ass_bitmap.c

来自「君正早期ucos系统(只有早期的才不没有打包成库),MPLAYER,文件系统,图」· C语言 代码 · 共 273 行

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// -*- c-basic-offset: 8; indent-tabs-mode: t -*-// vim:ts=8:sw=8:noet:ai:/*  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>  This program is free software; you can redistribute it and/or modify  it under the terms of the GNU General Public License as published by  the Free Software Foundation; either version 2 of the License, or  (at your option) any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA*/#include "mplaylib.h"#include <math.h>#include <assert.h>#include <ft2build.h>#include FT_GLYPH_H#include "mputils.h"#include "ass_bitmap.h"struct ass_synth_priv_s {	int tmp_w, tmp_h;	unsigned short* tmp;	int g_r;	int g_w;	unsigned *g;	unsigned *gt2;};static const unsigned int maxcolor = 255;static const unsigned base = 256;static const double blur_radius = 1.5;static int generate_tables(ass_synth_priv_t* priv, double radius){	double A = log(1.0/base)/(radius*radius*2);	int mx, i;	double volume_diff, volume_factor = 0;	unsigned volume;	priv->g_r = ceil(radius);	priv->g_w = 2*priv->g_r+1;	if (priv->g_r) {		priv->g = malloc(priv->g_w * sizeof(unsigned));		priv->gt2 = malloc(256 * priv->g_w * sizeof(unsigned));		if (priv->g==NULL || priv->gt2==NULL) {			return -1;		}	}	if (priv->g_r) {		// gaussian curve with volume = 256		for (volume_diff=10000000; volume_diff>0.0000001; volume_diff*=0.5){			volume_factor+= volume_diff;			volume=0;			for (i = 0; i<priv->g_w; ++i) {				priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);				volume+= priv->g[i];			}			if(volume>256) volume_factor-= volume_diff;		}		volume=0;		for (i = 0; i<priv->g_w; ++i) {			priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);			volume+= priv->g[i];		}		// gauss table:		for(mx=0;mx<priv->g_w;mx++){			for(i=0;i<256;i++){				priv->gt2[mx+i*priv->g_w] = i*priv->g[mx];			}		}	}	return 0;}static void resize_tmp(ass_synth_priv_t* priv, int w, int h){	if (priv->tmp_w >= w && priv->tmp_h >= h)		return;	if (priv->tmp_w == 0)		priv->tmp_w = 64;	if (priv->tmp_h == 0)		priv->tmp_h = 64;	while (priv->tmp_w < w) priv->tmp_w *= 2;	while (priv->tmp_h < h) priv->tmp_h *= 2;	if (priv->tmp)		free(priv->tmp);	priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));}ass_synth_priv_t* ass_synth_init(void){	ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));	generate_tables(priv, blur_radius);	return priv;}void ass_synth_done(ass_synth_priv_t* priv){	if (priv->tmp)		free(priv->tmp);	if (priv->g)		free(priv->g);	if (priv->gt2)		free(priv->gt2);	free(priv);}static bitmap_t* alloc_bitmap(int w, int h){	bitmap_t* bm;	bm = calloc(1, sizeof(bitmap_t));	bm->buffer = malloc(w*h);	bm->w = w;	bm->h = h;	bm->left = bm->top = 0;	return bm;}void ass_free_bitmap(bitmap_t* bm){	if (bm) {		if (bm->buffer) free(bm->buffer);		free(bm);	}}static bitmap_t* copy_bitmap(const bitmap_t* src){	bitmap_t* dst = alloc_bitmap(src->w, src->h);	dst->left = src->left;	dst->top = src->top;	memcpy(dst->buffer, src->buffer, src->w * src->h);	return dst;}static bitmap_t* glyph_to_bitmap_internal(FT_Glyph glyph, int bord){	FT_BitmapGlyph bg;	FT_Bitmap* bit;	bitmap_t* bm;	int w, h;	unsigned char* src;	unsigned char* dst;	int i;	int error;	error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);	if (error) {		mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_FT_Glyph_To_BitmapError, error);		return 0;	}	bg = (FT_BitmapGlyph)glyph;	bit = &(bg->bitmap);	if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {		mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_UnsupportedPixelMode, (int)(bit->pixel_mode));		FT_Done_Glyph(glyph);		return 0;	}	w = bit->width;	h = bit->rows;	bm = alloc_bitmap(w + 2*bord, h + 2*bord);	memset(bm->buffer, 0, bm->w * bm->h);	bm->left = bg->left - bord;	bm->top = - bg->top - bord;	src = bit->buffer;	dst = bm->buffer + bord + bm->w * bord;	for (i = 0; i < h; ++i) {		memcpy(dst, src, w);		src += bit->pitch;		dst += bm->w;	}	return bm;}/** * \brief fix outline bitmap and generate shadow bitmap * Two things are done here: * 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases. * 2. Shadow bitmap is created as a sum of glyph and outline bitmaps. */static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o){	int x, y;	const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;	const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;	const int r = bm_o->left + bm_o->w < bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;	const int b = bm_o->top + bm_o->h < bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;	bitmap_t* bm_s = copy_bitmap(bm_o);	unsigned char* g = bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);	unsigned char* o = bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);	unsigned char* s = bm_s->buffer + (t - bm_s->top) * bm_s->w + (l - bm_s->left);		for (y = 0; y < b - t; ++y) {		for (x = 0; x < r - l; ++x) {			unsigned char c_g, c_o;			c_g = g[x];			c_o = o[x];			o[x] = (c_o > c_g) ? c_o : 0;			s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;		}		g += bm_g->w;		o += bm_o->w;		s += bm_s->w;	}	assert(bm_s);	return bm_s;}int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph,		bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be){	const int bord = be ? ceil(blur_radius) : 0;	assert(bm_g && bm_o && bm_s);	*bm_g = *bm_o = *bm_s = 0;	if (glyph)		*bm_g = glyph_to_bitmap_internal(glyph, bord);	if (!*bm_g)		return 1;	if (outline_glyph) {		*bm_o = glyph_to_bitmap_internal(outline_glyph, bord);		if (!*bm_o) {			ass_free_bitmap(*bm_g);			return 1;		}	}	if (*bm_o)		resize_tmp(priv, (*bm_o)->w, (*bm_o)->h);	resize_tmp(priv, (*bm_g)->w, (*bm_g)->h);		if (be) {		blur((*bm_g)->buffer, priv->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv->gt2, priv->g_r, priv->g_w);		if (*bm_o)			blur((*bm_o)->buffer, priv->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv->gt2, priv->g_r, priv->g_w);	}	if (*bm_o)		*bm_s = fix_outline_and_shadow(*bm_g, *bm_o);	else		*bm_s = copy_bitmap(*bm_g);	assert(bm_s);	return 0;}

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