elf32-d30v.c
来自「基于4个mips核的noc设计」· C语言 代码 · 共 561 行 · 第 1/2 页
C
561 行
if (r != bfd_reloc_continue) return r; /* a hacked-up version of bfd_perform_reloc() follows */ if (bfd_is_und_section (symbol->section) && (symbol->flags & BSF_WEAK) == 0 && output_bfd == (bfd *) NULL) flag = bfd_reloc_undefined; /* Is the address of the relocation really within the section? */ if (reloc_entry->address > input_section->_cooked_size) return bfd_reloc_outofrange; /* Work out which section the relocation is targetted at and the initial relocation command value. */ /* Get symbol value. (Common symbols are special.) */ if (bfd_is_com_section (symbol->section)) relocation = 0; else relocation = symbol->value; reloc_target_output_section = symbol->section->output_section; /* Convert input-section-relative symbol value to absolute. */ output_base = reloc_target_output_section->vma; relocation += output_base + symbol->section->output_offset; /* Add in supplied addend. */ relocation += reloc_entry->addend; /* Here the variable relocation holds the final address of the symbol we are relocating against, plus any addend. */ if (howto->pc_relative == true) { tmp_addr = input_section->output_section->vma + input_section->output_offset + reloc_entry->address; relocation -= tmp_addr; } in1 = bfd_get_32 (abfd, (bfd_byte *) data + addr); in2 = bfd_get_32 (abfd, (bfd_byte *) data + addr + 4); /* extract the addend */ num = ((in2 & 0x3FFFF) | ((in2 & 0xFF00000) >> 2) | ((in1 & 0x3F) << 26)); in1 &= 0xFFFFFFC0; in2 = 0x80000000; relocation += num; if (howto->pc_relative == true && howto->bitsize == 32) { /* The D30V has a PC that doesn't wrap and PC-relative jumps are signed, so a PC-relative jump can't be more than +/- 2^31 bytes. If one exceeds this, change it to an absolute jump. */ if (relocation > MAX32 || relocation < MIN32) { relocation = (relocation + tmp_addr) & 0xffffffff; make_absolute = 1; } } in1 |= (relocation >> 26) & 0x3F; /* top 6 bits */ in2 |= ((relocation & 0x03FC0000) << 2); /* next 8 bits */ in2 |= relocation & 0x0003FFFF; /* bottom 18 bits */ /* change a PC-relative instruction to its absolute equivalent */ /* with this simple hack */ if (make_absolute) in1 |= 0x00100000; bfd_put_32 (abfd, in1, (bfd_byte *) data + addr); bfd_put_32 (abfd, in2, (bfd_byte *) data + addr + 4); return flag;}static bfd_reloc_status_typebfd_elf_d30v_reloc_21 (abfd, reloc_entry, symbol, data, input_section, output_bfd, error_message) bfd *abfd; arelent *reloc_entry; asymbol *symbol; PTR data; asection *input_section; bfd *output_bfd; char **error_message;{ bfd_vma relocation; bfd_vma in1, num; bfd_reloc_status_type r; asection *reloc_target_output_section; bfd_size_type addr = reloc_entry->address; bfd_reloc_status_type flag = bfd_reloc_ok; bfd_vma output_base = 0; reloc_howto_type *howto = reloc_entry->howto; int mask, max; if (output_bfd != (bfd *) NULL) { /* Partial linking -- do nothing. */ reloc_entry->address += input_section->output_offset; return bfd_reloc_ok; } r = bfd_elf_generic_reloc (abfd, reloc_entry, symbol, data, input_section, output_bfd, error_message); if (r != bfd_reloc_continue) return r; /* a hacked-up version of bfd_perform_reloc() follows */ if (bfd_is_und_section (symbol->section) && (symbol->flags & BSF_WEAK) == 0 && output_bfd == (bfd *) NULL) flag = bfd_reloc_undefined; /* Is the address of the relocation really within the section? */ if (reloc_entry->address > input_section->_cooked_size) return bfd_reloc_outofrange; /* Work out which section the relocation is targetted at and the initial relocation command value. */ /* Get symbol value. (Common symbols are special.) */ if (bfd_is_com_section (symbol->section)) relocation = 0; else relocation = symbol->value; reloc_target_output_section = symbol->section->output_section; /* Convert input-section-relative symbol value to absolute. */ output_base = reloc_target_output_section->vma; relocation += output_base + symbol->section->output_offset; /* Add in supplied addend. */ relocation += reloc_entry->addend; /* Here the variable relocation holds the final address of the symbol we are relocating against, plus any addend. */ if (howto->pc_relative == true) { relocation -= (input_section->output_section->vma + input_section->output_offset); if (howto->pcrel_offset == true) relocation -= reloc_entry->address; } in1 = bfd_get_32 (abfd, (bfd_byte *) data + addr); mask = (1 << howto->bitsize) - 1; if (howto->bitsize == 6) mask <<= 12; max = (1 << (howto->bitsize + 2)) - 1; /* extract the addend */ num = in1 & mask; /* 18 bits */ if (howto->bitsize == 6) num >>= 12; num <<= 3; /* shift left 3 */ in1 &= ~mask; /* mask out addend */ relocation += num; if (howto->type == R_D30V_21_PCREL_R || howto->type == R_D30V_15_PCREL_R || howto->type == R_D30V_9_PCREL_R ) { relocation += 4; } if ((int)relocation < 0 ) { if (~(int)relocation > max) flag = bfd_reloc_overflow; } else { if ((int)relocation > max) flag = bfd_reloc_overflow; } relocation >>= 3; if (howto->bitsize == 6) in1 |= ((relocation & (mask >> 12)) << 12); else in1 |= relocation & mask; bfd_put_32 (abfd, in1, (bfd_byte *) data + addr); return flag;}/* Map BFD reloc types to D30V ELF reloc types. */struct d30v_reloc_map{ bfd_reloc_code_real_type bfd_reloc_val; unsigned char elf_reloc_val;};static const struct d30v_reloc_map d30v_reloc_map[] ={ { BFD_RELOC_NONE, R_D30V_NONE, }, { BFD_RELOC_D30V_6, R_D30V_6 }, { BFD_RELOC_D30V_9_PCREL, R_D30V_9_PCREL }, { BFD_RELOC_D30V_9_PCREL_R, R_D30V_9_PCREL_R }, { BFD_RELOC_D30V_15, R_D30V_15 }, { BFD_RELOC_D30V_15_PCREL, R_D30V_15_PCREL }, { BFD_RELOC_D30V_15_PCREL_R, R_D30V_15_PCREL_R }, { BFD_RELOC_D30V_21, R_D30V_21 }, { BFD_RELOC_D30V_21_PCREL, R_D30V_21_PCREL }, { BFD_RELOC_D30V_21_PCREL_R, R_D30V_21_PCREL_R }, { BFD_RELOC_D30V_32, R_D30V_32 }, { BFD_RELOC_D30V_32_PCREL, R_D30V_32_PCREL }, { BFD_RELOC_32, R_D30V_32_NORMAL },};static reloc_howto_type *bfd_elf32_bfd_reloc_type_lookup (abfd, code) bfd *abfd ATTRIBUTE_UNUSED; bfd_reloc_code_real_type code;{ unsigned int i; for (i = 0; i < sizeof (d30v_reloc_map) / sizeof (struct d30v_reloc_map); i++) { if (d30v_reloc_map[i].bfd_reloc_val == code) return &elf_d30v_howto_table[d30v_reloc_map[i].elf_reloc_val]; } return NULL;}/* Set the howto pointer for an D30V ELF reloc (type REL). */static voidd30v_info_to_howto_rel (abfd, cache_ptr, dst) bfd *abfd ATTRIBUTE_UNUSED; arelent *cache_ptr; Elf32_Internal_Rel *dst;{ unsigned int r_type; r_type = ELF32_R_TYPE (dst->r_info); BFD_ASSERT (r_type < (unsigned int) R_D30V_max); cache_ptr->howto = &elf_d30v_howto_table[r_type];}/* Set the howto pointer for an D30V ELF reloc (type RELA). */static voidd30v_info_to_howto_rela (abfd, cache_ptr, dst) bfd *abfd ATTRIBUTE_UNUSED; arelent *cache_ptr; Elf32_Internal_Rela *dst;{ unsigned int r_type; r_type = ELF32_R_TYPE (dst->r_info); BFD_ASSERT (r_type < (unsigned int) R_D30V_max); cache_ptr->howto = &elf_d30v_howto_table[r_type];}#define ELF_ARCH bfd_arch_d30v#define ELF_MACHINE_CODE EM_CYGNUS_D30V#define ELF_MAXPAGESIZE 0x1000#define TARGET_BIG_SYM bfd_elf32_d30v_vec#define TARGET_BIG_NAME "elf32-d30v"#define elf_info_to_howto d30v_info_to_howto_rela#define elf_info_to_howto_rel d30v_info_to_howto_rel#define elf_backend_object_p 0#define elf_backend_final_write_processing 0#include "elf32-target.h"
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?