📄 myfftdlg.cpp
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// myfftDlg.cpp : implementation file
//
#include "stdafx.h"
#include "myfft.h"
#include "myfftDlg.h"
#include "fft_ifft.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyfftDlg dialog
CMyfftDlg::CMyfftDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyfftDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyfftDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyfftDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyfftDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyfftDlg, CDialog)
//{{AFX_MSG_MAP(CMyfftDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyfftDlg message handlers
BOOL CMyfftDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyfftDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyfftDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//Wave file is signed 16-bits can use this fft and ifft
//N_ARRAY and input samples must be 2^N, if input samples
//not 2^N you can stuff 0 in the tail of array
void CMyfftDlg::OnButton1()
{
// TODO: Add your control notification handler code here
CFastFourier* p_myFourier = new CFastFourier();
double xreal[N_ARRAY] = {0}, ximag[N_ARRAY] = {0};
double yreal[N_ARRAY] = {0}, yimag[N_ARRAY] = {0};
double zreal[N_ARRAY] = {0}, zimag[N_ARRAY] = {0};
xreal[0] = 1.0f;
xreal[1] = 2.0f;
xreal[2] = 3.0f;
xreal[3] = 4.0f;
yreal[0] = 1.0f;
yreal[1] = 2.0f;
yreal[2] = 3.0f;
yreal[3] = 4.0f;
p_myFourier->fft_conv( xreal, ximag, yreal, yimag, zreal, zimag, 8 );
p_myFourier->roundoff( zreal, 8 );
delete p_myFourier;
p_myFourier = NULL;
}
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