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📄 flicvideo.c

📁 君正早期ucos系统(只有早期的才不没有打包成库),MPLAYER,文件系统,图片解码,浏览,电子书,录音,想学ucos,识货的人就下吧 russblock fmradio explore set
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/* * FLI/FLC Animation Video Decoder * Copyright (C) 2003, 2004 the ffmpeg project * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *//** * @file flic.c * Autodesk Animator FLI/FLC Video Decoder * by Mike Melanson (melanson@pcisys.net) * for more information on the .fli/.flc file format and all of its many * variations, visit: *   http://www.compuphase.com/flic.htm * * This decoder outputs PAL8/RGB555/RGB565 and maybe one day RGB24 * colorspace data, depending on the FLC. To use this decoder, be * sure that your demuxer sends the FLI file header to the decoder via * the extradata chunk in AVCodecContext. The chunk should be 128 bytes * large. The only exception is for FLI files from the game "Magic Carpet", * in which the header is only 12 bytes. */#include <mplaylib.h>#include <mplaylib.h>#include <mplaylib.h>#include <mplaylib.h>#include "avcodec.h"#include "bswap.h"#define FLI_256_COLOR 4#define FLI_DELTA     7#define FLI_COLOR     11#define FLI_LC        12#define FLI_BLACK     13#define FLI_BRUN      15#define FLI_COPY      16#define FLI_MINI      18#define FLI_DTA_BRUN  25#define FLI_DTA_COPY  26#define FLI_DTA_LC    27#define FLI_TYPE_CODE     (0xAF11)#define FLC_FLX_TYPE_CODE (0xAF12)#define FLC_DTA_TYPE_CODE (0xAF44) /* Marks an "Extended FLC" comes from Dave's Targa Animator (DTA) */#define FLC_MAGIC_CARPET_SYNTHETIC_TYPE_CODE (0xAF13)#undef memcpy#define memcpy uc_memcpy#define CHECK_PIXEL_PTR(n) \    if (pixel_ptr + n > pixel_limit) { \        av_log (s->avctx, AV_LOG_INFO, "Problem: pixel_ptr >= pixel_limit (%d >= %d)\n", \        pixel_ptr + n, pixel_limit); \        return -1; \    } \typedef struct FlicDecodeContext {    AVCodecContext *avctx;    AVFrame frame;    unsigned int palette[256];    int new_palette;    int fli_type;  /* either 0xAF11 or 0xAF12, affects palette resolution */} FlicDecodeContext;static int flic_decode_init(AVCodecContext *avctx){    FlicDecodeContext *s = avctx->priv_data;    unsigned char *fli_header = (unsigned char *)avctx->extradata;    int depth;    s->avctx = avctx;    s->fli_type = AV_RL16(&fli_header[4]); /* Might be overridden if a Magic Carpet FLC */    depth = 0;    if (s->avctx->extradata_size == 12) {        /* special case for magic carpet FLIs */        s->fli_type = FLC_MAGIC_CARPET_SYNTHETIC_TYPE_CODE;        depth = 8;    } else if (s->avctx->extradata_size != 128) {        av_log(avctx, AV_LOG_ERROR, "Expected extradata of 12 or 128 bytes\n");        return -1;    } else {        depth = AV_RL16(&fli_header[12]);    }    if (depth == 0) {        depth = 8; /* Some FLC generators set depth to zero, when they mean 8Bpp. Fix up here */    }    if ((s->fli_type == FLC_FLX_TYPE_CODE) && (depth == 16)) {        depth = 15; /* Original Autodesk FLX's say the depth is 16Bpp when it is really 15Bpp */    }    switch (depth) {        case 8  : avctx->pix_fmt = PIX_FMT_PAL8; break;        case 15 : avctx->pix_fmt = PIX_FMT_RGB555; break;        case 16 : avctx->pix_fmt = PIX_FMT_RGB565; break;        case 24 : avctx->pix_fmt = PIX_FMT_BGR24; /* Supposedly BGR, but havent any files to test with */                  av_log(avctx, AV_LOG_ERROR, "24Bpp FLC/FLX is unsupported due to no test files.\n");                  return -1;                  break;        default :                  av_log(avctx, AV_LOG_ERROR, "Unknown FLC/FLX depth of %d Bpp is unsupported.\n",depth);                  return -1;    }    s->frame.data[0] = NULL;    s->new_palette = 0;    return 0;}static int flic_decode_frame_8BPP(AVCodecContext *avctx,                                  void *data, int *data_size,                                  uint8_t *buf, int buf_size){    FlicDecodeContext *s = avctx->priv_data;    int stream_ptr = 0;    int stream_ptr_after_color_chunk;    int pixel_ptr;    int palette_ptr;    unsigned char palette_idx1;    unsigned char palette_idx2;    unsigned int frame_size;    int num_chunks;    unsigned int chunk_size;    int chunk_type;    int i, j;    int color_packets;    int color_changes;    int color_shift;    unsigned char r, g, b;    int lines;    int compressed_lines;    int starting_line;    signed short line_packets;    int y_ptr;    int byte_run;    int pixel_skip;    int pixel_countdown;    unsigned char *pixels;    int pixel_limit;    s->frame.reference = 1;    s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE;    if (avctx->reget_buffer(avctx, &s->frame) < 0) {        av_log(avctx, AV_LOG_ERROR, "reget_buffer() failed\n");        return -1;    }    pixels = s->frame.data[0];    pixel_limit = s->avctx->height * s->frame.linesize[0];    frame_size = AV_RL32(&buf[stream_ptr]);    stream_ptr += 6;  /* skip the magic number */    num_chunks = AV_RL16(&buf[stream_ptr]);    stream_ptr += 10;  /* skip padding */    frame_size -= 16;    /* iterate through the chunks */    while ((frame_size > 0) && (num_chunks > 0)) {        chunk_size = AV_RL32(&buf[stream_ptr]);        stream_ptr += 4;        chunk_type = AV_RL16(&buf[stream_ptr]);        stream_ptr += 2;        switch (chunk_type) {        case FLI_256_COLOR:        case FLI_COLOR:            stream_ptr_after_color_chunk = stream_ptr + chunk_size - 6;            /* check special case: If this file is from the Magic Carpet             * game and uses 6-bit colors even though it reports 256-color             * chunks in a 0xAF12-type file (fli_type is set to 0xAF13 during             * initialization) */            if ((chunk_type == FLI_256_COLOR) && (s->fli_type != FLC_MAGIC_CARPET_SYNTHETIC_TYPE_CODE))                color_shift = 0;            else                color_shift = 2;            /* set up the palette */            color_packets = AV_RL16(&buf[stream_ptr]);            stream_ptr += 2;            palette_ptr = 0;            for (i = 0; i < color_packets; i++) {                /* first byte is how many colors to skip */                palette_ptr += buf[stream_ptr++];                /* next byte indicates how many entries to change */                color_changes = buf[stream_ptr++];                /* if there are 0 color changes, there are actually 256 */                if (color_changes == 0)                    color_changes = 256;                for (j = 0; j < color_changes; j++) {                    unsigned int entry;                    /* wrap around, for good measure */                    if ((unsigned)palette_ptr >= 256)                        palette_ptr = 0;                    r = buf[stream_ptr++] << color_shift;                    g = buf[stream_ptr++] << color_shift;                    b = buf[stream_ptr++] << color_shift;                    entry = (r << 16) | (g << 8) | b;                    if (s->palette[palette_ptr] != entry)                        s->new_palette = 1;                    s->palette[palette_ptr++] = entry;                }            }            /* color chunks sometimes have weird 16-bit alignment issues;             * therefore, take the hardline approach and set the stream_ptr             * to the value calculated w.r.t. the size specified by the color             * chunk header */            stream_ptr = stream_ptr_after_color_chunk;            break;        case FLI_DELTA:            y_ptr = 0;            compressed_lines = AV_RL16(&buf[stream_ptr]);            stream_ptr += 2;            while (compressed_lines > 0) {                line_packets = AV_RL16(&buf[stream_ptr]);                stream_ptr += 2;                if ((line_packets & 0xC000) == 0xC000) {                    // line skip opcode                    line_packets = -line_packets;                    y_ptr += line_packets * s->frame.linesize[0];                } else if ((line_packets & 0xC000) == 0x4000) {                    av_log(avctx, AV_LOG_ERROR, "Undefined opcode (%x) in DELTA_FLI\n", line_packets);                } else if ((line_packets & 0xC000) == 0x8000) {                    // "last byte" opcode                    pixels[y_ptr + s->frame.linesize[0] - 1] = line_packets & 0xff;                } else {                    compressed_lines--;                    pixel_ptr = y_ptr;                    pixel_countdown = s->avctx->width;                    for (i = 0; i < line_packets; i++) {                        /* account for the skip bytes */                        pixel_skip = buf[stream_ptr++];                        pixel_ptr += pixel_skip;                        pixel_countdown -= pixel_skip;                        byte_run = (signed char)(buf[stream_ptr++]);                        if (byte_run < 0) {                            byte_run = -byte_run;                            palette_idx1 = buf[stream_ptr++];                            palette_idx2 = buf[stream_ptr++];                            CHECK_PIXEL_PTR(byte_run);                            for (j = 0; j < byte_run; j++, pixel_countdown -= 2) {                                pixels[pixel_ptr++] = palette_idx1;                                pixels[pixel_ptr++] = palette_idx2;                            }                        } else {                            CHECK_PIXEL_PTR(byte_run * 2);                            for (j = 0; j < byte_run * 2; j++, pixel_countdown--) {                                palette_idx1 = buf[stream_ptr++];                                pixels[pixel_ptr++] = palette_idx1;                            }                        }                    }                    y_ptr += s->frame.linesize[0];                }            }            break;        case FLI_LC:            /* line compressed */            starting_line = AV_RL16(&buf[stream_ptr]);            stream_ptr += 2;            y_ptr = 0;            y_ptr += starting_line * s->frame.linesize[0];            compressed_lines = AV_RL16(&buf[stream_ptr]);            stream_ptr += 2;            while (compressed_lines > 0) {                pixel_ptr = y_ptr;                pixel_countdown = s->avctx->width;                line_packets = buf[stream_ptr++];                if (line_packets > 0) {                    for (i = 0; i < line_packets; i++) {                        /* account for the skip bytes */                        pixel_skip = buf[stream_ptr++];                        pixel_ptr += pixel_skip;                        pixel_countdown -= pixel_skip;                        byte_run = (signed char)(buf[stream_ptr++]);                        if (byte_run > 0) {                            CHECK_PIXEL_PTR(byte_run);                            for (j = 0; j < byte_run; j++, pixel_countdown--) {                                palette_idx1 = buf[stream_ptr++];                                pixels[pixel_ptr++] = palette_idx1;                            }                        } else if (byte_run < 0) {                            byte_run = -byte_run;                            palette_idx1 = buf[stream_ptr++];                            CHECK_PIXEL_PTR(byte_run);                            for (j = 0; j < byte_run; j++, pixel_countdown--) {                                pixels[pixel_ptr++] = palette_idx1;                            }                        }                    }                }                y_ptr += s->frame.linesize[0];                compressed_lines--;            }            break;        case FLI_BLACK:            /* set the whole frame to color 0 (which is usually black) */            memset(pixels, 0,                s->frame.linesize[0] * s->avctx->height);            break;        case FLI_BRUN:            /* Byte run compression: This chunk type only occurs in the first             * FLI frame and it will update the entire frame. */            y_ptr = 0;            for (lines = 0; lines < s->avctx->height; lines++) {                pixel_ptr = y_ptr;                /* disregard the line packets; instead, iterate through all                 * pixels on a row */                stream_ptr++;                pixel_countdown = s->avctx->width;                while (pixel_countdown > 0) {                    byte_run = (signed char)(buf[stream_ptr++]);                    if (byte_run > 0) {                        palette_idx1 = buf[stream_ptr++];                        CHECK_PIXEL_PTR(byte_run);                        for (j = 0; j < byte_run; j++) {                            pixels[pixel_ptr++] = palette_idx1;                            pixel_countdown--;                            if (pixel_countdown < 0)                                av_log(avctx, AV_LOG_ERROR, "pixel_countdown < 0 (%d) at line %d\n",                                       pixel_countdown, lines);                        }                    } else {  /* copy bytes if byte_run < 0 */                        byte_run = -byte_run;                        CHECK_PIXEL_PTR(byte_run);                        for (j = 0; j < byte_run; j++) {                            palette_idx1 = buf[stream_ptr++];                            pixels[pixel_ptr++] = palette_idx1;                            pixel_countdown--;                            if (pixel_countdown < 0)                                av_log(avctx, AV_LOG_ERROR, "pixel_countdown < 0 (%d) at line %d\n",                                       pixel_countdown, lines);                        }                    }                }                y_ptr += s->frame.linesize[0];

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