sc_bit.h
来自「基于4个mips核的noc设计」· C头文件 代码 · 共 575 行
H
575 行
/***************************************************************************** The following code is derived, directly or indirectly, from the SystemC source code Copyright (c) 1996-2002 by all Contributors. All Rights reserved. The contents of this file are subject to the restrictions and limitations set forth in the SystemC Open Source License Version 2.3 (the "License"); You may not use this file except in compliance with such restrictions and limitations. You may obtain instructions on how to receive a copy of the License at http://www.systemc.org/. Software distributed by Contributors under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. *****************************************************************************//***************************************************************************** sc_bit.h -- Bit class. Original Author: Stan Y. Liao, Synopsys, Inc. *****************************************************************************//***************************************************************************** MODIFICATION LOG - modifiers, enter your name, affiliation, date and changes you are making here. Name, Affiliation, Date: Description of Modification: *****************************************************************************/#ifndef SC_BIT_H#define SC_BIT_H#include "systemc/utils/sc_iostream.h"namespace sc_dt{// classes defined in this moduleclass sc_bit;// forward class declarationsclass sc_logic;// ----------------------------------------------------------------------------// CLASS : sc_bit//// Bit class.// Note: VSIA compatibility indicated.// ----------------------------------------------------------------------------class sc_bit{ // support methods static void invalid_value( char ); static void invalid_value( int ); static bool to_value( char c ) { if( c != '0' && c != '1' ) { invalid_value( c ); } return ( c == '0' ? false : true ); } static bool to_value( int i ) { if( i != 0 && i != 1 ) { invalid_value( i ); } return ( i == 0 ? false : true ); }public: // constructors // MANDATORY sc_bit() : m_val( false ) {} explicit sc_bit( bool a ) : m_val( a ) {} explicit sc_bit( int a ) : m_val( to_value( a ) ) {} explicit sc_bit( char a ) : m_val( to_value( a ) ) {} explicit sc_bit( const sc_logic& a ); // non-VSIA // copy constructor // MANDATORY sc_bit( const sc_bit& a ) : m_val( a.m_val ) {} // destructor // MANDATORY ~sc_bit() {} // assignment operators // MANDATORY sc_bit& operator = ( const sc_bit& b ) { m_val = b.m_val; return *this; } sc_bit& operator = ( int b ) { return ( *this = sc_bit( b ) ); } sc_bit& operator = ( bool b ) { return ( *this = sc_bit( b ) ); } sc_bit& operator = ( char b ) { return ( *this = sc_bit( b ) ); } sc_bit& operator = ( const sc_logic& b ); // non-VSIA // bitwise assignment operators sc_bit& operator &= ( const sc_bit& b ) { m_val = ( m_val && b.m_val ); return *this; } sc_bit& operator &= ( int b ) { return ( *this &= sc_bit( b ) ); } sc_bit& operator &= ( bool b ) { return ( *this &= sc_bit( b ) ); } sc_bit& operator &= ( char b ) { return ( *this &= sc_bit( b ) ); } sc_bit& operator |= ( const sc_bit& b ) { m_val = ( m_val || b.m_val ); return *this; } sc_bit& operator |= ( int b ) { return ( *this |= sc_bit( b ) ); } sc_bit& operator |= ( bool b ) { return ( *this |= sc_bit( b ) ); } sc_bit& operator |= ( char b ) { return ( *this |= sc_bit( b ) ); } sc_bit& operator ^= ( const sc_bit& b ) { m_val = ( m_val != b.m_val ); return *this; } sc_bit& operator ^= ( int b ) { return ( *this ^= sc_bit( b ) ); } sc_bit& operator ^= ( bool b ) { return ( *this ^= sc_bit( b ) ); } sc_bit& operator ^= ( char b ) { return ( *this ^= sc_bit( b ) ); } // conversions // MANDATORY // implicit conversion to bool operator bool () const { return m_val; } bool operator ! () const // non-VSIA { return ! m_val; } // explicit conversions bool to_bool() const // non-VSIA { return m_val; } char to_char() const { return ( m_val ? '1' : '0' ); } // relational operators and functions // MANDATORY friend bool operator == ( const sc_bit& a, const sc_bit& b ) { return ( a.m_val == b.m_val ); } friend bool operator == ( const sc_bit& a, int b ) { return ( a == sc_bit( b ) ); } friend bool operator == ( const sc_bit& a, bool b ) { return ( a == sc_bit( b ) ); } friend bool operator == ( const sc_bit& a, char b ) { return ( a == sc_bit( b ) ); } friend bool operator == ( int a, const sc_bit& b ) { return ( sc_bit( a ) == b ); } friend bool operator == ( bool a, const sc_bit& b ) { return ( sc_bit( a ) == b ); } friend bool operator == ( char a, const sc_bit& b ) { return ( sc_bit( a ) == b ); } // OPTIONAL friend bool equal( const sc_bit& a, const sc_bit& b ) { return ( a == b ); } friend bool equal( const sc_bit& a, int b ) { return ( a == b ); } friend bool equal( const sc_bit& a, bool b ) { return ( a == b ); } friend bool equal( const sc_bit& a, char b ) { return ( a == b ); } friend bool equal( int a, const sc_bit& b ) { return ( a == b ); } friend bool equal( bool a, const sc_bit& b ) { return ( a == b ); } friend bool equal( char a, const sc_bit& b ) { return ( a == b ); } // MANDATORY friend bool operator != ( const sc_bit& a, const sc_bit& b ) { return ( a.m_val != b.m_val ); } friend bool operator != ( const sc_bit& a, int b ) { return ( a != sc_bit( b ) ); } friend bool operator != ( const sc_bit& a, bool b ) { return ( a != sc_bit( b ) ); } friend bool operator != ( const sc_bit& a, char b ) { return ( a != sc_bit( b ) ); } friend bool operator != ( int a, const sc_bit& b ) { return ( sc_bit( a ) != b ); } friend bool operator != ( bool a, const sc_bit& b ) { return ( sc_bit( a ) != b ); } friend bool operator != ( char a, const sc_bit& b ) { return ( sc_bit( a ) != b ); } // OPTIONAL friend bool not_equal( const sc_bit& a, const sc_bit& b ) { return ( a != b ); } friend bool not_equal( const sc_bit& a, int b ) { return ( a != b ); } friend bool not_equal( const sc_bit& a, bool b ) { return ( a != b ); } friend bool not_equal( const sc_bit& a, char b ) { return ( a != b ); } friend bool not_equal( int a, const sc_bit& b ) { return ( a != b ); } friend bool not_equal( bool a, const sc_bit& b ) { return ( a != b ); } friend bool not_equal( char a, const sc_bit& b ) { return ( a != b ); } // bitwise operators and functions // bitwise complement // MANDATORY friend const sc_bit operator ~ ( const sc_bit& a ) { return sc_bit( ! a.m_val ); } // RECOMMENDED sc_bit& b_not() { m_val = ( ! m_val ); return *this; } // OPTIONAL friend const sc_bit b_not( const sc_bit& a ) { return ( ~ a ); } // RECOMMENDED friend void b_not( sc_bit& r, const sc_bit& a ) { r = ( ~ a ); } // bitwise or // MANDATORY friend const sc_bit operator | ( const sc_bit& a, const sc_bit& b ) { return sc_bit( a.m_val || b.m_val ); } friend const sc_bit operator | ( const sc_bit& a, int b ) { return ( a | sc_bit( b ) ); } friend const sc_bit operator | ( const sc_bit& a, bool b ) { return ( a | sc_bit( b ) ); } friend const sc_bit operator | ( const sc_bit& a, char b ) { return ( a | sc_bit( b ) ); } friend const sc_bit operator | ( int a, const sc_bit& b ) { return ( sc_bit( a ) | b ); } friend const sc_bit operator | ( bool a, const sc_bit& b ) { return ( sc_bit( a ) | b ); } friend const sc_bit operator | ( char a, const sc_bit& b ) { return ( sc_bit( a ) | b ); } // OPTIONAL friend const sc_bit b_or( const sc_bit& a, const sc_bit& b ) { return ( a | b ); } friend const sc_bit b_or( const sc_bit& a, int b ) { return ( a | b ); } friend const sc_bit b_or( const sc_bit& a, bool b ) { return ( a | b ); } friend const sc_bit b_or( const sc_bit& a, char b ) { return ( a | b ); } friend const sc_bit b_or( int a, const sc_bit& b ) { return ( a | b ); } friend const sc_bit b_or( bool a, const sc_bit& b ) { return ( a | b ); } friend const sc_bit b_or( char a, const sc_bit& b ) { return ( a | b ); } // RECOMMENDED friend void b_or( sc_bit& r, const sc_bit& a, const sc_bit& b ) { r = ( a | b ); } friend void b_or( sc_bit& r, const sc_bit& a, int b ) { r = ( a | b ); } friend void b_or( sc_bit& r, const sc_bit& a, bool b ) { r = ( a | b ); } friend void b_or( sc_bit& r, const sc_bit& a, char b ) { r = ( a | b ); } friend void b_or( sc_bit& r, int a, const sc_bit& b ) { r = ( a | b ); } friend void b_or( sc_bit& r, bool a, const sc_bit& b ) { r = ( a | b ); } friend void b_or( sc_bit& r, char a, const sc_bit& b ) { r = ( a | b ); } // bitwise and // MANDATORY friend const sc_bit operator & ( const sc_bit& a, const sc_bit& b ) { return sc_bit( a.m_val && b.m_val ); } friend const sc_bit operator & ( const sc_bit& a, int b ) { return ( a & sc_bit( b ) ); } friend const sc_bit operator & ( const sc_bit& a, bool b ) { return ( a & sc_bit( b ) ); } friend const sc_bit operator & ( const sc_bit& a, char b ) { return ( a & sc_bit( b ) ); } friend const sc_bit operator & ( int a, const sc_bit& b ) { return ( sc_bit( a ) & b ); } friend const sc_bit operator & ( bool a, const sc_bit& b ) { return ( sc_bit( a ) & b ); } friend const sc_bit operator & ( char a, const sc_bit& b ) { return ( sc_bit( a ) & b ); } // OPTIONAL friend const sc_bit b_and( const sc_bit& a, const sc_bit& b ) { return ( a & b ); } friend const sc_bit b_and( const sc_bit& a, int b ) { return ( a & b ); } friend const sc_bit b_and( const sc_bit& a, bool b ) { return ( a & b ); } friend const sc_bit b_and( const sc_bit& a, char b ) { return ( a & b ); } friend const sc_bit b_and( int a, const sc_bit& b ) { return ( a & b ); } friend const sc_bit b_and( bool a, const sc_bit& b ) { return ( a & b ); } friend const sc_bit b_and( char a, const sc_bit& b ) { return ( a & b ); } // RECOMMENDED friend void b_and( sc_bit& r, const sc_bit& a, const sc_bit& b ) { r = ( a & b ); } friend void b_and( sc_bit& r, const sc_bit& a, int b ) { r = ( a & b ); } friend void b_and( sc_bit& r, const sc_bit& a, bool b ) { r = ( a & b ); } friend void b_and( sc_bit& r, const sc_bit& a, char b ) { r = ( a & b ); } friend void b_and( sc_bit& r, int a, const sc_bit& b ) { r = ( a & b ); } friend void b_and( sc_bit& r, bool a, const sc_bit& b ) { r = ( a & b ); } friend void b_and( sc_bit& r, char a, const sc_bit& b ) { r = ( a & b ); } // bitwise exor // MANDATORY friend const sc_bit operator ^ ( const sc_bit& a, const sc_bit& b ) { return sc_bit( a.m_val != b.m_val ); } friend const sc_bit operator ^ ( const sc_bit& a, int b ) { return ( a ^ sc_bit( b ) ); } friend const sc_bit operator ^ ( const sc_bit& a, bool b ) { return ( a ^ sc_bit( b ) ); } friend const sc_bit operator ^ ( const sc_bit& a, char b ) { return ( a ^ sc_bit( b ) ); } friend const sc_bit operator ^ ( int a, const sc_bit& b ) { return ( sc_bit( a ) ^ b ); } friend const sc_bit operator ^ ( bool a, const sc_bit& b ) { return ( sc_bit( a ) ^ b ); } friend const sc_bit operator ^ ( char a, const sc_bit& b ) { return ( sc_bit( a ) ^ b ); } // OPTIONAL friend const sc_bit b_xor( const sc_bit& a, const sc_bit& b ) { return ( a ^ b ); } friend const sc_bit b_xor( const sc_bit& a, int b ) { return ( a ^ b ); } friend const sc_bit b_xor( const sc_bit& a, bool b ) { return ( a ^ b ); } friend const sc_bit b_xor( const sc_bit& a, char b ) { return ( a ^ b ); } friend const sc_bit b_xor( int a, const sc_bit& b ) { return ( a ^ b ); } friend const sc_bit b_xor( bool a, const sc_bit& b ) { return ( a ^ b ); } friend const sc_bit b_xor( char a, const sc_bit& b ) { return ( a ^ b ); } // RECOMMENDED friend void b_xor( sc_bit& r, const sc_bit& a, const sc_bit& b ) { r = ( a ^ b ); } friend void b_xor( sc_bit& r, const sc_bit& a, int b ) { r = ( a ^ b ); } friend void b_xor( sc_bit& r, const sc_bit& a, bool b ) { r = ( a ^ b ); } friend void b_xor( sc_bit& r, const sc_bit& a, char b ) { r = ( a ^ b ); } friend void b_xor( sc_bit& r, int a, const sc_bit& b ) { r = ( a ^ b ); } friend void b_xor( sc_bit& r, bool a, const sc_bit& b ) { r = ( a ^ b ); } friend void b_xor( sc_bit& r, char a, const sc_bit& b ) { r = ( a ^ b ); } // other methods void print( ostream& os = cout ) const { os << to_bool(); } void scan( istream& = cin );private: bool m_val;};// ----------------------------------------------------------------------------inlineostream&operator << ( ostream& os, const sc_bit& a ){ a.print( os ); return os;}inlineistream&operator >> ( istream& is, sc_bit& a ){ a.scan( is ); return is;}} // namespace sc_dt#endif// Taf!
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