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📄 combat.php

📁 三國好好 子
💻 PHP
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            if (!$req) { showError(__FILE__,__LINE__,__FUNCTION__); exit;}

            //REFRESH SIDEBAR INFO
            $refsidebar= true;

           $attackingcharacter->update_stamina();

            if(@$break_loop){
                break;
            }
         }

        }//hit points>0
      }//end foreach opponent
   }

   $character->update_stamina();
   if( $character->stamina_points<0.25*$character->stamina_points ){
        $refsidebar= true;
   }

   // DRINK POTIONS
   if($comb_act == 'drink_potion') {
         $_SESSION['heal_points'] = $character->drink_potion2($invid);
         $_SESSION['no_heal'] = 0;
         $refsidebar= true;

       	// still in combat?
        if($_SESSION['endcombat'] == false) {	// "yes" means you drink and OPP attacks
            jsChangeLocation("combat.php?comb_act=npc_attack&healed");
        } else {					// "no" means you drink, no OPP attack
            jsChangeLocation("combat.php?healed");
        }
   }

    if(@$refsidebar){
        refsidebar();
    }


}//skip actions

?>

<table width=400 border=1 cellspacing=0 cellpadding=5 align=center>
<tr style=background:#006600;>
<td align=center><big><?= sayOpponents() ?></big></td>
</tr>
<?
	// Opponent Health
	$color="#00FF00";
	$percent=$oppcharacter->hit_points/$oppcharacter->max_hp*100;
	$percent<85  AND $color="#D7D730";
        $percent<55  AND $color="#AA5500";
	$percent<30  AND $color="#FF0000";

    //FIXME: image width/height database needed
	print "
		<tr>
		  <td align=\"center\"><img src='".$oppcharacter->image."' height=160></td>
		</tr>
		<tr>
		  <td>".$lang_comb['opp_heea']." : ".$oppcharacter->hit_points." / ".$oppcharacter->max_hp."</td>
		</tr>
		<tr>
		  <td> <table border=0 cellspacing=0 align=left width=$percent%> <tr> <td BGCOLOR=$color>&nbsp;</td> </tr> </table> </td>
		</tr>
	";

	// Player Health
        $color="#00FF00";
        $percent=$character->hit_points/$character->max_hp*100;
        $percent<85  AND $color="#D7D730";
        $percent<55  AND $color="#AA5500";
        $percent<30  AND $color="#FF0000";

	print "
		<tr>
		  <td>".$lang_comb['ur_heea']." : ".$character->hit_points." / ".$character->max_hp."</td>
		</tr>
		<tr>
		  <td> <table border=0 cellspacing=0 align=left width=$percent%> <tr> <td BGCOLOR=$color>&nbsp;</td> </tr> </table> </td>
   		<tr>
   		</tr>
	";
?>
</td>
</tr>

<? if(@$_SESSION['opponent_id']&& !@$_SESSION['endcombat']) {
	?>
	<tr>
	<td>
   	<table width="100%" border=0 cellspacing=0 cellpadding=3 align=left>
   	<tr>
   	<td align=center><input type='button' onClick='self.location="combat.php?comb_act=both_attack"'	value='<? echo $lang_comb["_attt"]; ?>'></td>
   	<td align=center><input type='button' onClick='self.location="combat.php?comb_act=flee"'		value='<? echo $lang_comb["_flee"]; ?>'></td>
   	</tr>
   	</table>
	</td>
	</tr>


	<?
	// Show available magic
	echo "<tr>
	<td>
   	<table width=\"100%\" border=0 cellspacing=0 cellpadding=3 align=left><tr>";
	// $result=mysql_query("SELECT id,item_id FROM phaos_char_inventory WHERE username = '".$character->user."' AND type='spell_items'");
	$result=mysql_query("SELECT id,item_id,count(item_id) FROM phaos_char_inventory WHERE username = '".$character->user."' AND type='spell_items' group by item_id ");
	if( mysql_num_rows($result) ){
		while(list($id,$item_id,$count) = mysql_fetch_array($result)){

			$result1= mysql_query("SELECT name,image_path,damage_mess FROM phaos_spells_items WHERE id=$item_id ");
			list($description,$image_path,$damage_mess) = mysql_fetch_array($result1);

     			if($damage_mess == 0){ $damage_mess = "单重效果";} else {$damage_mess = "多重效果";}
			echo "<td align=left><input type='image' src='$image_path' alt='$description--$damage_mess' title='$description--$damage_mess'  onClick='self.location=\"combat.php?comb_act=magic_attack&spellid=$item_id&invid=$id\"'><br>($count)</td>";
		}
	}else{
   		echo "<td align=center>".$lang_comb["no_mag"]."</td>";
	}
	echo "</tr></table>
	</td></tr>";
	?>


	<?
	// Show available potions
	echo "<tr>
	<td>
   	<table width='100%' border=0 cellspacing=0 cellpadding=3 align=left><tr>";
	$result=mysql_query("SELECT id,item_id,count(item_id) FROM phaos_char_inventory WHERE username = '".$character->user."' AND type='potion' group by item_id ");
	if( mysql_num_rows($result) ){
		while(list($id,$item_id,$count) = mysql_fetch_array($result)){

			$result1= mysql_query("SELECT name,image_path FROM phaos_potion WHERE id=$item_id ");
			list($description,$image_path) = mysql_fetch_array($result1);

			echo "<td align=left><input type='image' src='$image_path' alt='$description' title='$description'  onClick='self.location=\"combat.php?comb_act=drink_potion&item_id=$item_id&invid=$id\"'><br>($count)</td>";
		}
	}else{
   		echo "<td align=center>".$lang_comb["no_pot"]."</td>";
	}
	echo "</tr></table>
	</td></tr>";
	?>



<? } ?>


<tr>
<td>
   <table width="100%" weight="100%" border=0 cellspacing=0 cellpadding=0 align=center>
   <tr>
   <?
   if(@$combat_continue){
      //echo "<td align=center><b>(Combat continues...)</b></td>";
      $combat_continue = 0;
   } else {
      $char_first_attack = $character->dexterity+diceroll();
      $opp_first_attack = $oppcharacter->dexterity+diceroll();

      if($char_first_attack <= $opp_first_attack){
          jsChangeLocation("combat.php?comb_act=npc_attack&npcfirstatt");
      } else {
         // You attack first, code
         echo "<td align=center>".$lang_comb["sight_enn"]."</td>";
      }
   }
   echo "</tr>";

   print_msgs(@$_SESSION['disp_msg']);

   unset($_SESSION['disp_msg']);
   ?>
   </tr>
   </table>
</td>
</tr>

<?
//
// wandering mobs always check for new opponents, the arena does not.
//
if( defined('DEBUG') and DEBUG ){
    $GLOBALS['debugmsgs'][]= "\ncombatlocation=".@$_SESSION['combatlocation'];
    $GLOBALS['debugmsgs'][]= "\ncharfrom=".@$_SESSION['charfrom'];
    $GLOBALS['debugmsgs'][]= "\nopponent id=".@$_SESSION['opponent_id'];
    $GLOBALS['debugmsgs'][]= "\nend of combat detected=".@$_SESSION['endcombat'];
    $GLOBALS['debugmsgs'][]= "\n hp: me ".@$character->hit_points." vs opp ".@$oppcharacter->hit_points;
}

if($character->hit_points>0){
    if( !(@$_SESSION['opponent_id']&& !@$_SESSION['endcombat']) ){
        ?>
        <tr>
        <td align=center><input type='button' onClick='self.location="combat.php?comb_act=nextfight"' value='<? echo $lang_comb["_conti"]; ?>'></td>
        </tr>
        <?php
    }
}else{//player died
    unset($_SESSION['opponent_id']);
    ?>
    <tr>
    <td align=center><input type='button' onClick='self.location="travel.php"' value='<? echo $lang_comb["_conti"]; ?>'></td>
    </tr>
    <?php
}

?>
        <tr>
        <td align=center><?=@$_SESSION['locationname']?></td>
        </tr>
</table>
<p>
<br><br>


<?

function endfight(){
    $disp_msg= $_SESSION['disp_msg'];
    $charfrom= @$_SESSION['charfrom'];

    session_unset();
    session_destroy();

    flush();

    if(@$_SESSION['charfrom'] == "arena"){
        return "arena.php";
    }
    else if($charfrom == "dungeon"){
        return "travel_dungeon.php?finish";
    }else{
        return "travel.php";
    }
}

function sayOpponents(){
   global $oppcharacter;
   $more=  (@$_SESSION['num_of_opps']>1)? ' and '.($_SESSION['num_of_opps']-1).' more foes':"";
   return "$oppcharacter->name Level $oppcharacter->level $more";
}

include "trailer.php";

include "footer.php";
?>

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