📄 ae.h
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#ifndef MPAE_H#define MPAE_H#define ACODEC_COPY 0#define ACODEC_PCM 1#define ACODEC_VBRMP3 2#define ACODEC_NULL 3#define ACODEC_LAVC 4#define ACODEC_TOOLAME 5#define ACODEC_FAAC 6#define ACODEC_TWOLAME 7#define AE_NEEDS_COMPRESSED_INPUT 1typedef struct { int channels; int sample_rate; int bitrate; int samples_per_frame; int audio_preload;} audio_encoding_params_t;typedef struct audio_encoder_s { int codec; int flags; muxer_stream_t *stream; audio_encoding_params_t params; int audio_preload; //in ms int input_format; int min_buffer_size, max_buffer_size; //for init_audio_filters unsigned char *decode_buffer; int decode_buffer_size; int decode_buffer_len; void *priv; int (*bind)(struct audio_encoder_s*, muxer_stream_t*); int (*get_frame_size)(struct audio_encoder_s*); int (*set_decoded_len)(struct audio_encoder_s *encoder, int len); int (*encode)(struct audio_encoder_s *encoder, uint8_t *dest, void *src, int nsamples, int max_size); void (*fixup)(struct audio_encoder_s *encoder); int (*close)(struct audio_encoder_s *encoder);} audio_encoder_t;audio_encoder_t *new_audio_encoder(muxer_stream_t *stream, audio_encoding_params_t *params);#endif
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