📄 mymotiondetectcam.mmp
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/*
============================================================================
Name : MyMotionDetectCam.mmp
Author :
Version :
Copyright :
COPYRIGHT All rights reserved Sony Ericsson Mobile Communications AB 2008.
The software is the copyrighted work of Sony Ericsson Mobile Communications AB.
The use of the software is subject to the terms of the end-user license
agreement which accompanies or is included with the software. The software is
provided "as is" and Sony Ericsson specifically disclaim any warranty or
condition whatsoever regarding merchantability or fitness for a specific
purpose, title or non-infringement. No warranty of any kind is made in
relation to the condition, suitability, availability, accuracy, reliability,
merchantability and/or non-infringement of the software provided herein.
Description : This is the project specification file for MyMotionDetectCam.
For more information see the "MMP file syntax" section in
the SDK documentation.
============================================================================
*/
// Specify the file generated by the project
TARGET MyMotionDetectCam.exe
// UID1 - System level identifier.
TARGETTYPE EXE
// UID specify UID2 and UID3 for the project.
// UID2 - Can be thought of as an interface identifier.
// UID3 - Can be thought of as a project identifier.
// For more information about UID see "How to use UIDs" section
// in the SDK documentation.
// The UID3 is also specified in MyMotionDetectCam_reg.rss, MyMotionDetectCamGlobals.h
// and the .pkg files.
// For all SDK examples test range UID is used (>0x8000000), these will not
// work in released products.
UID 0x100039CE 0xED681697
// SOURCEPATH - Define the location of the project and its work files
SOURCEPATH ..\data
// Specifies how a resource file should be compiled
// TARGETPATH - Define the directory where the resource should be built into.
// HEADER - Tells the resource compiler to produce a file
// \epoc32\include\<appname>.rsg, which defines macro constants through which
// C++ programs can refer to resource structures.
// LANG - Indicate languages code for the project. The default language code is SC.
START RESOURCE MyMotionDetectCam.rss
HEADER
TARGETPATH \Resource\Apps
LANG SC
END
// Application must provide a registration file, which gives
// non-localisable information.
// TARGETPATH - All registration files in the system shall be located in the
// same path, this due to security reasons. On the emulator, all registration
// files should be located in \private\10003a3f\apps. For applications
// installed onto a phone using the standard software installation method,
// their registration files should be installed into
// \private\10003a3f\import\apps, but that is defined in the pkg file.
START RESOURCE MyMotionDetectCam_reg.rss
TARGETPATH \private\10003a3f\apps
END
// This file defines the application's captions and the name of the icon file
// TARGETPATH - Define the directory where the resource should be built into.
// LANG - Indicate languages code for the project. The default language code is SC.
START RESOURCE MyMotionDetectCam_loc.rss
TARGETPATH \Resource\Apps
LANG SC
END
// SOURCEPATH - Define the location of the project and its work files
// USERINCLUDE - Define directories to be scanned for files specified in
// #include statements in source and resource files.
SOURCEPATH ..\src
USERINCLUDE ..\inc
SOURCE MyMotionDetectCamApplication.cpp
SOURCE MyMotionDetectCamDocument.cpp
SOURCE MyMotionDetectCamAppUi.cpp
SOURCE MyMotionDetectCamView.cpp
// SYSTEMINCLUDE - Define directories to be scanned for files specified in
// #include statements in source and resource files.
SYSTEMINCLUDE \EPOC32\INCLUDE
// Specifies import libraries
LIBRARY euser.lib
LIBRARY apparc.lib
LIBRARY cone.lib
LIBRARY eikcore.lib
LIBRARY eikcoctl.lib
LIBRARY qikcore.lib
// New heap allocator, which is more effective in out of memory situations.
// You only need to include the libs in the mmp file to use the new heap allocator.
STATICLIBRARY qikalloc.lib
LIBRARY qikallocdll.lib fbscli.lib ecam.lib quiconfigclient.lib qikctl.lib hal.lib
// This section has bitmaps for application icons.
// Specifies how to compile bitmap (.bmp) files into a Symbian OS
// format multi-bitmap (.mbm) file.
// Different sizes of source bitmap should be supplied. The OS selects the
// most appropriate icon size for the UI's current zoom state. This avoids the
// need for the icon to be dynamically scaled when it is drawn at a different size.
// For each image, an image bitmap and a mask bitmap are needed. The mask
// should be black for the parts of the image that should be visible, and white
// for the transparent areas.
// For more information about UID see "Defining application icons, captions
// and properties" section in the SDK documentation.
START BITMAP MyMotionDetectCamAppIcon.mbm
HEADER
TARGETPATH \Resource\Apps
SOURCEPATH ..\images
// Source Color-depth Source-bitmap-list
// c denotes whether the bitmap is a colour bitmap and the digits represent the
// colour-depth of the bitmap and the bitmap mask respectively
SOURCE c24 MyMotionDetectCam_Small.bmp
SOURCE 8 MyMotionDetectCam_Small_mask.bmp
SOURCE c24 MyMotionDetectCam_Large.bmp
SOURCE 8 MyMotionDetectCam_Large_mask.bmp
SOURCE c24 MyMotionDetectCam_xLarge.bmp
SOURCE 8 MyMotionDetectCam_xLarge_mask.bmp
END
#ifdef ENABLE_ABIV2_MODE
DEBUGGABLE
#endif
CAPABILITY UserEnvironment
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