error;}/* * Dispatch */static fz_error *rendernode(fz_renderer *gc, fz_node *node, fz_matrix ctm){ if (!node) return fz_okay; gc->flag = FNONE; if (gc->over) gc->flag |= FOVER; switch (node->kind) { case FZ_NOVER: return renderover(gc, (fz_overnode*)node, ctm); case FZ_NMASK: return rendermask(gc, (fz_masknode*)node, ctm); case FZ_NTRANSFORM: return rendertransform(gc, (fz_transformnode*)node, ctm); case FZ_NCOLOR: return rendersolid(gc, (fz_solidnode*)node, ctm); case FZ_NPATH: return renderpath(gc, (fz_pathnode*)node, ctm); case FZ_NTEXT: return rendertext(gc, (fz_textnode*)node, ctm); case FZ_NIMAGE: return renderimage(gc, (fz_imagenode*)node, ctm); case FZ_NSHADE: return rendershade(gc, (fz_shadenode*)node, ctm); case FZ_NLINK: return rendernode(gc, ((fz_linknode*)node)->tree->root, ctm); case FZ_NBLEND: return fz_okay; } return fz_okay;}fz_error *fz_rendertree(fz_pixmap **outp, fz_renderer *gc, fz_tree *tree, fz_matrix ctm, fz_irect bbox, int white){ fz_error *error; gc->clip = bbox; gc->over = nil; if (gc->maskonly) error = fz_newpixmapwithrect(&gc->over, bbox, 1); else error = fz_newpixmapwithrect(&gc->over, bbox, 4); if (error) return error; if (white) memset(gc->over->samples, 0xff, gc->over->w * gc->over->h * gc->over->n); else memset(gc->over->samples, 0x00, gc->over->w * gc->over->h * gc->over->n);DEBUG("tree %d [%d %d %d %d]\n{\n",gc->maskonly ? 1 : 4,bbox.x0, bbox.y0, bbox.x1, bbox.y1); error = rendernode(gc, tree->root, ctm); if (error) return error;DEBUG("}\n"); if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } *outp = gc->over; gc->over = nil; return fz_okay;}fz_error *fz_rendertreeover(fz_renderer *gc, fz_pixmap *dest, fz_tree *tree, fz_matrix ctm){ fz_error *error; assert(!gc->maskonly); assert(dest->n == 4); gc->clip.x0 = dest->x; gc->clip.y0 = dest->y; gc->clip.x1 = dest->x + dest->w; gc->clip.y1 = dest->y + dest->h; gc->over = dest; error = rendernode(gc, tree->root, ctm); if (error) { gc->over = nil; return error; } if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } gc->over = nil; return fz_okay;}
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