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📄 treasure.c

📁 西工大程序设计大赛作品 拿出来与大家分享 含完整工作日记 历史备分 源代码及注释 RPG(role-playing game,角色扮演类游戏) 战斗用菜单操作:一级菜单有两项
💻 C
📖 第 1 页 / 共 4 页
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#include "math.h"
#include "stdio.h"
#include "stdlib.h"
#include "conio.h"
#include "graphics.h"
#define LEFT 0x4b00  /*光标左键值*/
#define RIGHT 0x4d00 /*光标右键值*/
#define DOWN 0x5000 /*光标下键值*/
#define UP 0x4800 /*光标上键值*/
#define ESC 0x011b /* ESC键值*/
#define ENTER 0x1c0d /* 回车键值*/

int Enemyhp=700,MP=600,HP=1000,Row,Column,Lastrow,Lastcolumn,Endornot=0,Loseornot=0,Letter=0,Currentmap[19][24],       /*全局变量:Enemyhp,敌人的生命值;HP,角色的生命值;MP,角色的魔法值;*/
                            map1[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,21},           /*          Row,角色所在的行;Column,角色所在的列;Lastrow, 角色上次所在的行;Lastcolumn, 角色上次所在的列;*/
                                          {1,0,500,0,0,0,0,0,0,501,0,0,0,0,0,0,0,0,1,1,1},        /*          Currentmap,当前地图对应的二维数组;Loseornot,人物是否死亡;Endornot,游戏是否结束;Letter,人物是否有信;*/
                                          {1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,0,1,1},              /*  地图  :本游戏地图通过数组表现,每个数组对应一个地图,另外还有一个Currentmap数组,对应当前人物所在的地图*/
                                          {1,0,40,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1},             /*          数组上值为1,地图上为砖,为人物无法通行的格;值为0,地图上为空地,为人物可以能过的格;值在40到59之间,地图上为door,为转换地图的格子,人物到达*/
                                          {1,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,1},              /*          这些格子时会调用changemap()函数;值为500以上为剧情点,地图上为hi!,人物到达这些点会调用scenario()函数*/
                                          {1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,1,1},              /* 另外:    本游戏现有十二个地图,增加数组并相应改变changemap()函数可继续增加地图,每个地图数组都有一个特殊的元素,就是[0][20],它的值可代表地图数组的*/
                                          {1,0,0,1,1,1,1,0,0,0,1,1,0,0,0,1,1,1,1,1},              /*          序号,值为21,为第一幅,值为22为第二幅,以此类推*/
                                          {1,0,0,1,1,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1},              /**/
                                          {1,0,0,1,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1},
                                          {1,0,0,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1},
                                          {1,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1},
                                          {1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,41},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}},

                            map2[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,43,1,22},
                                          {44,502,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,1,1,1,1,1,42,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1},
                                          {1,1,1,40,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1},
                                          {1,1,0,0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1},
                                          {1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1},
                                          {1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1},
                                          {1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,41,1,1,1,1,1}},

                            map3[19][24]={{1,1,1,1,1,1,1,1,1,1,40,1,1,1,1,1,1,1,1,1,23},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,1,41,1,1,1,1,1,1,1,1,1}},

                            map4[19][24]={{1,1,41,1,1,1,1,1,1,42,1,1,1,1,1,1,43,1,1,1,24},
                                          {1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1},
                                          {1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1},
                                          {1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1},
                                          {1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1},
                                          {1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
                                          {1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,40,1,1,1,1,1,1,1,1,1,1}},

                            map5[19][24]={{1,1,1,1,1,1,1,40,1,1,1,1,1,1,1,1,1,1,1,1,25},
                                          {1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,42},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {41,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1},
                                          {1,1,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,1}},

                            map6[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,26},
                                          {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1},
                                          {1,1,1,1,1,1,1,0,1,1,0,0,1,40,41,42,1,0,0,1},
                                          {1,1,43,1,1,0,0,0,0,1,0,0,1,0,0,0,1,1,0,1},
                                          {1,1,0,1,44,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1},
                                          {1,1,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1},
                                          {1,1,0,1,1,0,0,0,0,1,0,0,1,1,1,0,0,0,0,1},
                                          {1,1,0,1,45,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1},
                                          {1,1,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1},
                                          {1,1,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1},
                                          {1,1,0,1,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1},
                                          {1,1,0,1,46,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1},
                                          {1,1,0,0,0,0,0,0,503,1,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}},

                            map7[19][24]={{1,1,1,1,1,1,40,1,1,1,1,1,1,1,1,1,1,1,1,1,27},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,41,0,0,0,1,1,0,0,1},
                                          {42,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1},
                                          {1,0,0,0,0,0,0,0,0,0,504,0,0,0,0,1,1,0,0,1},
                                          {43,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,44,1,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,45,1,1,1,1,1,1,1,1,1,1,1,1}};

                            map8[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,28},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,1,40,0,0,41,1,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1},
                                          {1,1,42,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1},
                                          {1,1,43,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1},
                                          {1,1,44,0,0,0,0,0,0,0,0,0,1,45,0,0,46,1,0,1},
                                          {1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1},
                                          {1,1,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}},

                            map9[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,29},
                                          {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,0,0,1,1,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,0,0,1,40,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,0,1,1,0,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,0,1,41,0,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,1,0,0,0,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,1,42,0,0,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1},
                                          {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}},

                           map10[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,30},
                                          {1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,40,0,0,0,1,1,1,0,0,1,1,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,1,1,1,0,1,41,0,0,42,1,0,1},
                                          {1,1,1,1,43,0,0,0,1,1,1,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,1,1,0,0,0,1,1,1,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,1,44,0,0,0,1,1,1,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,1,1,0,0,0,1,1,1,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,1,45,0,0,0,1,1,1,0,1,0,0,0,0,1,0,1},
                                          {1,1,1,1,1,0,0,0,1,1,1,0,1,46,0,0,47,1,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}},

                           map11[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,31},
                                          {1,40,0,0,0,0,0,41,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,42,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,506,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,1,505,1,0,0,0,0,0,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1},
                                          {1,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}},

                           map12[19][24]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32},
                                          {1,1,40,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,507,0,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,1,1,508,1,0,1,0,0,0,1,1,0,0,0,0,1},
                                          {1,0,0,0,1,1,0,1,0,0,1,1,0,1,0,1,0,0,0,1},
                                          {1,0,0,0,1,1,0,1,0,1,0,1,0,1,0,1,1,0,0,1},
                                          {1,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1},
                                          {1,0,0,0,1,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1},
                                          {1,0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,0,1},
                                          {1,0,0,0,0,0,0,1,1,0,1,0,1,1,0,1,0,0,0,1},
                                          {1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
                                          {1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
                                          {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};



void start()                                                            /*开始函数,开始时调用,显示开始的文字*/
{
    outtextxy(200,30,"Long Long ago,");
    bioskey(0);
    outtextxy(150,70,"There is a tiny village near a maze.");
    bioskey(0);
    outtextxy(160,110,"A tale is spreaded in the village.");
    bioskey(0);
    outtextxy(60,150,"In the maze,there is some treasure leaved by a group of pirates.");
    bioskey(0);
    outtextxy(220,190,"One day");
    bioskey(0);
    outtextxy(240,230,".");
    bioskey(0);
    outtextxy(240,260,".");
    bioskey(0);
    outtextxy(240,290,".");
    bioskey(0);


}

















void invokemap(int mapinvoked[][24])                    /*调用地图函数*/
{                                                                                                                               /*将要调用的地图*/
    int i,j;                                            /*数组的元素值依次*/
    for (i=0;i<15 ;i++ )                                /*赋给Currentmap数组*/
    {                                                   /*的每个元素*/
        for (j=0;j<21 ;j++ )                            /**/
        {                                               /**/
            Currentmap[i][j]=mapinvoked[i][j];          /**/
        }
    }
}



void showface()                                           /*画脸函数*/
{                                                         /**/
    circle(30*(Column-1)+15,30*(Row-1)+15,13);            /*在人物所在的当前位置画一张笑脸代表人物*/
    circle(30*(Column-1)+10,30*(Row-1)+12,3);             /**/
    circle(30*(Column-1)+20,30*(Row-1)+12,3);             /**/
    arc(30*(Column-1)+15,30*(Row-1)+15,220,320,9);        /**/
}                                                         /**/



void showmap()                                             /*画地图函数*/
{
   int i,j;                                                  /*跟据Currentmap数组画出当前地图*/
   cleardevice();                                            /*数组元素值为1,画方形代表砖*/
   setbkcolor(1);                                            /*为0,什么都不画*/
   setcolor(15);                                             /*大于500,显示hi!*/
    for (i=0;i<15 ;i++ )                                     /*在40到59之间,显示door*/
   {                                                         /**/
        for (j=0;j<20 ;j++ )                                 /**/
        {
            if (Currentmap[i][j]==1)
            {
                setfillstyle(1,WHITE);
                bar(30*j,30*i,30*j+28,30*i+28);
            }
            if (Currentmap[i][j]>=500)
            {
                outtextxy(30*j+6,30*i+10,"hi!");
            }
            if (Currentmap[i][j]>=40&&Currentmap[i][j]<=59)
            {
                outtextxy(30*j,30*i+10,"door");
            }
        }
    }
}



void changemap(int mapnum,int pointnum)                                   /*地图转换函数*/
{                                                                         /**/
    switch (mapnum)                                                       /*当人物所在行列位置对应的数组元素值为40到59之间,也就是人物在door处时调用该函数*/
    {                                                                     /*跟据输入的mapnun参数确定当前是第几幅地图*/
    case 21:if (pointnum==40)                                             /*并跟据输入的pointnum参数确定人物所在的位置*/
            {                                                             /*以此可以知道人物进入的是哪个door,并调用相应地图*/
                invokemap(map5);                                          /**/
                Row=8;                                                    /**/
                Column=9;                                                 /**/
            }                                                             /**/
            if (pointnum==41)                                             /**/
            {                                                             /**/
                invokemap(map2);                                          /**/
                Row=9;                                                    /**/
                Column=4;                                                 /**/
            }
            break;
    case 22:if (pointnum==40)
            {
                invokemap(map1);
                Row=14;
                Column=19;
            }
            if (pointnum==41)
            {
                invokemap(map3);
                Row=2;                 /*表明人物在下一幅地图(第三幅地图),出现的位置是第二行,第十一列*/
                Column=11;             /**/

            }
            if (pointnum==42)
            {
                invokemap(map4);

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