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📄 linker.c

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/* linker.c -- BFD linker routines   Copyright 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001   Free Software Foundation, Inc.   Written by Steve Chamberlain and Ian Lance Taylor, Cygnus SupportThis file is part of BFD, the Binary File Descriptor library.This program is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2 of the License, or(at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */#include "bfd.h"#include "sysdep.h"#include "libbfd.h"#include "bfdlink.h"#include "genlink.h"/*SECTION	Linker Functions@cindex Linker	The linker uses three special entry points in the BFD target	vector.  It is not necessary to write special routines for	these entry points when creating a new BFD back end, since	generic versions are provided.  However, writing them can	speed up linking and make it use significantly less runtime	memory.	The first routine creates a hash table used by the other	routines.  The second routine adds the symbols from an object	file to the hash table.  The third routine takes all the	object files and links them together to create the output	file.  These routines are designed so that the linker proper	does not need to know anything about the symbols in the object	files that it is linking.  The linker merely arranges the	sections as directed by the linker script and lets BFD handle	the details of symbols and relocs.	The second routine and third routines are passed a pointer to	a <<struct bfd_link_info>> structure (defined in	<<bfdlink.h>>) which holds information relevant to the link,	including the linker hash table (which was created by the	first routine) and a set of callback functions to the linker	proper.	The generic linker routines are in <<linker.c>>, and use the	header file <<genlink.h>>.  As of this writing, the only back	ends which have implemented versions of these routines are	a.out (in <<aoutx.h>>) and ECOFF (in <<ecoff.c>>).  The a.out	routines are used as examples throughout this section.@menu@* Creating a Linker Hash Table::@* Adding Symbols to the Hash Table::@* Performing the Final Link::@end menuINODECreating a Linker Hash Table, Adding Symbols to the Hash Table, Linker Functions, Linker FunctionsSUBSECTION	Creating a linker hash table@cindex _bfd_link_hash_table_create in target vector@cindex target vector (_bfd_link_hash_table_create)	The linker routines must create a hash table, which must be	derived from <<struct bfd_link_hash_table>> described in	<<bfdlink.c>>.  @xref{Hash Tables}, for information on how to	create a derived hash table.  This entry point is called using	the target vector of the linker output file.	The <<_bfd_link_hash_table_create>> entry point must allocate	and initialize an instance of the desired hash table.  If the	back end does not require any additional information to be	stored with the entries in the hash table, the entry point may	simply create a <<struct bfd_link_hash_table>>.  Most likely,	however, some additional information will be needed.	For example, with each entry in the hash table the a.out	linker keeps the index the symbol has in the final output file	(this index number is used so that when doing a relocateable	link the symbol index used in the output file can be quickly	filled in when copying over a reloc).  The a.out linker code	defines the required structures and functions for a hash table	derived from <<struct bfd_link_hash_table>>.  The a.out linker	hash table is created by the function	<<NAME(aout,link_hash_table_create)>>; it simply allocates	space for the hash table, initializes it, and returns a	pointer to it.	When writing the linker routines for a new back end, you will	generally not know exactly which fields will be required until	you have finished.  You should simply create a new hash table	which defines no additional fields, and then simply add fields	as they become necessary.INODEAdding Symbols to the Hash Table, Performing the Final Link, Creating a Linker Hash Table, Linker FunctionsSUBSECTION	Adding symbols to the hash table@cindex _bfd_link_add_symbols in target vector@cindex target vector (_bfd_link_add_symbols)	The linker proper will call the <<_bfd_link_add_symbols>>	entry point for each object file or archive which is to be	linked (typically these are the files named on the command	line, but some may also come from the linker script).  The	entry point is responsible for examining the file.  For an	object file, BFD must add any relevant symbol information to	the hash table.  For an archive, BFD must determine which	elements of the archive should be used and adding them to the	link.	The a.out version of this entry point is	<<NAME(aout,link_add_symbols)>>.@menu@* Differing file formats::@* Adding symbols from an object file::@* Adding symbols from an archive::@end menuINODEDiffering file formats, Adding symbols from an object file, Adding Symbols to the Hash Table, Adding Symbols to the Hash TableSUBSUBSECTION	Differing file formats	Normally all the files involved in a link will be of the same	format, but it is also possible to link together different	format object files, and the back end must support that.  The	<<_bfd_link_add_symbols>> entry point is called via the target	vector of the file to be added.  This has an important	consequence: the function may not assume that the hash table	is the type created by the corresponding	<<_bfd_link_hash_table_create>> vector.  All the	<<_bfd_link_add_symbols>> function can assume about the hash	table is that it is derived from <<struct	bfd_link_hash_table>>.	Sometimes the <<_bfd_link_add_symbols>> function must store	some information in the hash table entry to be used by the	<<_bfd_final_link>> function.  In such a case the <<creator>>	field of the hash table must be checked to make sure that the	hash table was created by an object file of the same format.	The <<_bfd_final_link>> routine must be prepared to handle a	hash entry without any extra information added by the	<<_bfd_link_add_symbols>> function.  A hash entry without	extra information will also occur when the linker script	directs the linker to create a symbol.  Note that, regardless	of how a hash table entry is added, all the fields will be	initialized to some sort of null value by the hash table entry	initialization function.	See <<ecoff_link_add_externals>> for an example of how to	check the <<creator>> field before saving information (in this	case, the ECOFF external symbol debugging information) in a	hash table entry.INODEAdding symbols from an object file, Adding symbols from an archive, Differing file formats, Adding Symbols to the Hash TableSUBSUBSECTION	Adding symbols from an object file	When the <<_bfd_link_add_symbols>> routine is passed an object	file, it must add all externally visible symbols in that	object file to the hash table.  The actual work of adding the	symbol to the hash table is normally handled by the function	<<_bfd_generic_link_add_one_symbol>>.  The	<<_bfd_link_add_symbols>> routine is responsible for reading	all the symbols from the object file and passing the correct	information to <<_bfd_generic_link_add_one_symbol>>.	The <<_bfd_link_add_symbols>> routine should not use	<<bfd_canonicalize_symtab>> to read the symbols.  The point of	providing this routine is to avoid the overhead of converting	the symbols into generic <<asymbol>> structures.@findex _bfd_generic_link_add_one_symbol	<<_bfd_generic_link_add_one_symbol>> handles the details of	combining common symbols, warning about multiple definitions,	and so forth.  It takes arguments which describe the symbol to	add, notably symbol flags, a section, and an offset.  The	symbol flags include such things as <<BSF_WEAK>> or	<<BSF_INDIRECT>>.  The section is a section in the object	file, or something like <<bfd_und_section_ptr>> for an undefined	symbol or <<bfd_com_section_ptr>> for a common symbol.	If the <<_bfd_final_link>> routine is also going to need to	read the symbol information, the <<_bfd_link_add_symbols>>	routine should save it somewhere attached to the object file	BFD.  However, the information should only be saved if the	<<keep_memory>> field of the <<info>> argument is true, so	that the <<-no-keep-memory>> linker switch is effective.	The a.out function which adds symbols from an object file is	<<aout_link_add_object_symbols>>, and most of the interesting	work is in <<aout_link_add_symbols>>.  The latter saves	pointers to the hash tables entries created by	<<_bfd_generic_link_add_one_symbol>> indexed by symbol number,	so that the <<_bfd_final_link>> routine does not have to call	the hash table lookup routine to locate the entry.INODEAdding symbols from an archive, , Adding symbols from an object file, Adding Symbols to the Hash TableSUBSUBSECTION	Adding symbols from an archive	When the <<_bfd_link_add_symbols>> routine is passed an	archive, it must look through the symbols defined by the	archive and decide which elements of the archive should be	included in the link.  For each such element it must call the	<<add_archive_element>> linker callback, and it must add the	symbols from the object file to the linker hash table.@findex _bfd_generic_link_add_archive_symbols	In most cases the work of looking through the symbols in the	archive should be done by the	<<_bfd_generic_link_add_archive_symbols>> function.  This	function builds a hash table from the archive symbol table and	looks through the list of undefined symbols to see which	elements should be included.	<<_bfd_generic_link_add_archive_symbols>> is passed a function	to call to make the final decision about adding an archive	element to the link and to do the actual work of adding the	symbols to the linker hash table.	The function passed to	<<_bfd_generic_link_add_archive_symbols>> must read the	symbols of the archive element and decide whether the archive	element should be included in the link.  If the element is to	be included, the <<add_archive_element>> linker callback	routine must be called with the element as an argument, and	the elements symbols must be added to the linker hash table	just as though the element had itself been passed to the	<<_bfd_link_add_symbols>> function.	When the a.out <<_bfd_link_add_symbols>> function receives an	archive, it calls <<_bfd_generic_link_add_archive_symbols>>	passing <<aout_link_check_archive_element>> as the function	argument. <<aout_link_check_archive_element>> calls	<<aout_link_check_ar_symbols>>.  If the latter decides to add	the element (an element is only added if it provides a real,	non-common, definition for a previously undefined or common	symbol) it calls the <<add_archive_element>> callback and then	<<aout_link_check_archive_element>> calls	<<aout_link_add_symbols>> to actually add the symbols to the	linker hash table.	The ECOFF back end is unusual in that it does not normally	call <<_bfd_generic_link_add_archive_symbols>>, because ECOFF	archives already contain a hash table of symbols.  The ECOFF	back end searches the archive itself to avoid the overhead of	creating a new hash table.INODEPerforming the Final Link, , Adding Symbols to the Hash Table, Linker FunctionsSUBSECTION	Performing the final link@cindex _bfd_link_final_link in target vector@cindex target vector (_bfd_final_link)	When all the input files have been processed, the linker calls	the <<_bfd_final_link>> entry point of the output BFD.  This	routine is responsible for producing the final output file,	which has several aspects.  It must relocate the contents of	the input sections and copy the data into the output sections.	It must build an output symbol table including any local	symbols from the input files and the global symbols from the	hash table.  When producing relocateable output, it must	modify the input relocs and write them into the output file.	There may also be object format dependent work to be done.	The linker will also call the <<write_object_contents>> entry	point when the BFD is closed.  The two entry points must work	together in order to produce the correct output file.	The details of how this works are inevitably dependent upon	the specific object file format.  The a.out	<<_bfd_final_link>> routine is <<NAME(aout,final_link)>>.@menu@* Information provided by the linker::@* Relocating the section contents::@* Writing the symbol table::@end menuINODEInformation provided by the linker, Relocating the section contents, Performing the Final Link, Performing the Final LinkSUBSUBSECTION	Information provided by the linker	Before the linker calls the <<_bfd_final_link>> entry point,	it sets up some data structures for the function to use.	The <<input_bfds>> field of the <<bfd_link_info>> structure	will point to a list of all the input files included in the	link.  These files are linked through the <<link_next>> field	of the <<bfd>> structure.	Each section in the output file will have a list of	<<link_order>> structures attached to the <<link_order_head>>	field (the <<link_order>> structure is defined in	<<bfdlink.h>>).  These structures describe how to create the	contents of the output section in terms of the contents of	various input sections, fill constants, and, eventually, other	types of information.  They also describe relocs that must be	created by the BFD backend, but do not correspond to any input	file; this is used to support -Ur, which builds constructors	while generating a relocateable object file.INODERelocating the section contents, Writing the symbol table, Information provided by the linker, Performing the Final LinkSUBSUBSECTION	Relocating the section contents	The <<_bfd_final_link>> function should look through the	<<link_order>> structures attached to each section of the	output file.  Each <<link_order>> structure should either be	handled specially, or it should be passed to the function	<<_bfd_default_link_order>> which will do the right thing	(<<_bfd_default_link_order>> is defined in <<linker.c>>).	For efficiency, a <<link_order>> of type	<<bfd_indirect_link_order>> whose associated section belongs	to a BFD of the same format as the output BFD must be handled	specially.  This type of <<link_order>> describes part of an	output section in terms of a section belonging to one of the	input files.  The <<_bfd_final_link>> function should read the	contents of the section and any associated relocs, apply the	relocs to the section contents, and write out the modified	section contents.  If performing a relocateable link, the	relocs themselves must also be modified and written out.@findex _bfd_relocate_contents@findex _bfd_final_link_relocate	The functions <<_bfd_relocate_contents>> and	<<_bfd_final_link_relocate>> provide some general support for	performing the actual relocations, notably overflow checking.	Their arguments include information about the symbol the	relocation is against and a <<reloc_howto_type>> argument	which describes the relocation to perform.  These functions	are defined in <<reloc.c>>.	The a.out function which handles reading, relocating, and	writing section contents is <<aout_link_input_section>>.  The	actual relocation is done in <<aout_link_input_section_std>>	and <<aout_link_input_section_ext>>.INODEWriting the symbol table, , Relocating the section contents, Performing the Final LinkSUBSUBSECTION	Writing the symbol table	The <<_bfd_final_link>> function must gather all the symbols	in the input files and write them out.  It must also write out	all the symbols in the global hash table.  This must be	controlled by the <<strip>> and <<discard>> fields of the	<<bfd_link_info>> structure.	The local symbols of the input files will not have been	entered into the linker hash table.  The <<_bfd_final_link>>	routine must consider each input file and include the symbols	in the output file.  It may be convenient to do this when	looking through the <<link_order>> structures, or it may be	done by stepping through the <<input_bfds>> list.	The <<_bfd_final_link>> routine must also traverse the global	hash table to gather all the externally visible symbols.  It	is possible that most of the externally visible symbols may be	written out when considering the symbols of each input file,	but it is still necessary to traverse the hash table since the	linker script may have defined some symbols that are not in	any of the input files.	The <<strip>> field of the <<bfd_link_info>> structure	controls which symbols are written out.  The possible values	are listed in <<bfdlink.h>>.  If the value is <<strip_some>>,	then the <<keep_hash>> field of the <<bfd_link_info>>	structure is a hash table of symbols to keep; each symbol	should be looked up in this hash table, and only symbols which	are present should be included in the output file.	If the <<strip>> field of the <<bfd_link_info>> structure	permits local symbols to be written out, the <<discard>> field	is used to further controls which local symbols are included

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