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📄 resample.c

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/* * samplerate conversion for both audio and video * Copyright (c) 2000 Fabrice Bellard. * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *//** * @file resample.c * samplerate conversion for both audio and video */#include "avcodec.h"#undef memcpy#define memcpy uc_memcpystruct AVResampleContext;struct ReSampleContext {    struct AVResampleContext *resample_context;    short *temp[2];    int temp_len;    float ratio;    /* channel convert */    int input_channels, output_channels, filter_channels;};/* n1: number of samples */static void stereo_to_mono(short *output, short *input, int n1){    short *p, *q;    int n = n1;    p = input;    q = output;    while (n >= 4) {        q[0] = (p[0] + p[1]) >> 1;        q[1] = (p[2] + p[3]) >> 1;        q[2] = (p[4] + p[5]) >> 1;        q[3] = (p[6] + p[7]) >> 1;        q += 4;        p += 8;        n -= 4;    }    while (n > 0) {        q[0] = (p[0] + p[1]) >> 1;        q++;        p += 2;        n--;    }}/* n1: number of samples */static void mono_to_stereo(short *output, short *input, int n1){    short *p, *q;    int n = n1;    int v;    p = input;    q = output;    while (n >= 4) {        v = p[0]; q[0] = v; q[1] = v;        v = p[1]; q[2] = v; q[3] = v;        v = p[2]; q[4] = v; q[5] = v;        v = p[3]; q[6] = v; q[7] = v;        q += 8;        p += 4;        n -= 4;    }    while (n > 0) {        v = p[0]; q[0] = v; q[1] = v;        q += 2;        p += 1;        n--;    }}/* XXX: should use more abstract 'N' channels system */static void stereo_split(short *output1, short *output2, short *input, int n){    int i;    for(i=0;i<n;i++) {        *output1++ = *input++;        *output2++ = *input++;    }}static void stereo_mux(short *output, short *input1, short *input2, int n){    int i;    for(i=0;i<n;i++) {        *output++ = *input1++;        *output++ = *input2++;    }}static void ac3_5p1_mux(short *output, short *input1, short *input2, int n){    int i;    short l,r;    for(i=0;i<n;i++) {      l=*input1++;      r=*input2++;      *output++ = l;           /* left */      *output++ = (l/2)+(r/2); /* center */      *output++ = r;           /* right */      *output++ = 0;           /* left surround */      *output++ = 0;           /* right surroud */      *output++ = 0;           /* low freq */    }}ReSampleContext *audio_resample_init(int output_channels, int input_channels,                                      int output_rate, int input_rate){    ReSampleContext *s;    if ( input_channels > 2)      {        av_log(NULL, AV_LOG_ERROR, "Resampling with input channels greater than 2 unsupported.");        return NULL;      }    s = av_mallocz(sizeof(ReSampleContext));    if (!s)      {        av_log(NULL, AV_LOG_ERROR, "Can't allocate memory for resample context.");        return NULL;      }    s->ratio = (float)output_rate / (float)input_rate;    s->input_channels = input_channels;    s->output_channels = output_channels;    s->filter_channels = s->input_channels;    if (s->output_channels < s->filter_channels)        s->filter_channels = s->output_channels;/* * ac3 output is the only case where filter_channels could be greater than 2. * input channels can't be greater than 2, so resample the 2 channels and then * expand to 6 channels after the resampling. */    if(s->filter_channels>2)      s->filter_channels = 2;#define TAPS 16    s->resample_context= av_resample_init(output_rate, input_rate, TAPS, 10, 0, 0.8);    return s;}/* resample audio. 'nb_samples' is the number of input samples *//* XXX: optimize it ! */int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples){    int i, nb_samples1;    short *bufin[2];    short *bufout[2];    short *buftmp2[2], *buftmp3[2];    int lenout;    if (s->input_channels == s->output_channels && s->ratio == 1.0 && 0) {        /* nothing to do */        memcpy(output, input, nb_samples * s->input_channels * sizeof(short));        return nb_samples;    }    /* XXX: move those malloc to resample init code */    for(i=0; i<s->filter_channels; i++){        bufin[i]= (short*) av_malloc( (nb_samples + s->temp_len) * sizeof(short) );        memcpy(bufin[i], s->temp[i], s->temp_len * sizeof(short));        buftmp2[i] = bufin[i] + s->temp_len;    }    /* make some zoom to avoid round pb */    lenout= (int)(4*nb_samples * s->ratio) + 16;    bufout[0]= (short*) av_malloc( lenout * sizeof(short) );    bufout[1]= (short*) av_malloc( lenout * sizeof(short) );    if (s->input_channels == 2 &&        s->output_channels == 1) {        buftmp3[0] = output;        stereo_to_mono(buftmp2[0], input, nb_samples);    } else if (s->output_channels >= 2 && s->input_channels == 1) {        buftmp3[0] = bufout[0];        memcpy(buftmp2[0], input, nb_samples*sizeof(short));    } else if (s->output_channels >= 2) {        buftmp3[0] = bufout[0];        buftmp3[1] = bufout[1];        stereo_split(buftmp2[0], buftmp2[1], input, nb_samples);    } else {        buftmp3[0] = output;        memcpy(buftmp2[0], input, nb_samples*sizeof(short));    }    nb_samples += s->temp_len;    /* resample each channel */    nb_samples1 = 0; /* avoid warning */    for(i=0;i<s->filter_channels;i++) {        int consumed;        int is_last= i+1 == s->filter_channels;        nb_samples1 = av_resample(s->resample_context, buftmp3[i], bufin[i], &consumed, nb_samples, lenout, is_last);        s->temp_len= nb_samples - consumed;        s->temp[i]= av_realloc(s->temp[i], s->temp_len*sizeof(short));        memcpy(s->temp[i], bufin[i] + consumed, s->temp_len*sizeof(short));    }    if (s->output_channels == 2 && s->input_channels == 1) {        mono_to_stereo(output, buftmp3[0], nb_samples1);    } else if (s->output_channels == 2) {        stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1);    } else if (s->output_channels == 6) {        ac3_5p1_mux(output, buftmp3[0], buftmp3[1], nb_samples1);    }    for(i=0; i<s->filter_channels; i++)        av_free(bufin[i]);    av_free(bufout[0]);    av_free(bufout[1]);    return nb_samples1;}void audio_resample_close(ReSampleContext *s){    av_resample_close(s->resample_context);    av_freep(&s->temp[0]);    av_freep(&s->temp[1]);    av_free(s);}

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