vo_sdl.c
来自「君正早期ucos系统(只有早期的才不没有打包成库),MPLAYER,文件系统,图」· C语言 代码 · 共 1,734 行 · 第 1/4 页
C
1,734 行
/*if((strcmp(priv->driver, "dga") == 0) && (priv->mode)) { if( mp_msg_test(MSGT_VO,MSGL_V) ) { printf("SDL: using software-surface\n"); } priv->sdlflags = SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ASYNCBLIT|SDL_HWACCEL|SDL_ANYFORMAT; priv->sdlfullflags = SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ASYNCBLIT|SDL_HWACCEL|SDL_ANYFORMAT; } else { */ if( mp_msg_test(MSGT_VO,MSGL_V) ) { mp_msg(MSGT_VO,MSGL_V, "SDL: using hardware-surface\n"); } priv->sdlflags = SDL_HWSURFACE|SDL_RESIZABLE/*|SDL_ANYFORMAT*/; priv->sdlfullflags = SDL_HWSURFACE|SDL_FULLSCREEN/*|SDL_ANYFORMAT*/; // XXX:FIXME: ASYNCBLIT should be enabled for SMP systems //} #endif #if !defined( AMIGA ) && !defined( MACOSX ) priv->sdlfullflags |= SDL_DOUBLEBUF; if (vo_doublebuffering) priv->sdlflags |= SDL_DOUBLEBUF;#endif /* Setup Keyrepeats (500/30 are defaults) */ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, 100 /*SDL_DEFAULT_REPEAT_INTERVAL*/); /* get information about the graphics adapter */ vidInfo = SDL_GetVideoInfo (); /* collect all fullscreen & hardware modes available */ if (!(priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags))) { /* non hardware accelerated fullscreen modes */ priv->sdlfullflags &= ~SDL_HWSURFACE; priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags); } /* test for normal resizeable & windowed hardware accellerated surfaces */ if (!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) { /* test for NON hardware accelerated resizeable surfaces - poor you. * That's all we have. If this fails there's nothing left. * Theoretically there could be Fullscreenmodes left - we ignore this for now. */ priv->sdlflags &= ~SDL_HWSURFACE; if ((!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) && (!priv->fullmodes)) { mp_msg(MSGT_VO,MSGL_ERR, MSGTR_LIBVO_SDL_CouldntGetAnyAcceptableSDLModeForOutput); return -1; } } /* YUV overlays need at least 16-bit color depth, but the * display might less. The SDL AAlib target says it can only do * 8-bits, for example. So, if the display is less than 16-bits, * we'll force the BPP to 16, and pray that SDL can emulate for us. */ priv->bpp = vidInfo->vfmt->BitsPerPixel; if (priv->mode == YUV && priv->bpp < 16) { if( mp_msg_test(MSGT_VO,MSGL_V) ) mp_msg(MSGT_VO,MSGL_V, "SDL: Your SDL display target wants to be at a color " "depth of (%d), but we need it to be at least 16 " "bits, so we need to emulate 16-bit color. This is " "going to slow things down; you might want to " "increase your display's color depth, if possible.\n", priv->bpp); priv->bpp = 16; } /* We don't want those in our event queue. * We use SDL_KEYUP cause SDL_KEYDOWN seems to cause problems * with keys need to be pressed twice, to be recognized. */#ifndef BUGGY_SDL SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);// SDL_EventState(SDL_QUIT, SDL_IGNORE); SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); SDL_EventState(SDL_USEREVENT, SDL_IGNORE);#endif /* Success! */ return 0;}/** * Close SDL, Cleanups, Free Memory * * params : *plugin * returns : non-zero on success, zero on error. **/static int sdl_close (void){ struct sdl_priv_s *priv = &sdl_priv; if (priv->fullmode) SDL_ShowCursor(1); /* Cleanup YUV Overlay structure */ if (priv->overlay) { SDL_FreeYUVOverlay(priv->overlay); priv->overlay=NULL; } /* Free RGB Surface */ if (priv->rgbsurface) { SDL_FreeSurface(priv->rgbsurface); priv->rgbsurface=NULL; } /* Free our blitting surface */ if (priv->surface) { SDL_FreeSurface(priv->surface); priv->surface=NULL; } /* DON'T attempt to free the fullscreen modes array. SDL_Quit* does this for us */ return 0;}/** * Do aspect ratio calculations * * params : srcw == sourcewidth * srch == sourceheight * dstw == destinationwidth * dsth == destinationheight * * returns : SDL_Rect structure with new x and y, w and h **/#if 0static SDL_Rect aspect(int srcw, int srch, int dstw, int dsth) { SDL_Rect newres; if( mp_msg_test(MSGT_VO,MSGL_V) ) { mp_msg(MSGT_VO,MSGL_V, "SDL Aspect-Destinationres: %ix%i (x: %i, y: %i)\n", newres.w, newres.h, newres.x, newres.y); } newres.h = ((float)dstw / (float)srcw * (float)srch) * ((float)dsth/((float)dstw/(MONITOR_ASPECT))); if(newres.h > dsth) { newres.w = ((float)dsth / (float)newres.h) * dstw; newres.h = dsth; newres.x = (dstw - newres.w) / 2; newres.y = 0; } else { newres.w = dstw; newres.x = 0; newres.y = (dsth - newres.h) / 2; } if( mp_msg_test(MSGT_VO,MSGL_V) ) { mp_msg(MSGT_VO,MSGL_V, "SDL Mode: %d: %d x %d\n", i, priv->fullmodes[i]->w, priv->fullmodes[i]->h); } return newres;}#endif/** * Sets the specified fullscreen mode. * * params : mode == index of the desired fullscreen mode * returns : doesn't return **/#if 0static void set_fullmode (int mode){ struct sdl_priv_s *priv = &sdl_priv; SDL_Surface *newsurface = NULL; int haspect, waspect = 0; /* if we haven't set a fullmode yet, default to the lowest res fullmode first */ if (mode < 0) mode = priv->fullmode = findArrayEnd(priv->fullmodes) - 1; /* Calculate proper aspect ratio for fullscreen * Height smaller than expected: add horizontal black bars (haspect)*/ haspect = (priv->width * (float) ((float) priv->fullmodes[mode]->h / (float) priv->fullmodes[mode]->w) - priv->height) * (float) ((float) priv->fullmodes[mode]->w / (float) priv->width); /* Height bigger than expected: add vertical black bars (waspect)*/ if (haspect < 0) { haspect = 0; /* set haspect to zero because image will be scaled horizontal instead of vertical */ waspect = priv->fullmodes[mode]->w - ((float) ((float) priv->fullmodes[mode]->h / (float) priv->height) * (float) priv->width); } // printf ("W-Aspect: %i H-Aspect: %i\n", waspect, haspect); /* change to given fullscreen mode and hide the mouse cursor */ newsurface = SDL_SetVideoMode(priv->fullmodes[mode]->w - waspect, priv->fullmodes[mode]->h - haspect, priv->bpp, priv->sdlfullflags); /* if we were successfull hide the mouse cursor and save the mode */ if (newsurface) { if (priv->surface) SDL_FreeSurface(priv->surface); priv->surface = newsurface; SDL_ShowCursor(0); }}#endif/* Set video mode. Not fullscreen */static void set_video_mode(int width, int height, int bpp, uint32_t sdlflags){ struct sdl_priv_s *priv = &sdl_priv; SDL_Surface* newsurface; if(priv->rgbsurface) SDL_FreeSurface(priv->rgbsurface); else if(priv->overlay) SDL_FreeYUVOverlay(priv->overlay); priv->rgbsurface = NULL; priv->overlay = NULL; newsurface = SDL_SetVideoMode(width, height, bpp, sdlflags); if(newsurface) { /* priv->surface will be NULL the first time this function is called. */ if(priv->surface) SDL_FreeSurface(priv->surface); priv->surface = newsurface; priv->dstwidth = width; priv->dstheight = height; setup_surfaces(); } else mp_msg(MSGT_VO,MSGL_WARN, "set_video_mode: SDL_SetVideoMode failed: %s\n", SDL_GetError());}static void set_fullmode (int mode) { struct sdl_priv_s *priv = &sdl_priv; SDL_Surface *newsurface = NULL; int screen_surface_w, screen_surface_h; if(priv->rgbsurface) SDL_FreeSurface(priv->rgbsurface); else if(priv->overlay) SDL_FreeYUVOverlay(priv->overlay); priv->rgbsurface = NULL; priv->overlay = NULL; /* if we haven't set a fullmode yet, default to the lowest res fullmode first */ /* But select a mode where the full video enter */ if(priv->X && priv->fulltype & VOFLAG_FULLSCREEN) { screen_surface_w = priv->XWidth; screen_surface_h = priv->XHeight; } else if (mode < 0) { int i,j,imax; mode = 0; // Default to the biggest mode avaible if ( mp_msg_test(MSGT_VO,MSGL_V) ) for(i=0;priv->fullmodes[i];++i) mp_msg(MSGT_VO,MSGL_V, "SDL Mode: %d: %d x %d\n", i, priv->fullmodes[i]->w, priv->fullmodes[i]->h); for(i = findArrayEnd(priv->fullmodes) - 1; i >=0; i--) { if( (priv->fullmodes[i]->w >= priv->dstwidth) && (priv->fullmodes[i]->h >= priv->dstheight) ) { imax = i; for (j = findArrayEnd(priv->fullmodes) - 1; j >=0; j--) { if (priv->fullmodes[j]->w > priv->fullmodes[imax]->w && priv->fullmodes[j]->h == priv->fullmodes[imax]->h) imax = j; } mode = imax; break; } } if ( mp_msg_test(MSGT_VO,MSGL_V) ) { mp_msg(MSGT_VO,MSGL_V, "SET SDL Mode: %d: %d x %d\n", mode, priv->fullmodes[mode]->w, priv->fullmodes[mode]->h); } priv->fullmode = mode; screen_surface_h = priv->fullmodes[mode]->h; screen_surface_w = priv->fullmodes[mode]->w; } else { screen_surface_h = priv->fullmodes[mode]->h; screen_surface_w = priv->fullmodes[mode]->w; } aspect_save_screenres(screen_surface_w, screen_surface_h); /* calculate new video size/aspect */ if(priv->mode == YUV) { if(priv->fulltype&VOFLAG_FULLSCREEN) aspect_save_screenres(priv->XWidth, priv->XHeight); aspect(&priv->dstwidth, &priv->dstheight, A_ZOOM); } /* try to change to given fullscreenmode */ newsurface = SDL_SetVideoMode(priv->dstwidth, screen_surface_h, priv->bpp, priv->sdlfullflags); /* * In Mac OS X (and possibly others?) SDL_SetVideoMode() appears to * destroy the datastructure previously retrived, so we need to * re-assign it. The comment in sdl_close() seems to imply that we * should not free() anything. */ #ifdef SYS_DARWIN { const SDL_VideoInfo *vidInfo = NULL; vidInfo = SDL_GetVideoInfo (); /* collect all fullscreen & hardware modes available */ if (!(priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags))) { /* non hardware accelerated fullscreen modes */ priv->sdlfullflags &= ~SDL_HWSURFACE; priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags); } } #endif /* if creation of new surface was successfull, save it and hide mouse cursor */ if(newsurface) { if (priv->surface) SDL_FreeSurface(priv->surface); priv->surface = newsurface; SDL_ShowCursor(0); SDL_SRF_LOCK(priv->surface, -1) SDL_FillRect(priv->surface, NULL, 0); SDL_SRF_UNLOCK(priv->surface) setup_surfaces(); } else mp_msg(MSGT_VO,MSGL_INFO, MSGTR_LIBVO_SDL_SetVideoModeFailedFull, SDL_GetError());}/** * Initialize an SDL surface and an SDL YUV overlay. * * params : width == width of video we'll be displaying. * height == height of video we'll be displaying. * fullscreen == want to be fullscreen? * title == Title for window titlebar. * returns : non-zero on success, zero on error. **/static intconfig(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)//static int sdl_setup (int width, int height){ struct sdl_priv_s *priv = &sdl_priv; switch(format){ case IMGFMT_I420: mp_msg(MSGT_VO,MSGL_INFO, MSGTR_LIBVO_SDL_MappingI420ToIYUV); format = SDL_IYUV_OVERLAY; case IMGFMT_YV12: case IMGFMT_IYUV: case IMGFMT_YUY2: case IMGFMT_UYVY: case IMGFMT_YVYU: priv->mode = YUV; break; case IMGFMT_BGR15: case IMGFMT_BGR16: case IMGFMT_BGR24: case IMGFMT_BGR32: priv->mode = BGR; break; case IMGFMT_RGB15: case IMGFMT_RGB16: case IMGFMT_RGB24: case IMGFMT_RGB32: priv->mode = RGB; break; default: mp_msg(MSGT_VO,MSGL_WARN, MSGTR_LIBVO_SDL_UnsupportedImageFormat,format); return -1; } if ( vo_config_count ) sdl_close(); if( mp_msg_test(MSGT_VO,MSGL_V) ) { mp_msg(MSGT_VO,MSGL_V, "SDL: Using 0x%X (%s) image format\n", format, vo_format_name(format)); } if(priv->mode != YUV) { priv->sdlflags |= SDL_ANYFORMAT; priv->sdlfullflags |= SDL_ANYFORMAT; } /* SDL can only scale YUV data */ if(priv->mode == RGB || priv->mode == BGR) { d_width = width; d_height = height; } aspect_save_orig(width,height); aspect_save_prescale(d_width ? d_width : width, d_height ? d_height : height); /* Save the original Image size */ priv->width = width; priv->height = height; priv->dstwidth = d_width ? d_width : width; priv->dstheight = d_height ? d_height : height; priv->format = format; if (sdl_open(NULL, NULL) != 0) return -1; /* Set output window title */ SDL_WM_SetCaption (".: MPlayer : F = Fullscreen/Windowed : C = Cycle Fullscreen Resolutions :.", title); //SDL_WM_SetCaption (title, title); if(priv->X) { aspect_save_screenres(priv->XWidth,priv->XHeight); aspect(&priv->dstwidth,&priv->dstheight,A_NOZOOM); } priv->windowsize.w = priv->dstwidth; priv->windowsize.h = priv->dstheight; /* bit 0 (0x01) means fullscreen (-fs) * bit 1 (0x02) means mode switching (-vm) * bit 2 (0x04) enables software scaling (-zoom) * bit 3 (0x08) enables flipping (-flip) */// printf("SDL: flags are set to: %i\n", flags);// printf("SDL: Width: %i Height: %i D_Width %i D_Height: %i\n", width, height, d_width, d_height); if(flags&VOFLAG_FLIPPING) { if( mp_msg_test(MSGT_VO,MSGL_V) ) { mp_msg(MSGT_VO,MSGL_V, "SDL: using flipped video (only with RGB/BGR/packed YUV)\n"); } priv->flip = 1; } if(flags&VOFLAG_FULLSCREEN) { if( mp_msg_test(MSGT_VO,MSGL_V) ) { mp_msg(MSGT_VO,MSGL_V, "SDL: setting zoomed fullscreen without modeswitching\n");}
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