📄 flicvideo.c
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/* * FLI/FLC Animation Video Decoder * Copyright (C) 2003, 2004 the ffmpeg project * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *//** * @file flic.c * Autodesk Animator FLI/FLC Video Decoder * by Mike Melanson (melanson@pcisys.net) * for more information on the .fli/.flc file format and all of its many * variations, visit: * http://www.compuphase.com/flic.htm * * This decoder outputs PAL8/RGB555/RGB565 and maybe one day RGB24 * colorspace data, depending on the FLC. To use this decoder, be * sure that your demuxer sends the FLI file header to the decoder via * the extradata chunk in AVCodecContext. The chunk should be 128 bytes * large. The only exception is for FLI files from the game "Magic Carpet", * in which the header is only 12 bytes. */#include <mplaylib.h>#include <mplaylib.h>#include <mplaylib.h>#include <mplaylib.h>#include "avcodec.h"#include "bswap.h"#define FLI_256_COLOR 4#define FLI_DELTA 7#define FLI_COLOR 11#define FLI_LC 12#define FLI_BLACK 13#define FLI_BRUN 15#define FLI_COPY 16#define FLI_MINI 18#define FLI_DTA_BRUN 25#define FLI_DTA_COPY 26#define FLI_DTA_LC 27#define FLI_TYPE_CODE (0xAF11)#define FLC_FLX_TYPE_CODE (0xAF12)#define FLC_DTA_TYPE_CODE (0xAF44) /* Marks an "Extended FLC" comes from Dave's Targa Animator (DTA) */#define FLC_MAGIC_CARPET_SYNTHETIC_TYPE_CODE (0xAF13)#undef memcpy#define memcpy uc_memcpy#define CHECK_PIXEL_PTR(n) \ if (pixel_ptr + n > pixel_limit) { \ av_log (s->avctx, AV_LOG_INFO, "Problem: pixel_ptr >= pixel_limit (%d >= %d)\n", \ pixel_ptr + n, pixel_limit); \ return -1; \ } \typedef struct FlicDecodeContext { AVCodecContext *avctx; AVFrame frame; unsigned int palette[256]; int new_palette; int fli_type; /* either 0xAF11 or 0xAF12, affects palette resolution */} FlicDecodeContext;static int flic_decode_init(AVCodecContext *avctx){ FlicDecodeContext *s = avctx->priv_data; unsigned char *fli_header = (unsigned char *)avctx->extradata; int depth; s->avctx = avctx; s->fli_type = AV_RL16(&fli_header[4]); /* Might be overridden if a Magic Carpet FLC */ depth = 0; if (s->avctx->extradata_size == 12) { /* special case for magic carpet FLIs */ s->fli_type = FLC_MAGIC_CARPET_SYNTHETIC_TYPE_CODE; depth = 8; } else if (s->avctx->extradata_size != 128) { av_log(avctx, AV_LOG_ERROR, "Expected extradata of 12 or 128 bytes\n"); return -1; } else { depth = AV_RL16(&fli_header[12]); } if (depth == 0) { depth = 8; /* Some FLC generators set depth to zero, when they mean 8Bpp. Fix up here */ } if ((s->fli_type == FLC_FLX_TYPE_CODE) && (depth == 16)) { depth = 15; /* Original Autodesk FLX's say the depth is 16Bpp when it is really 15Bpp */ } switch (depth) { case 8 : avctx->pix_fmt = PIX_FMT_PAL8; break; case 15 : avctx->pix_fmt = PIX_FMT_RGB555; break; case 16 : avctx->pix_fmt = PIX_FMT_RGB565; break; case 24 : avctx->pix_fmt = PIX_FMT_BGR24; /* Supposedly BGR, but havent any files to test with */ av_log(avctx, AV_LOG_ERROR, "24Bpp FLC/FLX is unsupported due to no test files.\n"); return -1; break; default : av_log(avctx, AV_LOG_ERROR, "Unknown FLC/FLX depth of %d Bpp is unsupported.\n",depth); return -1; } s->frame.data[0] = NULL; s->new_palette = 0; return 0;}static int flic_decode_frame_8BPP(AVCodecContext *avctx, void *data, int *data_size, uint8_t *buf, int buf_size){ FlicDecodeContext *s = avctx->priv_data; int stream_ptr = 0; int stream_ptr_after_color_chunk; int pixel_ptr; int palette_ptr; unsigned char palette_idx1; unsigned char palette_idx2; unsigned int frame_size; int num_chunks; unsigned int chunk_size; int chunk_type; int i, j; int color_packets; int color_changes; int color_shift; unsigned char r, g, b; int lines; int compressed_lines; int starting_line; signed short line_packets; int y_ptr; int byte_run; int pixel_skip; int pixel_countdown; unsigned char *pixels; int pixel_limit; s->frame.reference = 1; s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE; if (avctx->reget_buffer(avctx, &s->frame) < 0) { av_log(avctx, AV_LOG_ERROR, "reget_buffer() failed\n"); return -1; } pixels = s->frame.data[0]; pixel_limit = s->avctx->height * s->frame.linesize[0]; frame_size = AV_RL32(&buf[stream_ptr]); stream_ptr += 6; /* skip the magic number */ num_chunks = AV_RL16(&buf[stream_ptr]); stream_ptr += 10; /* skip padding */ frame_size -= 16; /* iterate through the chunks */ while ((frame_size > 0) && (num_chunks > 0)) { chunk_size = AV_RL32(&buf[stream_ptr]); stream_ptr += 4; chunk_type = AV_RL16(&buf[stream_ptr]); stream_ptr += 2; switch (chunk_type) { case FLI_256_COLOR: case FLI_COLOR: stream_ptr_after_color_chunk = stream_ptr + chunk_size - 6; /* check special case: If this file is from the Magic Carpet * game and uses 6-bit colors even though it reports 256-color * chunks in a 0xAF12-type file (fli_type is set to 0xAF13 during * initialization) */ if ((chunk_type == FLI_256_COLOR) && (s->fli_type != FLC_MAGIC_CARPET_SYNTHETIC_TYPE_CODE)) color_shift = 0; else color_shift = 2; /* set up the palette */ color_packets = AV_RL16(&buf[stream_ptr]); stream_ptr += 2; palette_ptr = 0; for (i = 0; i < color_packets; i++) { /* first byte is how many colors to skip */ palette_ptr += buf[stream_ptr++]; /* next byte indicates how many entries to change */ color_changes = buf[stream_ptr++]; /* if there are 0 color changes, there are actually 256 */ if (color_changes == 0) color_changes = 256; for (j = 0; j < color_changes; j++) { unsigned int entry; /* wrap around, for good measure */ if ((unsigned)palette_ptr >= 256) palette_ptr = 0; r = buf[stream_ptr++] << color_shift; g = buf[stream_ptr++] << color_shift; b = buf[stream_ptr++] << color_shift; entry = (r << 16) | (g << 8) | b; if (s->palette[palette_ptr] != entry) s->new_palette = 1; s->palette[palette_ptr++] = entry; } } /* color chunks sometimes have weird 16-bit alignment issues; * therefore, take the hardline approach and set the stream_ptr * to the value calculated w.r.t. the size specified by the color * chunk header */ stream_ptr = stream_ptr_after_color_chunk; break; case FLI_DELTA: y_ptr = 0; compressed_lines = AV_RL16(&buf[stream_ptr]); stream_ptr += 2; while (compressed_lines > 0) { line_packets = AV_RL16(&buf[stream_ptr]); stream_ptr += 2; if ((line_packets & 0xC000) == 0xC000) { // line skip opcode line_packets = -line_packets; y_ptr += line_packets * s->frame.linesize[0]; } else if ((line_packets & 0xC000) == 0x4000) { av_log(avctx, AV_LOG_ERROR, "Undefined opcode (%x) in DELTA_FLI\n", line_packets); } else if ((line_packets & 0xC000) == 0x8000) { // "last byte" opcode pixels[y_ptr + s->frame.linesize[0] - 1] = line_packets & 0xff; } else { compressed_lines--; pixel_ptr = y_ptr; pixel_countdown = s->avctx->width; for (i = 0; i < line_packets; i++) { /* account for the skip bytes */ pixel_skip = buf[stream_ptr++]; pixel_ptr += pixel_skip; pixel_countdown -= pixel_skip; byte_run = (signed char)(buf[stream_ptr++]); if (byte_run < 0) { byte_run = -byte_run; palette_idx1 = buf[stream_ptr++]; palette_idx2 = buf[stream_ptr++]; CHECK_PIXEL_PTR(byte_run); for (j = 0; j < byte_run; j++, pixel_countdown -= 2) { pixels[pixel_ptr++] = palette_idx1; pixels[pixel_ptr++] = palette_idx2; } } else { CHECK_PIXEL_PTR(byte_run * 2); for (j = 0; j < byte_run * 2; j++, pixel_countdown--) { palette_idx1 = buf[stream_ptr++]; pixels[pixel_ptr++] = palette_idx1; } } } y_ptr += s->frame.linesize[0]; } } break; case FLI_LC: /* line compressed */ starting_line = AV_RL16(&buf[stream_ptr]); stream_ptr += 2; y_ptr = 0; y_ptr += starting_line * s->frame.linesize[0]; compressed_lines = AV_RL16(&buf[stream_ptr]); stream_ptr += 2; while (compressed_lines > 0) { pixel_ptr = y_ptr; pixel_countdown = s->avctx->width; line_packets = buf[stream_ptr++]; if (line_packets > 0) { for (i = 0; i < line_packets; i++) { /* account for the skip bytes */ pixel_skip = buf[stream_ptr++]; pixel_ptr += pixel_skip; pixel_countdown -= pixel_skip; byte_run = (signed char)(buf[stream_ptr++]); if (byte_run > 0) { CHECK_PIXEL_PTR(byte_run); for (j = 0; j < byte_run; j++, pixel_countdown--) { palette_idx1 = buf[stream_ptr++]; pixels[pixel_ptr++] = palette_idx1; } } else if (byte_run < 0) { byte_run = -byte_run; palette_idx1 = buf[stream_ptr++]; CHECK_PIXEL_PTR(byte_run); for (j = 0; j < byte_run; j++, pixel_countdown--) { pixels[pixel_ptr++] = palette_idx1; } } } } y_ptr += s->frame.linesize[0]; compressed_lines--; } break; case FLI_BLACK: /* set the whole frame to color 0 (which is usually black) */ memset(pixels, 0, s->frame.linesize[0] * s->avctx->height); break; case FLI_BRUN: /* Byte run compression: This chunk type only occurs in the first * FLI frame and it will update the entire frame. */ y_ptr = 0; for (lines = 0; lines < s->avctx->height; lines++) { pixel_ptr = y_ptr; /* disregard the line packets; instead, iterate through all * pixels on a row */ stream_ptr++; pixel_countdown = s->avctx->width; while (pixel_countdown > 0) { byte_run = (signed char)(buf[stream_ptr++]); if (byte_run > 0) { palette_idx1 = buf[stream_ptr++]; CHECK_PIXEL_PTR(byte_run); for (j = 0; j < byte_run; j++) { pixels[pixel_ptr++] = palette_idx1; pixel_countdown--; if (pixel_countdown < 0) av_log(avctx, AV_LOG_ERROR, "pixel_countdown < 0 (%d) at line %d\n", pixel_countdown, lines); } } else { /* copy bytes if byte_run < 0 */ byte_run = -byte_run; CHECK_PIXEL_PTR(byte_run); for (j = 0; j < byte_run; j++) { palette_idx1 = buf[stream_ptr++]; pixels[pixel_ptr++] = palette_idx1; pixel_countdown--; if (pixel_countdown < 0) av_log(avctx, AV_LOG_ERROR, "pixel_countdown < 0 (%d) at line %d\n", pixel_countdown, lines); } } } y_ptr += s->frame.linesize[0];
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