ao_jack.c

来自「君正早期ucos系统(只有早期的才不没有打包成库),MPLAYER,文件系统,图」· C语言 代码 · 共 375 行

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/*  * ao_jack.c - libao2 JACK Audio Output Driver for MPlayer * * This driver is under the same license as MPlayer. * (http://www.mplayerhq.hu) * * Copyleft 2001 by Felix Bünemann (atmosfear@users.sf.net) * and Reimar Döffinger (Reimar.Doeffinger@stud.uni-karlsruhe.de) */#include <mplaylib.h>#include "mplaylib.h"#include "config.h"#include "mp_msg.h"#include "help_mp.h"#include "audio_out.h"#include "audio_out_internal.h"#include "libaf/af_format.h"#include "osdep/timer.h"#include "subopt-helper.h"#include "libvo/fastmemcpy.h"#include <jack/jack.h>static ao_info_t info = {  "JACK audio output",  "jack",  "Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>",  "based on ao_sdl.c"};LIBAO_EXTERN(jack)//! maximum number of channels supported, avoids lots of mallocs#define MAX_CHANS 6static jack_port_t *ports[MAX_CHANS];static int num_ports; ///< Number of used ports == number of channelsstatic jack_client_t *client;static float jack_latency;static int estimate;static volatile int paused = 0; ///< set if pausedstatic volatile int underrun = 0; ///< signals if an underrun occuredstatic volatile float callback_interval = 0;static volatile float callback_time = 0;//! size of one chunk, if this is too small MPlayer will start to "stutter"//! after a short time of playback#define CHUNK_SIZE (16 * 1024)//! number of "virtual" chunks the buffer consists of#define NUM_CHUNKS 8// This type of ring buffer may never fill up completely, at least// one byte must always be unused.// For performance reasons (alignment etc.) one whole chunk always stays// empty, not only one byte.#define BUFFSIZE ((NUM_CHUNKS + 1) * CHUNK_SIZE)//! buffer for audio datastatic unsigned char *buffer = NULL;//! buffer read position, may only be modified by playback thread or while it is stoppedstatic volatile int read_pos;//! buffer write position, may only be modified by MPlayer's threadstatic volatile int write_pos;/** * \brief get the number of free bytes in the buffer * \return number of free bytes in buffer *  * may only be called by MPlayer's thread * return value may change between immediately following two calls, * and the real number of free bytes might be larger! */static int buf_free(void) {  int free = read_pos - write_pos - CHUNK_SIZE;  if (free < 0) free += BUFFSIZE;  return free;}/** * \brief get amount of data available in the buffer * \return number of bytes available in buffer * * may only be called by the playback thread * return value may change between immediately following two calls, * and the real number of buffered bytes might be larger! */static int buf_used(void) {  int used = write_pos - read_pos;  if (used < 0) used += BUFFSIZE;  return used;}/** * \brief insert len bytes into buffer * \param data data to insert * \param len length of data * \return number of bytes inserted into buffer * * If there is not enough room, the buffer is filled up */static int write_buffer(unsigned char* data, int len) {  int first_len = BUFFSIZE - write_pos;  int free = buf_free();  if (len > free) len = free;  if (first_len > len) first_len = len;  // till end of buffer  fast_memcpy (&buffer[write_pos], data, first_len);  if (len > first_len) { // we have to wrap around    // remaining part from beginning of buffer    fast_memcpy (buffer, &data[first_len], len - first_len);  }  write_pos = (write_pos + len) % BUFFSIZE;  return len;}/** * \brief read data from buffer and splitting it into channels * \param bufs num_bufs float buffers, each will contain the data of one channel * \param cnt number of samples to read per channel * \param num_bufs number of channels to split the data into * \return number of samples read per channel, equals cnt unless there was too *         little data in the buffer * * Assumes the data in the buffer is of type float, the number of bytes * read is res * num_bufs * sizeof(float), where res is the return value. * If there is not enough data in the buffer remaining parts will be filled * with silence. */static int read_buffer(float **bufs, int cnt, int num_bufs) {  int buffered = buf_used();  int i, j;  int orig_cnt = cnt;  if (cnt * sizeof(float) * num_bufs > buffered)    cnt = buffered / sizeof(float) / num_bufs;  for (i = 0; i < cnt; i++) {    for (j = 0; j < num_bufs; j++) {      bufs[j][i] = *((float *)(&buffer[read_pos]));      read_pos = (read_pos + sizeof(float)) % BUFFSIZE;    }  }  for (i = cnt; i < orig_cnt; i++)    for (j = 0; j < num_bufs; j++)      bufs[j][i] = 0;  return cnt;}// end ring buffer stuffstatic int control(int cmd, void *arg) {  return CONTROL_UNKNOWN;}/** * \brief fill the buffers with silence * \param bufs num_bufs float buffers, each will contain the data of one channel * \param cnt number of samples in each buffer * \param num_bufs number of buffers */static void silence(float **bufs, int cnt, int num_bufs) {  int i, j;  for (i = 0; i < cnt; i++)    for (j = 0; j < num_bufs; j++)      bufs[j][i] = 0;}/** * \brief JACK Callback function * \param nframes number of frames to fill into buffers * \param arg unused * \return currently always 0 * * Write silence into buffers if paused or an underrun occured */static int outputaudio(jack_nframes_t nframes, void *arg) {  float *bufs[MAX_CHANS];  int i;  for (i = 0; i < num_ports; i++)    bufs[i] = jack_port_get_buffer(ports[i], nframes);  if (paused || underrun)    silence(bufs, nframes, num_ports);  else    if (read_buffer(bufs, nframes, num_ports) < nframes)      underrun = 1;  if (estimate) {    float now = (float)GetTimer() / 1000000.0;    float diff = callback_time + callback_interval - now;    if ((diff > -0.002) && (diff < 0.002))      callback_time += callback_interval;    else      callback_time = now;    callback_interval = (float)nframes / (float)ao_data.samplerate;  }  return 0;}/** * \brief print suboption usage help */static void print_help (void){  mp_msg (MSGT_AO, MSGL_FATAL,           "\n-ao jack commandline help:\n"           "Example: mplayer -ao jack:port=myout\n"           "  connects MPlayer to the jack ports named myout\n"           "\nOptions:\n"           "  port=<port name>\n"           "    Connects to the given ports instead of the default physical ones\n"           "  name=<client name>\n"           "    Client name to pass to JACK\n"           "  estimate\n"           "    Estimates the amount of data in buffers (experimental)\n");}static int init(int rate, int channels, int format, int flags) {  const char **matching_ports = NULL;  char *port_name = NULL;  char *client_name = NULL;  opt_t subopts[] = {    {"port", OPT_ARG_MSTRZ, &port_name, NULL},    {"name", OPT_ARG_MSTRZ, &client_name, NULL},    {"estimate", OPT_ARG_BOOL, &estimate, NULL},    {NULL}  };  int port_flags = JackPortIsInput;  int i;  estimate = 1;  if (subopt_parse(ao_subdevice, subopts) != 0) {    print_help();    return 0;  }  if (channels > MAX_CHANS) {    mp_msg(MSGT_AO, MSGL_FATAL, "[JACK] Invalid number of channels: %i\n", channels);    goto err_out;  }  if (!client_name) {    client_name = malloc(40);  sprintf(client_name, "MPlayer [%d]", getpid());  }  client = jack_client_new(client_name);  if (!client) {    mp_msg(MSGT_AO, MSGL_FATAL, "[JACK] cannot open server\n");    goto err_out;  }  reset();  jack_set_process_callback(client, outputaudio, 0);  // list matching ports  if (!port_name)    port_flags |= JackPortIsPhysical;  matching_ports = jack_get_ports(client, port_name, NULL, port_flags);  for (num_ports = 0; matching_ports && matching_ports[num_ports]; num_ports++) ;  if (!num_ports) {    mp_msg(MSGT_AO, MSGL_FATAL, "[JACK] no physical ports available\n");    goto err_out;  }  if (channels > num_ports) channels = num_ports;  num_ports = channels;  // create out output ports  for (i = 0; i < num_ports; i++) {    char pname[30];    snprintf(pname, 30, "out_%d", i);    ports[i] = jack_port_register(client, pname, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0);    if (!ports[i]) {      mp_msg(MSGT_AO, MSGL_FATAL, "[JACK] not enough ports available\n");      goto err_out;    }  }  if (jack_activate(client)) {    mp_msg(MSGT_AO, MSGL_FATAL, "[JACK] activate failed\n");    goto err_out;  }  for (i = 0; i < num_ports; i++) {    if (jack_connect(client, jack_port_name(ports[i]), matching_ports[i])) {      mp_msg(MSGT_AO, MSGL_FATAL, "[JACK] connecting failed\n");      goto err_out;    }  }  rate = jack_get_sample_rate(client);  jack_latency = (float)(jack_port_get_total_latency(client, ports[0]) +                         jack_get_buffer_size(client)) / (float)rate;  callback_interval = 0;  buffer = (unsigned char *) malloc(BUFFSIZE);  ao_data.channels = channels;  ao_data.samplerate = rate;  ao_data.format = AF_FORMAT_FLOAT_NE;  ao_data.bps = channels * rate * sizeof(float);  ao_data.buffersize = CHUNK_SIZE * NUM_CHUNKS;  ao_data.outburst = CHUNK_SIZE;  free(matching_ports);  free(port_name);  free(client_name);  return 1;err_out:  free(matching_ports);  free(port_name);  free(client_name);  if (client)    jack_client_close(client);  free(buffer);  buffer = NULL;  return 0;}// close audio devicestatic void uninit(int immed) {  if (!immed)    usec_sleep(get_delay() * 1000 * 1000);  // HACK, make sure jack doesn't loop-output dirty buffers  reset();  usec_sleep(100 * 1000);  jack_client_close(client);  free(buffer);  buffer = NULL;}/** * \brief stop playing and empty buffers (for seeking/pause) */static void reset(void) {  paused = 1;  read_pos = 0;  write_pos = 0;  paused = 0;}/** * \brief stop playing, keep buffers (for pause) */static void audio_pause(void) {  paused = 1;}/** * \brief resume playing, after audio_pause() */static void audio_resume(void) {  paused = 0;}static int get_space(void) {  return buf_free();}/** * \brief write data into buffer and reset underrun flag */static int play(void *data, int len, int flags) {  if (!(flags & AOPLAY_FINAL_CHUNK))  len -= len % ao_data.outburst;  underrun = 0;  return write_buffer(data, len);}static float get_delay(void) {  int buffered = BUFFSIZE - CHUNK_SIZE - buf_free(); // could be less  float in_jack = jack_latency;  if (estimate && callback_interval > 0) {    float elapsed = (float)GetTimer() / 1000000.0 - callback_time;    in_jack += callback_interval - elapsed;    if (in_jack < 0) in_jack = 0;  }  return (float)buffered / (float)ao_data.bps + in_jack;}

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