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                    <LI>Open an existing ATL in-proc server project or create a 
                    new one. <BR><BR>
                    <LI>Using the ATL Object Wizard, insert a new ATL control 
                    into your project. Give the control a name, then select the 
                    Stock Properties tab. From the Stock Properties tab, select 
                    the Font property and insert it into your control. 
                    Completing this step adds an interface definition such as 
                    the following to your projects Interface Definition Language 
                    file (.idl file). The interface definition in your .idl file 
                    looks similar to the following: <PRE class=CODESAMP>      [
         object,
         uuid(E882D672-878E-11D0-B00C-000000000000),
         dual,
         helpstring("INiceTextCtrl Interface"),
         pointer_default(unique)
      ]
      interface INiceTextCtrl : IDispatch
      {
         [propputref, id(DISPID_FONT)]
         HRESULT Font([in]IFontDisp* pFont);
         [propput, id(DISPID_FONT)]
         HRESULT Font([in]IFontDisp* pFont);
         [propget, id(DISPID_FONT)]
         HRESULT Font([out, retval]IFontDisp** ppFont);
      }; </PRE>In order for your control's Font property to 
                    work correctly in most control containers, you need to move 
                    this interface definition from outside the Library block in 
                    your .idl file to inside the Library block. You also need to 
                    remove the #import for Ucidl.idl from the .idl file. Your 
                    .idl file now has a Library section that looks like the 
                    following: <PRE class=CODESAMP>      [
         uuid(E882D665-878E-11D0-B00C-000000000000),
              version(1.0),
              helpstring("nicetext 1.0 Type Library")
      ]
      library NICETEXTLib
      {
              importlib("stdole32.tlb");
              importlib("stdole2.tlb");

              [    object,
                      uuid(E882D672-878E-11D0-B00C-000000000000),
                      dual,
                      helpstring("INiceTextCtrl Interface"),
                      pointer_default(unique)
              ]
              interface INiceTextCtrl : IDispatch
              {
                      [propputref, id(DISPID_FONT)]
                      HRESULT Font([in]IFontDisp* pFont);
                      [propput, id(DISPID_FONT)]
                      HRESULT Font([in]IFontDisp* pFont);
                      [propget, id(DISPID_FONT)]
                      HRESULT Font([out, retval]IFontDisp** ppFont);
              };

              [
                      uuid(E882D673-878E-11D0-B00C-000000000000),
                      helpstring("NiceTextCtrl Class") ]
                      coclass NiceTextCtrl
              {
                      [default] interface INiceTextCtrl;
              };
      }; </PRE>This step also adds a member variable named 
                    m_pFont to your control's implementation class to hold the 
                    Font property. The get, put, and putref functions for the 
                    stock Font property are implemented by ATL in the 
                    CStockPropImpl class inside Atlctl.h. If you are 
                    implementing a non- stock Font property, you have to add the 
                    get, put, or putref functions manually if you are using 
                    Visual C++ 4.2b. If you are using Visual C++ 5.0, you can 
                    use the interface browser to add the property, which adds 
                    the property get and put functions for you. <BR><BR>
                    <LI>Add a static variable of type FONTDESC to your control's 
                    .cpp file. The FONTDESC structure holds the default 
                    description of your Font property. You can create and 
                    initialize the variable in the same step as follows: <PRE class=CODESAMP>      static const FONTDESC _fontdesc =
      {sizeof(FONTDESC), OLESTR("times new roman"), FONTSIZE( 14 ),
      FW_BOLD, ANSI_CHARSET, TRUE, FALSE, FALSE }; </PRE><BR><BR>
                    <LI>Add an entry to your control's property map for the 
                    stock Font such as the following: <PRE class=CODESAMP>      PROP_ENTRY("Font", DISPID_FONT, CLSID_MSStockFont) </PRE>NOTE: 
                    You also need to #include &lt;ATLCTL.H&gt; <BR><BR>
                    <LI>Change your control's drawing code so it uses your font 
                    property to draw text. Here is an example of drawing code 
                    you could add to an ATL control's OnDraw member function: <PRE class=CODESAMP>      HFONT hStockFont=NULL,hOldFont=NULL;
       CComQIPtr&lt;IFont,&amp;IID_IFont&gt; pFont(m_pFont);
       TCHAR msg[50];
       wsprintf(msg,_T("Current Thread is %x"),GetCurrentThreadId());
       if(pFont)
          pFont-&gt;get_hFont(&amp;hStockFont);
       if(hStockFont)
               hOldFont = (HFONT)SelectObject(di.hdcDraw,hStockFont);
       DrawText(di.hdcDraw, msg, -1, &amp;rc, DT_CENTER | DT_VCENTER |
                DT_SINGLELINE);
       if(hOldFont)
          SelectObject(di.hdcDraw,hOldFont); </PRE>
                    <LI>It is recommended that you implement a sink object to 
                    connect to the Font object's property notification source so 
                    that your control updates its rendering with the correct 
                    font properties when a client changes one of your font's 
                    properties. COM-based fonts support an outgoing interface 
                    based on the IPropertyNotifySink interface to notify font 
                    users when properties of the font, such as name or weight, 
                    are about to change and after they have been changed. To 
                    receive notification of these changes, add a class to your 
                    project that implements the IPropertyNotifySink interface. 
                    Then, an instance of this class can be created by the 
                    control and a pointer to it passed to the Font object's 
                    connection point. Your control then receives notifications 
                    from the Font object if its properties change, which allows 
                    you to update your control's text accordingly. <BR><BR>The 
                    following class implements an IPropertyNotifySink interface 
                    and can be used for receiving notifications from a Font 
                    object. This class also holds a back pointer to the parent 
                    control object so that it can update the control when 
                    properties change. This class is added to the control's 
                    header file before the declaration of the control's class: <PRE class=CODESAMP>      class CNiceTextCtrl; //forward definition of parent class
      class ATL_NO_VTABLE CFontNotifyImpl :
              public CComObjectRootEx&lt;CComSingleThreadModel&gt;
              public IPropertyNotifySink
      {
      public:
              CFontNotifyImpl():m_pParent(NULL){}
      BEGIN_COM_MAP(CFontNotifyImpl)
              COM_INTERFACE_ENTRY(IPropertyNotifySink)
      END_COM_MAP()

      public:
              STDMETHOD(OnChanged)(DISPID dispid);
              STDMETHOD(OnRequestEdit)(DISPID dispid){return S_OK;}

              DWORD m_FontNotifyCookie;
              void SetParent(CNiceTextCtrl *pParent){m_pParent = pParent;}
              CNiceTextCtrl *m_pParent;
      }; </PRE>To your control, add a protected member 
                    variable that holds a sink object: <PRE class=CODESAMP>      CComObject&lt;CFontNotifyImpl&gt; *m_pFontNotifySink; </PRE>Initialize 
                    the sink object in your control's constructor: <PRE class=CODESAMP>      CComObject&lt;CFontNotifyImpl&gt;::CreateInstance(&amp;m_pFontNotifySink);
      m_pFontNotifySink-&gt;SetParent(this); </PRE>
                    <LI>Initialize the font object for the control and hook up 
                    the sink interface. A good place to do this is in 
                    SetClientSite. SetClientSite is called when a control first 
                    begins to interact with a container, soon after the control 
                    object is created on behalf of a container. To override 
                    SetClientSite. add it as a member of your control class by 
                    adding the following to your control's header file inside 
                    your class declaration: <PRE class=CODESAMP>      STDMETHOD(SetClientSite)(LPOLECLIENTSITE pSite); </PRE>And 
                    implement it in your object's .cpp file like this: <PRE class=CODESAMP>      STDMETHODIMP CNiceTextCtrl::IOleObject_SetClientSite
                                                    (LPOLECLIENTSITE pSite)
      {
      HRESULT hr = CComControlBase::IOleObject_SetClientSite(pSite);
      // Check to see if the container has an ambient font. If it does,
      // clone it so your user can change the font of the control
      // without changing the ambient font for the container. If there is
      // no ambient font, create your own font object when you hook up a
      // client site.

      if(!m_pFont &amp;&amp; pSite)
      {
         FONTDESC fd = _fontdesc;
         CComPtr&lt;IFont&gt; pAF;
         CComPtr&lt;IFont&gt; pClone;
      if(SUCCEEDED(GetAmbientFont(&amp;pAF)))
       {
           //clone the font
          if(SUCCEEDED(pAF-&gt;Clone(&amp;pClone)))
              pClone-&gt;QueryInterface(IID_IFontDisp, (void**)&amp;m_pFont);

       }
       else
       {
          OleCreateFontIndirect(&amp;fd,IID_IFontDisp,(void**)&amp;m_pFont);
       }
       //also, hook up a notify sink
       if(m_pFont&amp;&amp;m_pFontNotifySink)
       {
          //smart pointers will release themselves
        CComQIPtr&lt;IConnectionPointContainer,&amp;IID_IConnectionPointContainer&gt;
        pCPC(m_pFont);
        CComPtr&lt;IConnectionPoint&gt; pCP;
        if(pCPC)
        {
           pCPC-&gt;FindConnectionPoint(IID_IPropertyNotifySink,&amp;pCP);
           if(pCP)
           {
               pCP-&gt;Advise((IUnknown*)m_pFontNotifySink,
                      &amp;m_pFontNotifySink-&gt;m_FontNotifyCookie);
           }
        }
      }
     }
      return hr;
      } </PRE><BR><BR>
                    <LI>Have the sink interface update the control when font 
                    properties change: <PRE class=CODESAMP>      STDMETHODIMP CFontNotifyImpl::OnChanged(DISPID dispid)
      {
              ATLTRACE(_T("OnChanged sink: %x\n"),this);
         m_pParent-&gt;FireViewChange();
         return S_OK;
      } </PRE></LI></OL>
                  <P>Additional query words: font ATL stock property 
                  </P></FONT><FONT face="Verdana, Arial, Helvetica" size=1>
                  <P>Keywords : kbfile kbprg kbsample kbusage kbATL200 kbATL210 
                  kbCtrl kbFont kbATL300 kbGrpMFCATL <BR>Issue type : kbinfo 
                  <BR>Technology : 
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