📄 roqvideo.s
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.file 1 "roqvideo.c".section .mdebug.abi32.previous.section .text.ff_apply_vector_2x2,"ax",@progbits.align 2.align 5.globl ff_apply_vector_2x2.ent ff_apply_vector_2x2.type ff_apply_vector_2x2, @functionff_apply_vector_2x2:.frame $sp,0,$31 # vars= 0, regs= 0/0, args= 0, gp= 0.mask 0x00000000,0.fmask 0x00000000,0.set noreorder.set nomacrolw $2,3524($4)move $10,$5lw $8,16($2)lw $9,0($2)mul $3,$8,$6addu $2,$3,$5lbu $3,0($7)addu $2,$2,$9sb $3,0($2)lbu $5,1($7)addu $8,$2,$8sb $5,1($2)lbu $3,2($7)sb $3,0($8)lbu $2,3($7)sb $2,1($8)lw $3,3524($4)lbu $5,4($7)lw $9,20($3)lw $2,4($3)mul $3,$6,$9addu $6,$3,$10addu $2,$6,$2addu $3,$2,$9sb $5,0($3)sb $5,1($3)sb $5,0($2)sb $5,1($2)lw $8,3524($4)lbu $3,5($7)lw $2,8($8)addu $6,$6,$2addu $9,$9,$6sb $3,0($9)sb $3,1($9)sb $3,0($6)j $31sb $3,1($6).set macro.set reorder.end ff_apply_vector_2x2.section .text.ff_apply_vector_4x4,"ax",@progbits.align 2.align 5.globl ff_apply_vector_4x4.ent ff_apply_vector_4x4.type ff_apply_vector_4x4, @functionff_apply_vector_4x4:.frame $sp,0,$31 # vars= 0, regs= 0/0, args= 0, gp= 0.mask 0x00000000,0.fmask 0x00000000,0.set noreorder.set nomacrolw $2,3524($4)move $10,$5lw $8,16($2)lw $3,0($2)mul $2,$8,$6addu $5,$2,$5addu $5,$5,$3lbu $2,0($7)addu $9,$5,$8sb $2,1($9)sb $2,0($9)sb $2,0($5)sb $2,1($5)lbu $3,1($7)sll $2,$8,1sb $3,2($9)sb $3,3($9)sb $3,2($5)sb $3,3($5)lbu $3,2($7)addu $8,$2,$8addu $8,$5,$8addu $5,$5,$2sb $3,1($8)sb $3,0($8)sb $3,0($5)sb $3,1($5)lbu $2,3($7)sb $2,2($8)sb $2,3($8)sb $2,2($5)sb $2,3($5)lw $3,3524($4)lbu $2,4($7)lw $11,20($3)lw $5,4($3)mul $3,$6,$11sll $9,$11,1addu $6,$3,$10addu $5,$6,$5addu $10,$9,$11addu $8,$5,$9addu $3,$5,$10addu $12,$5,$11sb $2,3($3)sb $2,2($3)sb $2,3($8)sb $2,2($8)sb $2,0($3)sb $2,1($3)sb $2,1($8)sb $2,0($8)sb $2,3($12)sb $2,2($12)sb $2,3($5)sb $2,2($5)sb $2,0($12)sb $2,1($12)sb $2,0($5)sb $2,1($5)lw $8,3524($4)lbu $2,5($7)lw $3,8($8)addu $6,$6,$3addu $11,$11,$6addu $9,$9,$6addu $10,$10,$6sb $2,3($10)sb $2,2($10)sb $2,3($9)sb $2,2($9)sb $2,0($10)sb $2,1($10)sb $2,0($9)sb $2,1($9)sb $2,3($11)sb $2,2($11)sb $2,3($6)sb $2,2($6)sb $2,0($11)sb $2,1($11)sb $2,0($6)j $31sb $2,1($6).set macro.set reorder.end ff_apply_vector_4x4.section .rodata.str1.4,"aMS",@progbits,1.align 2$LC0:.ascii "motion vector out of bounds: MV = (%d, %d), boundaries =".ascii " (0, 0, %d, %d)\012\000".section .text.ff_apply_motion_4x4,"ax",@progbits.align 2.align 5.globl ff_apply_motion_4x4.ent ff_apply_motion_4x4.type ff_apply_motion_4x4, @functionff_apply_motion_4x4:.frame $sp,80,$31 # vars= 8, regs= 10/0, args= 32, gp= 0.mask 0xc0ff0000,-4.fmask 0x00000000,0.set noreorder.set nomacroaddiu $sp,$sp,-80lw $2,96($sp)sw $22,64($sp)addu $22,$5,$7sw $fp,72($sp)sw $23,68($sp)sw $31,76($sp)sw $21,60($sp)sw $20,56($sp)sw $19,52($sp)sw $18,48($sp)sw $17,44($sp)sw $16,40($sp)sw $5,84($sp)sw $6,88($sp)move $23,$4bltz $22,$L14addu $fp,$6,$2lw $8,9172($4)addiu $2,$8,-4slt $2,$2,$22beq $2,$0,$L19nop$L16:lw $3,9176($23)$L6:lw $4,0($23)lui $6,%hi($LC0)move $7,$22addiu $6,$6,%lo($LC0)move $5,$0sw $fp,16($sp)sw $8,20($sp)jal av_logsw $3,24($sp)lw $31,76($sp)lw $fp,72($sp)lw $23,68($sp)lw $22,64($sp)lw $21,60($sp)lw $20,56($sp)lw $19,52($sp)lw $18,48($sp)lw $17,44($sp)lw $16,40($sp)j $31addiu $sp,$sp,80$L19:bltz $fp,$L16noplw $3,9176($4)addiu $2,$3,-4slt $2,$2,$fpbne $2,$0,$L6nopsw $0,32($sp)lw $5,32($sp)$L12:lw $4,3524($23)lw $3,3520($23)sll $2,$5,2addu $3,$2,$3addu $2,$2,$4lw $16,16($2)lw $4,0($2)lw $2,88($sp)lw $17,16($3)lw $5,0($3)mul $3,$2,$16mul $2,$fp,$17addu $4,$3,$4lw $3,84($sp)addu $5,$2,$5addu $4,$3,$4addu $5,$22,$5addu $18,$16,$4addu $19,$5,$17jal memcpyli $6,4 # 0x4addu $20,$16,$18addu $21,$19,$17move $4,$18move $5,$19jal memcpyli $6,4 # 0x4move $4,$20move $5,$21jal memcpyli $6,4 # 0x4addu $5,$17,$21addu $4,$16,$20jal memcpyli $6,4 # 0x4lw $5,32($sp)li $2,3 # 0x3addiu $5,$5,1bne $5,$2,$L12sw $5,32($sp)lw $31,76($sp)lw $fp,72($sp)lw $23,68($sp)lw $22,64($sp)lw $21,60($sp)lw $20,56($sp)lw $19,52($sp)lw $18,48($sp)lw $17,44($sp)lw $16,40($sp)j $31addiu $sp,$sp,80$L14:lw $8,9172($4)j $L6lw $3,9176($4).set macro.set reorder.end ff_apply_motion_4x4.section .text.ff_apply_motion_8x8,"ax",@progbits.align 2.align 5.globl ff_apply_motion_8x8.ent ff_apply_motion_8x8.type ff_apply_motion_8x8, @functionff_apply_motion_8x8:.frame $sp,80,$31 # vars= 8, regs= 10/0, args= 32, gp= 0.mask 0xc0ff0000,-4.fmask 0x00000000,0.set noreorder.set nomacroaddiu $sp,$sp,-80lw $2,96($sp)sw $22,64($sp)addu $22,$5,$7sw $fp,72($sp)sw $23,68($sp)sw $31,76($sp)sw $21,60($sp)sw $20,56($sp)sw $19,52($sp)sw $18,48($sp)sw $17,44($sp)sw $16,40($sp)sw $5,84($sp)sw $6,88($sp)move $23,$4bltz $22,$L29addu $fp,$6,$2lw $8,9172($4)addiu $2,$8,-8slt $2,$2,$22beq $2,$0,$L33nop$L31:lw $3,9176($23)$L21:lw $4,0($23)lui $6,%hi($LC0)move $7,$22addiu $6,$6,%lo($LC0)move $5,$0sw $fp,16($sp)sw $8,20($sp)jal av_logsw $3,24($sp)lw $31,76($sp)lw $fp,72($sp)lw $23,68($sp)lw $22,64($sp)lw $21,60($sp)lw $20,56($sp)lw $19,52($sp)lw $18,48($sp)lw $17,44($sp)lw $16,40($sp)j $31addiu $sp,$sp,80$L33:bltz $fp,$L31noplw $3,9176($4)addiu $2,$3,-8slt $2,$2,$fpbne $2,$0,$L21nopsw $0,32($sp)lw $5,32($sp)$L27:lw $4,3524($23)lw $3,3520($23)sll $2,$5,2addu $3,$2,$3addu $2,$2,$4lw $16,16($2)lw $4,0($2)lw $2,88($sp)lw $17,16($3)lw $5,0($3)mul $3,$2,$16mul $2,$fp,$17addu $4,$3,$4lw $3,84($sp)addu $5,$2,$5addu $4,$3,$4addu $5,$22,$5addu $18,$16,$4addu $19,$17,$5jal memcpyli $6,8 # 0x8addu $20,$16,$18addu $21,$17,$19move $4,$18move $5,$19jal memcpyli $6,8 # 0x8addu $18,$16,$20addu $19,$17,$21move $4,$20move $5,$21jal memcpyli $6,8 # 0x8addu $20,$16,$18addu $21,$17,$19move $4,$18move $5,$19jal memcpyli $6,8 # 0x8addu $18,$16,$20move $4,$20move $5,$21addu $19,$17,$21jal memcpyli $6,8 # 0x8addu $20,$16,$18addu $21,$17,$19move $4,$18move $5,$19jal memcpyli $6,8 # 0x8move $4,$20move $5,$21jal memcpyli $6,8 # 0x8addu $5,$17,$21addu $4,$16,$20jal memcpyli $6,8 # 0x8lw $5,32($sp)li $2,3 # 0x3addiu $5,$5,1bne $5,$2,$L27sw $5,32($sp)lw $31,76($sp)lw $fp,72($sp)lw $23,68($sp)lw $22,64($sp)lw $21,60($sp)lw $20,56($sp)lw $19,52($sp)lw $18,48($sp)lw $17,44($sp)lw $16,40($sp)j $31addiu $sp,$sp,80$L29:lw $8,9172($4)j $L21lw $3,9176($4).set macro.set reorder.end ff_apply_motion_8x8.ident "GCC: (GNU) 4.1.2"
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