📄 basefolder.h
字号:
//
// File:
// =====
// BaseFolder.h: Header File
//
// Description:
// ============
// Abstract base class that defines a folder object in the store.
// The store object keeps an array of ptrs to this base class.
// To create a new folder object, derive it from this class,
// implement all the virtual functions and add to the store's
// array of folders.
//
#pragma once
class CBaseFolder
{
public:
CBaseFolder(){};
virtual ~CBaseFolder(){};
public:
virtual const LPWSTR GetName() = 0;
virtual BOOL Initialize(IReplObjHandler **ppObjHandler, UINT uPartnerBit) = 0;
virtual BOOL UnInitialize() = 0;
virtual BOOL ObjectNotify(POBJNOTIFY pObjNotify) = 0;
virtual BOOL GetObjTypeInfo(POBJTYPEINFO pInfo) = 0;
//<BOOK_ADDON Chapter=9.3.2> *****************************************************************
virtual BOOL FindObjects(PFINDOBJINFO pFindObjInfo) = 0;
//</BOOK_ADDON Chapter=9.3.2> *****************************************************************
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -