sc_object.cpp
来自「基于4个mips核的noc设计」· C++ 代码 · 共 310 行
CPP
310 行
/***************************************************************************** The following code is derived, directly or indirectly, from the SystemC source code Copyright (c) 1996-2002 by all Contributors. All Rights reserved. The contents of this file are subject to the restrictions and limitations set forth in the SystemC Open Source License Version 2.3 (the "License"); You may not use this file except in compliance with such restrictions and limitations. You may obtain instructions on how to receive a copy of the License at http://www.systemc.org/. Software distributed by Contributors under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. *****************************************************************************//***************************************************************************** sc_object.cpp -- Abstract base class of all SystemC objects. Original Author: Stan Y. Liao, Synopsys, Inc. *****************************************************************************//***************************************************************************** MODIFICATION LOG - modifiers, enter your name, affiliation, date and changes you are making here. Name, Affiliation, Date: Description of Modification: *****************************************************************************/#include <stdio.h>#include <stdlib.h>#include <assert.h>#include <ctype.h>#include "systemc/kernel/sc_externs.h"#include "systemc/kernel/sc_kernel_ids.h"#include "systemc/kernel/sc_module.h"#include "systemc/kernel/sc_object.h"#include "systemc/kernel/sc_object_manager.h"#include "systemc/kernel/sc_simcontext.h"#include "systemc/utils/sc_hash.h"#include "systemc/utils/sc_iostream.h"#include "systemc/utils/sc_list.h"#include "systemc/utils/sc_mempool.h"#include "systemc/utils/sc_vector.h"typedef int (*STRCMP)(const void*, const void*);const char SC_HIERARCHY_CHAR = '.';/* This will be gotten rid after multiple-processes are implemented. This is to fix some regression problems. */bool sc_enable_name_checking = true;// ----------------------------------------------------------------------------// CLASS : sc_object//// Abstract base class of all SystemC `simulation' objects.// ----------------------------------------------------------------------------const char*sc_object::basename() const{ const char* p = strrchr( m_name, SC_HIERARCHY_CHAR ); return p ? (p + 1) : m_name;}voidsc_object::print() const{ print(cout);}voidsc_object::print(ostream& os) const{ os << name();}voidsc_object::dump() const{ dump(cout);}voidsc_object::dump(ostream& os) const{ os << "name = " << name() << "\n"; os << "kind = " << kind() << "\n";}const char* sc_object::kind_string = "sc_object";const char*sc_object::kind() const{ return kind_string;}static int sc_object_num = 0;static char*sc_object_newname(char* name){ sprintf(name, "{%d}", sc_object_num); sc_object_num++; return name;}voidsc_object::sc_object_init(const char* nm){ /* Make the current simcontext the simcontext for this object */ m_simc = sc_get_curr_simcontext(); sc_object_manager* object_manager = m_simc->get_object_manager(); sc_object* parent = object_manager->hierarchy_curr(); char namebuf[16]; const char* newname; bool put_in_table; if (nm && nm[0]) { newname = nm; put_in_table = true; } else { newname = sc_object_newname(namebuf); put_in_table = false; } /* Note here we pull a little trick -- use the first byte to store information about whether to put the object in the object table in the object manager */ if (parent) { int pn_len = strlen(parent->name()); m_ptr = new char[pn_len + strlen( newname ) + 3]; m_name = m_ptr + 1; strcpy(m_name, parent->name()); m_name[pn_len] = SC_HIERARCHY_CHAR; m_name[pn_len + 1] = '\0'; } else { m_ptr = new char[strlen( newname ) + 3]; m_name = m_ptr + 1; m_name[0] = '\0'; } m_name[-1] = put_in_table; strcat(m_name, newname); if (put_in_table) { if (object_manager->find_object(m_name)) { SC_REPORT_WARNING( SC_ID_OBJECT_EXISTS_, sc_string::to_string("%s. Latter" " declaration will be ignored", m_name).c_str()); } else { /* should check for the uniqueness of the name */ object_manager->insert_object(m_name, this); } sc_module* curr_module = m_simc->hierarchy_curr(); if( curr_module != 0 ) { curr_module->add_child_object( this ); } else { m_simc->add_child_object( this ); } }}sc_object::sc_object(){ sc_object_init(0);}static boolobject_name_illegal_char(char ch){ return (ch == SC_HIERARCHY_CHAR) || isspace(ch);}sc_object::sc_object(const char* nm){ int namebuf_alloc = 0; char* namebuf = 0; const char* p = nm; if (nm && sc_enable_name_checking) { namebuf_alloc = 1 + strlen(nm); namebuf = (char*) sc_mempool::allocate(namebuf_alloc); char* q = namebuf; const char* r = nm; bool has_illegal_char = false; while (*r) { if (object_name_illegal_char(*r)) { has_illegal_char = true; *q = '_'; } else { *q = *r; } r++; q++; } *q = '\0'; p = namebuf; if (has_illegal_char) SC_REPORT_WARNING( SC_ID_ILLEGAL_CHARACTERS_, sc_string::to_string("%s substituted by %s", nm,namebuf).c_str()); } sc_object_init(p); sc_mempool::release( namebuf, namebuf_alloc );}sc_object::~sc_object(){ if (m_name[-1] && m_simc) { sc_object_manager* object_manager = m_simc->get_object_manager(); object_manager->remove_object(m_name); sc_module* curr_module = m_simc->hierarchy_curr(); if( curr_module != 0 ) { curr_module->remove_child_object( this ); } else { m_simc->remove_child_object( this ); } } delete [] m_ptr;}voidsc_object::trace( sc_trace_file * /* unused */) const{ /* This space is intentionally left blank */}// add attributeboolsc_object::add_attribute( sc_attr_base& attribute_ ){ return ( m_attr_cltn.push_back( &attribute_ ) );}// get attribute by namesc_attr_base*sc_object::get_attribute( const sc_string& name_ ){ return ( m_attr_cltn[name_] );}const sc_attr_base*sc_object::get_attribute( const sc_string& name_ ) const{ return ( m_attr_cltn[name_] );}// remove attribute by namesc_attr_base*sc_object::remove_attribute( const sc_string& name_ ){ return ( m_attr_cltn.remove( name_ ) );}// remove all attributesvoidsc_object::remove_all_attributes(){ m_attr_cltn.remove_all();}// get the number of attributesintsc_object::num_attributes() const{ return ( m_attr_cltn.size() );}// get the attribute collectionsc_attr_cltn&sc_object::attr_cltn(){ return m_attr_cltn;}const sc_attr_cltn&sc_object::attr_cltn() const{ return m_attr_cltn;}
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