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📄 h264dsp_mmx.c

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        "pmaxub   "#tmp", "#q2"    \n\t"\        "pminub   "#tc0", "#q2"    \n\t"\        "movq     "#q2",  "q1addr" \n\t"static inline void h264_loop_filter_luma_mmx2(uint8_t *pix, int stride, int alpha1, int beta1, int8_t *tc0){    DECLARE_ALIGNED_8(uint64_t, tmp0[2]);    asm volatile(        "movq    (%1,%3), %%mm0    \n\t" //p1        "movq    (%1,%3,2), %%mm1  \n\t" //p0        "movq    (%2),    %%mm2    \n\t" //q0        "movq    (%2,%3), %%mm3    \n\t" //q1        H264_DEBLOCK_MASK(%6, %7)        "movd      %5,    %%mm4    \n\t"        "punpcklbw %%mm4, %%mm4    \n\t"        "punpcklwd %%mm4, %%mm4    \n\t"        "pcmpeqb   %%mm3, %%mm3    \n\t"        "movq      %%mm4, %%mm6    \n\t"        "pcmpgtb   %%mm3, %%mm4    \n\t"        "movq      %%mm6, 8+%0     \n\t"        "pand      %%mm4, %%mm7    \n\t"        "movq      %%mm7, %0       \n\t"        /* filter p1 */        "movq     (%1),   %%mm3    \n\t" //p2        DIFF_GT2_MMX(%%mm1, %%mm3, %%mm5, %%mm6, %%mm4) // |p2-p0|>beta-1        "pand     %%mm7,  %%mm6    \n\t" // mask & |p2-p0|<beta        "pand     8+%0,   %%mm7    \n\t" // mask & tc0        "movq     %%mm7,  %%mm4    \n\t"        "psubb    %%mm6,  %%mm7    \n\t"        "pand     %%mm4,  %%mm6    \n\t" // mask & |p2-p0|<beta & tc0        H264_DEBLOCK_Q1(%%mm0, %%mm3, "(%1)", "(%1,%3)", %%mm6, %%mm4)        /* filter q1 */        "movq    (%2,%3,2), %%mm4  \n\t" //q2        DIFF_GT2_MMX(%%mm2, %%mm4, %%mm5, %%mm6, %%mm3) // |q2-q0|>beta-1        "pand     %0,     %%mm6    \n\t"        "movq     8+%0,   %%mm5    \n\t" // can be merged with the and below but is slower then        "pand     %%mm6,  %%mm5    \n\t"        "psubb    %%mm6,  %%mm7    \n\t"        "movq    (%2,%3), %%mm3    \n\t"        H264_DEBLOCK_Q1(%%mm3, %%mm4, "(%2,%3,2)", "(%2,%3)", %%mm5, %%mm6)        /* filter p0, q0 */        H264_DEBLOCK_P0_Q0(%8, unused)        "movq      %%mm1, (%1,%3,2) \n\t"        "movq      %%mm2, (%2)      \n\t"        : "=m"(*tmp0)        : "r"(pix-3*stride), "r"(pix), "r"((long)stride),          "m"(*tmp0/*unused*/), "m"(*(uint32_t*)tc0), "m"(alpha1), "m"(beta1),          "m"(mm_bone)    );}static void h264_v_loop_filter_luma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0){    if((tc0[0] & tc0[1]) >= 0)        h264_loop_filter_luma_mmx2(pix, stride, alpha-1, beta-1, tc0);    if((tc0[2] & tc0[3]) >= 0)        h264_loop_filter_luma_mmx2(pix+8, stride, alpha-1, beta-1, tc0+2);}static void h264_h_loop_filter_luma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0){    //FIXME: could cut some load/stores by merging transpose with filter    // also, it only needs to transpose 6x8    DECLARE_ALIGNED_8(uint8_t, trans[8*8]);    int i;    for(i=0; i<2; i++, pix+=8*stride, tc0+=2) {        if((tc0[0] & tc0[1]) < 0)            continue;        transpose4x4(trans,       pix-4,          8, stride);        transpose4x4(trans  +4*8, pix,            8, stride);        transpose4x4(trans+4,     pix-4+4*stride, 8, stride);        transpose4x4(trans+4+4*8, pix  +4*stride, 8, stride);        h264_loop_filter_luma_mmx2(trans+4*8, 8, alpha-1, beta-1, tc0);        transpose4x4(pix-2,          trans  +2*8, stride, 8);        transpose4x4(pix-2+4*stride, trans+4+2*8, stride, 8);    }}static inline void h264_loop_filter_chroma_mmx2(uint8_t *pix, int stride, int alpha1, int beta1, int8_t *tc0){    asm volatile(        "movq    (%0),    %%mm0     \n\t" //p1        "movq    (%0,%2), %%mm1     \n\t" //p0        "movq    (%1),    %%mm2     \n\t" //q0        "movq    (%1,%2), %%mm3     \n\t" //q1        H264_DEBLOCK_MASK(%4, %5)        "movd      %3,    %%mm6     \n\t"        "punpcklbw %%mm6, %%mm6     \n\t"        "pand      %%mm6, %%mm7     \n\t" // mm7 = tc&mask        H264_DEBLOCK_P0_Q0(%6, %7)        "movq      %%mm1, (%0,%2)   \n\t"        "movq      %%mm2, (%1)      \n\t"        :: "r"(pix-2*stride), "r"(pix), "r"((long)stride),           "r"(*(uint32_t*)tc0),           "m"(alpha1), "m"(beta1), "m"(mm_bone), "m"(ff_pb_3F)    );}static void h264_v_loop_filter_chroma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0){    h264_loop_filter_chroma_mmx2(pix, stride, alpha-1, beta-1, tc0);}static void h264_h_loop_filter_chroma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0){    //FIXME: could cut some load/stores by merging transpose with filter    DECLARE_ALIGNED_8(uint8_t, trans[8*4]);    transpose4x4(trans, pix-2, 8, stride);    transpose4x4(trans+4, pix-2+4*stride, 8, stride);    h264_loop_filter_chroma_mmx2(trans+2*8, 8, alpha-1, beta-1, tc0);    transpose4x4(pix-2, trans, stride, 8);    transpose4x4(pix-2+4*stride, trans+4, stride, 8);}// p0 = (p0 + q1 + 2*p1 + 2) >> 2#define H264_FILTER_CHROMA4(p0, p1, q1, one) \    "movq    "#p0", %%mm4  \n\t"\    "pxor    "#q1", %%mm4  \n\t"\    "pand   "#one", %%mm4  \n\t" /* mm4 = (p0^q1)&1 */\    "pavgb   "#q1", "#p0"  \n\t"\    "psubusb %%mm4, "#p0"  \n\t"\    "pavgb   "#p1", "#p0"  \n\t" /* dst = avg(p1, avg(p0,q1) - ((p0^q1)&1)) */\static inline void h264_loop_filter_chroma_intra_mmx2(uint8_t *pix, int stride, int alpha1, int beta1){    asm volatile(        "movq    (%0),    %%mm0     \n\t"        "movq    (%0,%2), %%mm1     \n\t"        "movq    (%1),    %%mm2     \n\t"        "movq    (%1,%2), %%mm3     \n\t"        H264_DEBLOCK_MASK(%3, %4)        "movq    %%mm1,   %%mm5     \n\t"        "movq    %%mm2,   %%mm6     \n\t"        H264_FILTER_CHROMA4(%%mm1, %%mm0, %%mm3, %5) //p0'        H264_FILTER_CHROMA4(%%mm2, %%mm3, %%mm0, %5) //q0'        "psubb   %%mm5,   %%mm1     \n\t"        "psubb   %%mm6,   %%mm2     \n\t"        "pand    %%mm7,   %%mm1     \n\t"        "pand    %%mm7,   %%mm2     \n\t"        "paddb   %%mm5,   %%mm1     \n\t"        "paddb   %%mm6,   %%mm2     \n\t"        "movq    %%mm1,   (%0,%2)   \n\t"        "movq    %%mm2,   (%1)      \n\t"        :: "r"(pix-2*stride), "r"(pix), "r"((long)stride),           "m"(alpha1), "m"(beta1), "m"(mm_bone)    );}static void h264_v_loop_filter_chroma_intra_mmx2(uint8_t *pix, int stride, int alpha, int beta){    h264_loop_filter_chroma_intra_mmx2(pix, stride, alpha-1, beta-1);}static void h264_h_loop_filter_chroma_intra_mmx2(uint8_t *pix, int stride, int alpha, int beta){    //FIXME: could cut some load/stores by merging transpose with filter    DECLARE_ALIGNED_8(uint8_t, trans[8*4]);    transpose4x4(trans, pix-2, 8, stride);    transpose4x4(trans+4, pix-2+4*stride, 8, stride);    h264_loop_filter_chroma_intra_mmx2(trans+2*8, 8, alpha-1, beta-1);    transpose4x4(pix-2, trans, stride, 8);    transpose4x4(pix-2+4*stride, trans+4, stride, 8);}static void h264_loop_filter_strength_mmx2( int16_t bS[2][4][4], uint8_t nnz[40], int8_t ref[2][40], int16_t mv[2][40][2],                                            int bidir, int edges, int step, int mask_mv0, int mask_mv1 ) {    int dir;    asm volatile(        "pxor %%mm7, %%mm7 \n\t"        "movq %0, %%mm6 \n\t"        "movq %1, %%mm5 \n\t"        "movq %2, %%mm4 \n\t"        ::"m"(ff_pb_1), "m"(ff_pb_3), "m"(ff_pb_7)    );    // could do a special case for dir==0 && edges==1, but it only reduces the    // average filter time by 1.2%    for( dir=1; dir>=0; dir-- ) {        const int d_idx = dir ? -8 : -1;        const int mask_mv = dir ? mask_mv1 : mask_mv0;        DECLARE_ALIGNED_8(const uint64_t, mask_dir) = dir ? 0 : 0xffffffffffffffffULL;        int b_idx, edge, l;        for( b_idx=12, edge=0; edge<edges; edge+=step, b_idx+=8*step ) {            asm volatile(                "pand %0, %%mm0 \n\t"                ::"m"(mask_dir)            );            if(!(mask_mv & edge)) {                asm volatile("pxor %%mm0, %%mm0 \n\t":);                for( l = bidir; l >= 0; l-- ) {                    asm volatile(                        "movd %0, %%mm1 \n\t"                        "punpckldq %1, %%mm1 \n\t"                        "movq %%mm1, %%mm2 \n\t"                        "psrlw $7, %%mm2 \n\t"                        "pand %%mm6, %%mm2 \n\t"                        "por %%mm2, %%mm1 \n\t" // ref_cache with -2 mapped to -1                        "punpckldq %%mm1, %%mm2 \n\t"                        "pcmpeqb %%mm2, %%mm1 \n\t"                        "paddb %%mm6, %%mm1 \n\t"                        "punpckhbw %%mm7, %%mm1 \n\t" // ref[b] != ref[bn]                        "por %%mm1, %%mm0 \n\t"                        "movq %2, %%mm1 \n\t"                        "movq %3, %%mm2 \n\t"                        "psubw %4, %%mm1 \n\t"                        "psubw %5, %%mm2 \n\t"                        "packsswb %%mm2, %%mm1 \n\t"                        "paddb %%mm5, %%mm1 \n\t"                        "pminub %%mm4, %%mm1 \n\t"                        "pcmpeqb %%mm4, %%mm1 \n\t" // abs(mv[b] - mv[bn]) >= limit                        "por %%mm1, %%mm0 \n\t"                        ::"m"(ref[l][b_idx]),                          "m"(ref[l][b_idx+d_idx]),                          "m"(mv[l][b_idx][0]),                          "m"(mv[l][b_idx+2][0]),                          "m"(mv[l][b_idx+d_idx][0]),                          "m"(mv[l][b_idx+d_idx+2][0])                    );                }            }            asm volatile(                "movd %0, %%mm1 \n\t"                "por  %1, %%mm1 \n\t"                "punpcklbw %%mm7, %%mm1 \n\t"                "pcmpgtw %%mm7, %%mm1 \n\t" // nnz[b] || nnz[bn]                ::"m"(nnz[b_idx]),                  "m"(nnz[b_idx+d_idx])            );            asm volatile(                "pcmpeqw %%mm7, %%mm0 \n\t"                "pcmpeqw %%mm7, %%mm0 \n\t"                "psrlw $15, %%mm0 \n\t" // nonzero -> 1                "psrlw $14, %%mm1 \n\t"                "movq %%mm0, %%mm2 \n\t"                "por %%mm1, %%mm2 \n\t"                "psrlw $1, %%mm1 \n\t"                "pandn %%mm2, %%mm1 \n\t"                "movq %%mm1, %0 \n\t"                :"=m"(*bS[dir][edge])                ::"memory"            );        }        edges = 4;        step = 1;    }    asm volatile(        "movq   (%0), %%mm0 \n\t"        "movq  8(%0), %%mm1 \n\t"        "movq 16(%0), %%mm2 \n\t"        "movq 24(%0), %%mm3 \n\t"        TRANSPOSE4(%%mm0, %%mm1, %%mm2, %%mm3, %%mm4)        "movq %%mm0,   (%0) \n\t"        "movq %%mm3,  8(%0) \n\t"        "movq %%mm4, 16(%0) \n\t"        "movq %%mm2, 24(%0) \n\t"        ::"r"(bS[0])        :"memory"    );}/***********************************//* motion compensation */#define QPEL_H264V(A,B,C,D,E,F,OP)\        "movd (%0), "#F"            \n\t"\        "movq "#C", %%mm6           \n\t"\        "paddw "#D", %%mm6          \n\t"\        "psllw $2, %%mm6            \n\t"\        "psubw "#B", %%mm6          \n\t"\        "psubw "#E", %%mm6          \n\t"\        "pmullw %4, %%mm6           \n\t"\        "add %2, %0                 \n\t"\        "punpcklbw %%mm7, "#F"      \n\t"\        "paddw %5, "#A"             \n\t"\        "paddw "#F", "#A"           \n\t"\        "paddw "#A", %%mm6          \n\t"\        "psraw $5, %%mm6            \n\t"\        "packuswb %%mm6, %%mm6      \n\t"\        OP(%%mm6, (%1), A, d)\        "add %3, %1                 \n\t"#define QPEL_H264HV(A,B,C,D,E,F,OF)\        "movd (%0), "#F"            \n\t"\        "movq "#C", %%mm6           \n\t"\        "paddw "#D", %%mm6          \n\t"\        "psllw $2, %%mm6            \n\t"\        "psubw "#B", %%mm6          \n\t"\        "psubw "#E", %%mm6          \n\t"\        "pmullw %3, %%mm6           \n\t"\        "add %2, %0                 \n\t"\        "punpcklbw %%mm7, "#F"      \n\t"\        "paddw "#F", "#A"           \n\t"\        "paddw "#A", %%mm6          \n\t"\        "movq %%mm6, "#OF"(%1)      \n\t"#define QPEL_H264(OPNAME, OP, MMX)\static av_noinline void OPNAME ## h264_qpel4_h_lowpass_ ## MMX(uint8_t *dst, uint8_t *src, int dstStride, int srcStride){\    int h=4;\\    asm volatile(\        "pxor %%mm7, %%mm7          \n\t"\        "movq %5, %%mm4             \n\t"\        "movq %6, %%mm5             \n\t"\        "1:                         \n\t"\        "movd  -1(%0), %%mm1        \n\t"\        "movd    (%0), %%mm2        \n\t"\        "movd   1(%0), %%mm3        \n\t"\        "movd   2(%0), %%mm0        \n\t"\        "punpcklbw %%mm7, %%mm1     \n\t"\        "punpcklbw %%mm7, %%mm2     \n\t"\        "punpcklbw %%mm7, %%mm3     \n\t"\        "punpcklbw %%mm7, %%mm0     \n\t"\        "paddw %%mm0, %%mm1         \n\t"\        "paddw %%mm3, %%mm2         \n\t"\        "movd  -2(%0), %%mm0        \n\t"\        "movd   3(%0), %%mm3        \n\t"\        "punpcklbw %%mm7, %%mm0     \n\t"\        "punpcklbw %%mm7, %%mm3     \n\t"\        "paddw %%mm3, %%mm0         \n\t"\        "psllw $2, %%mm2            \n\t"\        "psubw %%mm1, %%mm2         \n\t"\        "pmullw %%mm4, %%mm2        \n\t"\        "paddw %%mm5, %%mm0         \n\t"\        "paddw %%mm2, %%mm0         \n\t"\        "psraw $5, %%mm0            \n\t"\        "packuswb %%mm0, %%mm0      \n\t"\        OP(%%mm0, (%1),%%mm6, d)\        "add %3, %0                 \n\t"\        "add %4, %1                 \n\t"\        "decl %2                    \n\t"\        " jnz 1b                    \n\t"\        : "+a"(src), "+c"(dst), "+m"(h)\        : "d"((long)srcStride), "S"((long)dstStride), "m"(ff_pw_5), "m"(ff_pw_16)\        : "memory"\    );\}\static av_noinline void OPNAME ## h264_qpel4_h_lowpass_l2_ ## MMX(uint8_t *dst, uint8_t *src, uint8_t *src2, int dstStride, int src2Stride){\    int h=4;\    asm volatile(\        "pxor %%mm7, %%mm7          \n\t"\        "movq %0, %%mm4             \n\t"\        "movq %1, %%mm5             \n\t"\        :: "m"(ff_pw_5), "m"(ff_pw_16)\    );\    do{\    asm volatile(\        "movd  -1(%0), %%mm1        \n\t"\        "movd    (%0), %%mm2        \n\t"\        "movd   1(%0), %%mm3        \n\t"\        "movd   2(%0), %%mm0        \n\t"\        "punpcklbw %%mm7, %%mm1     \n\t"\        "punpcklbw %%mm7, %%mm2     \n\t"\        "punpcklbw %%mm7, %%mm3     \n\t"\        "punpcklbw %%mm7, %%mm0     \n\t"\        "paddw %%mm0, %%mm1         \n\t"\        "paddw %%mm3, %%mm2         \n\t"\        "movd  -2(%0), %%mm0        \n\t"\        "movd   3(%0), %%mm3        \n\t"\        "punpcklbw %%mm7, %%mm0     \n\t"\        "punpcklbw %%mm7, %%mm3     \n\t"\        "paddw %%mm3, %%mm0         \n\t"\        "psllw $2, %%mm2            \n\t"\        "psubw %%mm1, %%mm2         \n\t"\        "pmullw %%mm4, %%mm2        \n\t"\        "paddw %%mm5, %%mm0         \n\t"\        "paddw %%mm2, %%mm0         \n\t"\        "movd   (%2), %%mm3         \n\t"\        "psraw $5, %%mm0            \n\t"\        "packuswb %%mm0, %%mm0      \n\t"\        PAVGB" %%mm3, %%mm0         \n\t"\        OP(%%mm0, (%1),%%mm6, d)\        "add %4, %0                 \n\t"\

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