stanford.c
来自「基于4个mips核的noc设计」· C语言 代码 · 共 864 行 · 第 1/2 页
C
864 行
/* A compute-bound program from Forest Baskett. */int Fit (i, j) int i, j;{ int k; for ( k = 0; k <= piecemax[i]; k++ ) if ( p[i][k] ) if ( puzzl[j+k] ) return (false); return (true);};int Place (i, j) int i,j;{ int k; for ( k = 0; k <= piecemax[i]; k++ ) if ( p[i][k] ) puzzl[j+k] = true; piececount[class[i]] = piececount[class[i]] - 1; for ( k = j; k <= size; k++ ) if ( ! puzzl[k] ) { return (k); }; return (0);};Remove (i, j) int i, j;{ int k; for ( k = 0; k <= piecemax[i]; k++ ) if ( p[i][k] ) puzzl[j+k] = false; piececount[class[i]] = piececount[class[i]] + 1;};int Trial (j) int j;{ int i, k; kount = kount + 1; for ( i = 0; i <= typemax; i++ ) if ( piececount[class[i]] != 0 ) if ( Fit (i, j) ) { k = Place (i, j); if ( Trial(k) || (k == 0) ) { return (true); } else Remove (i, j); }; return (false);};Puzzle (){ int i, j, k, m; for ( m = 0; m <= size; m++ ) puzzl[m] = true; for( i = 1; i <= 5; i++ )for( j = 1; j <= 5; j++ )for( k = 1; k <= 5; k++ ) puzzl[i+d*(j+d*k)] = false; for( i = 0; i <= typemax; i++ )for( m = 0; m<= size; m++ ) p[i][m] = false; for( i = 0; i <= 3; i++ )for( j = 0; j <= 1; j++ )for( k = 0; k <= 0; k++ ) p[0][i+d*(j+d*k)] = true; class[0] = 0; piecemax[0] = 3+d*1+d*d*0; for( i = 0; i <= 1; i++ )for( j = 0; j <= 0; j++ )for( k = 0; k <= 3; k++ ) p[1][i+d*(j+d*k)] = true; class[1] = 0; piecemax[1] = 1+d*0+d*d*3; for( i = 0; i <= 0; i++ )for( j = 0; j <= 3; j++ )for( k = 0; k <= 1; k++ ) p[2][i+d*(j+d*k)] = true; class[2] = 0; piecemax[2] = 0+d*3+d*d*1; for( i = 0; i <= 1; i++ )for( j = 0; j <= 3; j++ )for( k = 0; k <= 0; k++ ) p[3][i+d*(j+d*k)] = true; class[3] = 0; piecemax[3] = 1+d*3+d*d*0; for( i = 0; i <= 3; i++ )for( j = 0; j <= 0; j++ )for( k = 0; k <= 1; k++ ) p[4][i+d*(j+d*k)] = true; class[4] = 0; piecemax[4] = 3+d*0+d*d*1; for( i = 0; i <= 0; i++ )for( j = 0; j <= 1; j++ )for( k = 0; k <= 3; k++ ) p[5][i+d*(j+d*k)] = true; class[5] = 0; piecemax[5] = 0+d*1+d*d*3; for( i = 0; i <= 2; i++ )for( j = 0; j <= 0; j++ )for( k = 0; k <= 0; k++ ) p[6][i+d*(j+d*k)] = true; class[6] = 1; piecemax[6] = 2+d*0+d*d*0; for( i = 0; i <= 0; i++ )for( j = 0; j <= 2; j++ )for( k = 0; k <= 0; k++ ) p[7][i+d*(j+d*k)] = true; class[7] = 1; piecemax[7] = 0+d*2+d*d*0; for( i = 0; i <= 0; i++ )for( j = 0; j <= 0; j++ )for( k = 0; k <= 2; k++ ) p[8][i+d*(j+d*k)] = true; class[8] = 1; piecemax[8] = 0+d*0+d*d*2; for( i = 0; i <= 1; i++ )for( j = 0; j <= 1; j++ )for( k = 0; k <= 0; k++ ) p[9][i+d*(j+d*k)] = true; class[9] = 2; piecemax[9] = 1+d*1+d*d*0; for( i = 0; i <= 1; i++ )for( j = 0; j <= 0; j++ )for( k = 0; k <= 1; k++ ) p[10][i+d*(j+d*k)] = true; class[10] = 2; piecemax[10] = 1+d*0+d*d*1; for( i = 0; i <= 0; i++ )for( j = 0; j <= 1; j++ )for( k = 0; k <= 1; k++ ) p[11][i+d*(j+d*k)] = true; class[11] = 2; piecemax[11] = 0+d*1+d*d*1; for( i = 0; i <= 1; i++ )for( j = 0; j <= 1; j++ )for( k = 0; k <= 1; k++ ) p[12][i+d*(j+d*k)] = true; class[12] = 3; piecemax[12] = 1+d*1+d*d*1; piececount[0] = 13; piececount[1] = 3; piececount[2] = 1; piececount[3] = 1; m = 1+d*(1+d*1); kount = 0; if ( Fit(0, m) ) n = Place(0, m); else printf("Error1 in Puzzle\n"); if ( ! Trial(n) ) printf ("Error2 in Puzzle.\n"); else if ( kount != 2005 ) printf ( "Error3 in Puzzle.\n");};/* Sorts an array using quicksort */Initarr(){ int i, temp; Initrand(); biggest = 0; littlest = 0; for ( i = 1; i <= sortelements; i++ ) { temp = Rand(); sortlist[i] = temp - (temp/100000)*100000 - 50000; if ( sortlist[i] > biggest ) biggest = sortlist[i]; else if ( sortlist[i] < littlest ) littlest = sortlist[i]; };};Quicksort( a,l,r) int a[], l, r; /* quicksort the array A from start to finish */{ int i,j,x,w; i=l; j=r; x=a[(l+r) / 2]; do { while ( a[i]<x ) i = i+1; while ( x<a[j] ) j = j-1; if ( i<=j ) { w = a[i]; a[i] = a[j]; a[j] = w; i = i+1; j= j-1; } } while ( i<=j ); if ( l <j ) Quicksort(a,l,j); if ( i<r ) Quicksort(a,i,r);};Quick (){ Initarr(); Quicksort(sortlist,1,sortelements); if ( (sortlist[1] != littlest) || (sortlist[sortelements] != biggest) ) printf ( " Error in Quick.\n");};/* Sorts an array using treesort */tInitarr(){ int i, temp; Initrand(); biggest = 0; littlest = 0; for ( i = 1; i <= sortelements; i++ ) { temp = Rand(); sortlist[i] = temp - (temp/100000)*100000 - 50000; if ( sortlist[i] > biggest ) biggest = sortlist[i]; else if ( sortlist[i] < littlest ) littlest = sortlist[i]; };};/* Sorts an array using bubblesort */bInitarr(){ int i, temp; Initrand(); biggest = 0; littlest = 0; for ( i = 1; i <= srtelements; i++ ) { temp = Rand(); sortlist[i] = temp - (temp/100000)*100000 - 50000; if ( sortlist[i] > biggest ) biggest = sortlist[i]; else if ( sortlist[i] < littlest ) littlest = sortlist[i]; };};Bubble(){ int i, j; bInitarr(); top=srtelements; while ( top>1 ) { i=1; while ( i<top ) { if ( sortlist[i] > sortlist[i+1] ) { j = sortlist[i]; sortlist[i] = sortlist[i+1]; sortlist[i+1] = j; }; i=i+1; }; top=top-1; }; if ( (sortlist[1] != littlest) || (sortlist[srtelements] != biggest) ) printf ( "Error3 in Bubble.\n");};float Cos (x) float x; /* computes cos of x (x in radians) by an expansion */{ int i, factor; float result,power; result = 1.0; factor = 1; power = x; for ( i = 2; i <= 10; i++ ) { factor = factor * i; power = power*x; if ( (i & 1) == 0 ) { if ( (i & 3) == 0 ) result = result + power/factor; else result = result - power/factor; }; }; return (result);};int Min0( arg1, arg2) int arg1, arg2;{ if ( arg1 < arg2 ) return (arg1); else return (arg2);};Uniform11(iy, yfl) int iy; float yfl;{ iy = (4855*iy + 1731) & 8191; yfl = iy/8192.0;} /* uniform */ ;Exptab(n, e) int n; struct complex e[]; { /* exptab */ float theta, divisor, h[26]; int i, j, k, l, m; theta = 3.1415926536; divisor = 4.0; for ( i=1; i <= 25; i++ ) { h[i] = 1/(2*Cos( theta/divisor )); divisor = divisor + divisor; }; m = n / 2 ; l = m / 2 ; j = 1 ; e[1].rp = 1.0 ; e[1].ip = 0.0; e[l+1].rp = 0.0; e[l+1].ip = 1.0 ; e[m+1].rp = -1.0 ; e[m+1].ip = 0.0 ; do { i = l / 2 ; k = i ; do { e[k+1].rp = h[j]*(e[k+i+1].rp+e[k-i+1].rp) ; e[k+1].ip = h[j]*(e[k+i+1].ip+e[k-i+1].ip) ; k = k+l ; } while ( k <= m ); j = Min0( j+1, 25); l = i ; } while ( l > 1 ); } /* exptab */ ;Fft( n, z, w, e, sqrinv) int n; struct complex z[], w[]; struct complex e[]; float sqrinv;{ int i, j, k, l, m, index; m = n / 2 ; l = 1 ; do { k = 0 ; j = l ; i = 1 ; do { do { w[i+k].rp = z[i].rp+z[m+i].rp ; w[i+k].ip = z[i].ip+z[m+i].ip ; w[i+j].rp = e[k+1].rp*(z[i].rp-z[i+m].rp) -e[k+1].ip*(z[i].ip-z[i+m].ip) ; w[i+j].ip = e[k+1].rp*(z[i].ip-z[i+m].ip) +e[k+1].ip*(z[i].rp-z[i+m].rp) ; i = i+1 ; } while ( i <= j ); k = j ; j = k+l ; } while ( j <= m ); /*z = w ;*/ index = 1; do { z[index] = w[index]; index = index+1; } while ( index <= n ); l = l+l ; } while ( l <= m ); for ( i = 1; i <= n; i++ ) { z[i].rp = sqrinv*z[i].rp ; z[i].ip = -sqrinv*z[i].ip; } ; } ;Oscar(){ /* oscar */ int i; Exptab(fftsize,e) ; seed = 5767 ; for ( i = 1; i <= fftsize; i++ ) { Uniform11( seed, zr ); Uniform11( seed, zi ); z[i].rp = 20.0*zr - 10.0; z[i].ip = 20.0*zi - 10.0; } ; for ( i = 1; i <= 20; i++ ) { Fft(fftsize,z,w,e,0.0625) ; };} /* oscar */ ;#define ITER 1#define REPEAT(what) for(iter = 0; iter < ITER; iter++) what#define AVGTIME(t) ((int)((t) / (float)ITER))main(){ int i, iter; float f; for(f = 0; f < 3.14; f += 0.1) printf("%f %f %f %f\n",f, sin(f), cos(f), sin(f)*sin(f)+cos(f)*cos(f)); fixed = 0.0; floated = 0.0; /* rewrite (output); */ printf(" Perm"); timer = Getclock(); REPEAT(Perm()); xtimes[1] = AVGTIME(Getclock()-timer); fixed = fixed + permbase*xtimes[1]; floated = floated + permbase*xtimes[1]; printf(" Towers"); timer = Getclock(); REPEAT(Towers()); xtimes[2] = AVGTIME(Getclock()-timer); fixed = fixed + towersbase*xtimes[2]; floated = floated + towersbase*xtimes[2]; printf(" Queens"); timer = Getclock(); REPEAT(Queens()); xtimes[3] = AVGTIME(Getclock()-timer); fixed = fixed + queensbase*xtimes[3]; floated = floated + queensbase*xtimes[3]; printf(" Intmm"); timer = Getclock(); REPEAT(Intmm()); xtimes[4] = AVGTIME(Getclock()-timer); fixed = fixed + intmmbase*xtimes[4]; floated = floated + intmmbase*xtimes[4]; printf(" Mm"); timer = Getclock(); REPEAT(Mm()); xtimes[5] = AVGTIME(Getclock()-timer); fixed = fixed + mmbase*xtimes[5]; floated = floated + fpmmbase*xtimes[5]; printf(" Puzzle"); timer = Getclock(); REPEAT(Puzzle()); xtimes[6] = AVGTIME(Getclock()-timer); fixed = fixed + puzzlebase*xtimes[6]; floated = floated + puzzlebase*xtimes[6]; printf(" Quick"); timer = Getclock(); REPEAT(Quick()); xtimes[7] = AVGTIME(Getclock()-timer); fixed = fixed + quickbase*xtimes[7]; floated = floated + quickbase*xtimes[7]; printf(" Bubble"); timer = Getclock(); REPEAT(Bubble()); xtimes[8] = AVGTIME(Getclock()-timer); fixed = fixed + bubblebase*xtimes[8]; floated = floated + bubblebase*xtimes[8]; floated = floated + treebase*xtimes[9]; printf(" FFT"); timer = Getclock(); REPEAT(Oscar()); xtimes[10] = AVGTIME(Getclock()-timer); fixed = fixed + fftbase*xtimes[10]; floated = floated + fpfftbase*xtimes[10]; printf("\n");}
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