softfloat.c

来自「基于4个mips核的noc设计」· C语言 代码 · 共 1,846 行 · 第 1/5 页

C
1,846
字号
    }    else if ( expDiff < 0 ) {        if ( bExp == 0xFF ) {            if ( bSig ) return propagateFloat32NaN( a, b );            return packFloat32( zSign, 0xFF, 0 );        }        if ( aExp == 0 ) {            ++expDiff;        }        else {            aSig |= 0x20000000;        }        shift32RightJamming( aSig, - expDiff, &aSig );        zExp = bExp;    }    else {        if ( aExp == 0xFF ) {            if ( aSig | bSig ) return propagateFloat32NaN( a, b );            return a;        }        if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );        zSig = 0x40000000 + aSig + bSig;        zExp = aExp;        goto roundAndPack;    }    aSig |= 0x20000000;    zSig = ( aSig + bSig )<<1;    --zExp;    if ( (sbits32) zSig < 0 ) {        zSig = aSig + bSig;        ++zExp;    } roundAndPack:    return roundAndPackFloat32( zSign, zExp, zSig );}/*----------------------------------------------------------------------------| Returns the result of subtracting the absolute values of the single-| precision floating-point values `a' and `b'.  If `zSign' is 1, the| difference is negated before being returned.  `zSign' is ignored if the| result is a NaN.  The subtraction is performed according to the IEC/IEEE| Standard for Binary Floating-Point Arithmetic.*----------------------------------------------------------------------------*/static float32 subFloat32Sigs( float32 a, float32 b, flag zSign ){    int16 aExp, bExp, zExp;    bits32 aSig, bSig, zSig;    int16 expDiff;    aSig = extractFloat32Frac( a );    aExp = extractFloat32Exp( a );    bSig = extractFloat32Frac( b );    bExp = extractFloat32Exp( b );    expDiff = aExp - bExp;    aSig <<= 7;    bSig <<= 7;    if ( 0 < expDiff ) goto aExpBigger;    if ( expDiff < 0 ) goto bExpBigger;    if ( aExp == 0xFF ) {        if ( aSig | bSig ) return propagateFloat32NaN( a, b );        float_raise( float_flag_invalid );        return float32_default_nan;    }    if ( aExp == 0 ) {        aExp = 1;        bExp = 1;    }    if ( bSig < aSig ) goto aBigger;    if ( aSig < bSig ) goto bBigger;    return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); bExpBigger:    if ( bExp == 0xFF ) {        if ( bSig ) return propagateFloat32NaN( a, b );        return packFloat32( zSign ^ 1, 0xFF, 0 );    }    if ( aExp == 0 ) {        ++expDiff;    }    else {        aSig |= 0x40000000;    }    shift32RightJamming( aSig, - expDiff, &aSig );    bSig |= 0x40000000; bBigger:    zSig = bSig - aSig;    zExp = bExp;    zSign ^= 1;    goto normalizeRoundAndPack; aExpBigger:    if ( aExp == 0xFF ) {        if ( aSig ) return propagateFloat32NaN( a, b );        return a;    }    if ( bExp == 0 ) {        --expDiff;    }    else {        bSig |= 0x40000000;    }    shift32RightJamming( bSig, expDiff, &bSig );    aSig |= 0x40000000; aBigger:    zSig = aSig - bSig;    zExp = aExp; normalizeRoundAndPack:    --zExp;    return normalizeRoundAndPackFloat32( zSign, zExp, zSig );}/*----------------------------------------------------------------------------| Returns the result of adding the single-precision floating-point values `a'| and `b'.  The operation is performed according to the IEC/IEEE Standard for| Binary Floating-Point Arithmetic.*----------------------------------------------------------------------------*/float32 float32_add( float32 a, float32 b ){    flag aSign, bSign;    aSign = extractFloat32Sign( a );    bSign = extractFloat32Sign( b );    if ( aSign == bSign ) {        return addFloat32Sigs( a, b, aSign );    }    else {        return subFloat32Sigs( a, b, aSign );    }}/*----------------------------------------------------------------------------| Returns the result of subtracting the single-precision floating-point values| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard| for Binary Floating-Point Arithmetic.*----------------------------------------------------------------------------*/float32 float32_sub( float32 a, float32 b ){    flag aSign, bSign;    aSign = extractFloat32Sign( a );    bSign = extractFloat32Sign( b );    if ( aSign == bSign ) {        return subFloat32Sigs( a, b, aSign );    }    else {        return addFloat32Sigs( a, b, aSign );    }}/*----------------------------------------------------------------------------| Returns the result of multiplying the single-precision floating-point values| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard| for Binary Floating-Point Arithmetic.*----------------------------------------------------------------------------*/float32 float32_mul( float32 a, float32 b ){    flag aSign, bSign, zSign;    int16 aExp, bExp, zExp;    bits32 aSig, bSig, zSig0, zSig1;    aSig = extractFloat32Frac( a );    aExp = extractFloat32Exp( a );    aSign = extractFloat32Sign( a );    bSig = extractFloat32Frac( b );    bExp = extractFloat32Exp( b );    bSign = extractFloat32Sign( b );    zSign = aSign ^ bSign;    if ( aExp == 0xFF ) {        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {            return propagateFloat32NaN( a, b );        }        if ( ( bExp | bSig ) == 0 ) {            float_raise( float_flag_invalid );            return float32_default_nan;        }        return packFloat32( zSign, 0xFF, 0 );    }    if ( bExp == 0xFF ) {        if ( bSig ) return propagateFloat32NaN( a, b );        if ( ( aExp | aSig ) == 0 ) {            float_raise( float_flag_invalid );            return float32_default_nan;        }        return packFloat32( zSign, 0xFF, 0 );    }    if ( aExp == 0 ) {        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );        normalizeFloat32Subnormal( aSig, &aExp, &aSig );    }    if ( bExp == 0 ) {        if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );        normalizeFloat32Subnormal( bSig, &bExp, &bSig );    }    zExp = aExp + bExp - 0x7F;    aSig = ( aSig | 0x00800000 )<<7;    bSig = ( bSig | 0x00800000 )<<8;    mul32To64( aSig, bSig, &zSig0, &zSig1 );    zSig0 |= ( zSig1 != 0 );    if ( 0 <= (sbits32) ( zSig0<<1 ) ) {        zSig0 <<= 1;        --zExp;    }    return roundAndPackFloat32( zSign, zExp, zSig0 );}/*----------------------------------------------------------------------------| Returns the result of dividing the single-precision floating-point value `a'| by the corresponding value `b'.  The operation is performed according to the| IEC/IEEE Standard for Binary Floating-Point Arithmetic.*----------------------------------------------------------------------------*/float32 float32_div( float32 a, float32 b ){    flag aSign, bSign, zSign;    int16 aExp, bExp, zExp;    bits32 aSig, bSig, zSig, rem0, rem1, term0, term1;    aSig = extractFloat32Frac( a );    aExp = extractFloat32Exp( a );    aSign = extractFloat32Sign( a );    bSig = extractFloat32Frac( b );    bExp = extractFloat32Exp( b );    bSign = extractFloat32Sign( b );    zSign = aSign ^ bSign;    if ( aExp == 0xFF ) {        if ( aSig ) return propagateFloat32NaN( a, b );        if ( bExp == 0xFF ) {            if ( bSig ) return propagateFloat32NaN( a, b );            float_raise( float_flag_invalid );            return float32_default_nan;        }        return packFloat32( zSign, 0xFF, 0 );    }    if ( bExp == 0xFF ) {        if ( bSig ) return propagateFloat32NaN( a, b );        return packFloat32( zSign, 0, 0 );    }    if ( bExp == 0 ) {        if ( bSig == 0 ) {            if ( ( aExp | aSig ) == 0 ) {                float_raise( float_flag_invalid );                return float32_default_nan;            }            float_raise( float_flag_divbyzero );            return packFloat32( zSign, 0xFF, 0 );        }        normalizeFloat32Subnormal( bSig, &bExp, &bSig );    }    if ( aExp == 0 ) {        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );        normalizeFloat32Subnormal( aSig, &aExp, &aSig );    }    zExp = aExp - bExp + 0x7D;    aSig = ( aSig | 0x00800000 )<<7;    bSig = ( bSig | 0x00800000 )<<8;    if ( bSig <= ( aSig + aSig ) ) {        aSig >>= 1;        ++zExp;    }    zSig = estimateDiv64To32( aSig, 0, bSig );    if ( ( zSig & 0x3F ) <= 2 ) {        mul32To64( bSig, zSig, &term0, &term1 );        sub64( aSig, 0, term0, term1, &rem0, &rem1 );        while ( (sbits32) rem0 < 0 ) {            --zSig;            add64( rem0, rem1, 0, bSig, &rem0, &rem1 );        }        zSig |= ( rem1 != 0 );    }    return roundAndPackFloat32( zSign, zExp, zSig );}/*----------------------------------------------------------------------------| Returns the remainder of the single-precision floating-point value `a'| with respect to the corresponding value `b'.  The operation is performed| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.*----------------------------------------------------------------------------*/float32 float32_rem( float32 a, float32 b ){    flag aSign, bSign, zSign;    int16 aExp, bExp, expDiff;    bits32 aSig, bSig, q, allZero, alternateASig;    sbits32 sigMean;    aSig = extractFloat32Frac( a );    aExp = extractFloat32Exp( a );    aSign = extractFloat32Sign( a );    bSig = extractFloat32Frac( b );    bExp = extractFloat32Exp( b );    bSign = extractFloat32Sign( b );    if ( aExp == 0xFF ) {        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {            return propagateFloat32NaN( a, b );        }        float_raise( float_flag_invalid );        return float32_default_nan;    }    if ( bExp == 0xFF ) {        if ( bSig ) return propagateFloat32NaN( a, b );        return a;    }    if ( bExp == 0 ) {        if ( bSig == 0 ) {            float_raise( float_flag_invalid );            return float32_default_nan;        }        normalizeFloat32Subnormal( bSig, &bExp, &bSig );    }    if ( aExp == 0 ) {        if ( aSig == 0 ) return a;        normalizeFloat32Subnormal( aSig, &aExp, &aSig );    }    expDiff = aExp - bExp;    aSig = ( aSig | 0x00800000 )<<8;    bSig = ( bSig | 0x00800000 )<<8;    if ( expDiff < 0 ) {        if ( expDiff < -1 ) return a;        aSig >>= 1;    }    q = ( bSig <= aSig );    if ( q ) aSig -= bSig;    expDiff -= 32;    while ( 0 < expDiff ) {        q = estimateDiv64To32( aSig, 0, bSig );        q = ( 2 < q ) ? q - 2 : 0;        aSig = - ( ( bSig>>2 ) * q );        expDiff -= 30;    }    expDiff += 32;    if ( 0 < expDiff ) {        q = estimateDiv64To32( aSig, 0, bSig );        q = ( 2 < q ) ? q - 2 : 0;        q >>= 32 - expDiff;        bSig >>= 2;        aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;    }    else {        aSig >>= 2;        bSig >>= 2;    }    do {        alternateASig = aSig;        ++q;        aSig -= bSig;    } while ( 0 <= (sbits32) aSig );    sigMean = aSig + alternateASig;    if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {        aSig = alternateASig;    }    zSign = ( (sbits32) aSig < 0 );    if ( zSign ) aSig = - aSig;    return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );}/*----------------------------------------------------------------------------| Returns the square root of the single-precision floating-point value `a'.| The operation is performed according to the IEC/IEEE Standard for Binary| Floating-Point Arithmetic.*----------------------------------------------------------------------------*/

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?