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📄 stdafx.h

📁 wince 5.0下应用软件
💻 H
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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

// Windows Header Files:
#include <windows.h>
#include "CECreateButton.h"
#include "FileHandle.h"
// Local Header Files
/****************************************************************/
#define FILE_PATH "nack.ini"
#define G_CLASS_NAME _T("Multimedia")
#define G_BG_SECT_MAIN "MainBackGround"
#define G_BG_KEY_MAIN	"BackGd"

#define G_BTN_SECT_MAIN	"Multimedia"
#define G_BTN_SECT_GAME	"GameMain"
#define G_BTN_TLTIE_AREA	"TitleArea"
#define G_BTN_TLTIE_NAME	"TitleName"
#define G_BTN_TLTIE_COLOR	"TitleColor"

#define G_BTN1_UP_KEY_MAIN	"Button1_up"
#define G_BTN1_DN_KEY_MAIN	"Button1_dn"
#define G_EXE1_KEY_MAIN	"Button1ExePath"
#define G_BTN1_KEY_AREA	"Button1Area"
#define G_BTN1_NAME_AREA "Btn1NameArea"
#define G_BTN1_NAME	 "Btn1Name"

#define G_BTN_NAME_COLO	 "Btn1Color"
#define G_BTN_NAME_FONT	 "Btn1Font"

#define G_BTN2_UP_KEY_MAIN	"Button2_up"
#define G_BTN2_DN_KEY_MAIN	"Button2_dn"
#define G_EXE2_KEY_MAIN	"Button2ExePath"
#define G_BTN2_KEY_AREA	"Button2Area"
#define G_BTN2_NAME_AREA "Btn2NameArea"
#define G_BTN2_NAME	 "Btn2Name"

#define G_BTN3_UP_KEY_MAIN	"Button3_up"
#define G_BTN3_DN_KEY_MAIN	"Button3_dn"
#define G_EXE3_KEY_MAIN	"Button3ExePath"
#define G_BTN3_KEY_AREA	"Button3Area"
#define G_BTN3_NAME_AREA "Btn3NameArea"
#define G_BTN3_NAME "Btn3Name"

#define G_BTN4_UP_KEY_MAIN	"Button4_up"//exit btn
#define G_BTN4_DN_KEY_MAIN	"Button4_dn"
#define G_EXE4_KEY_MAIN	"Button4ExePath"
#define G_BTN4_KEY_AREA	"Button4Area"
/*#define G_BTN4_NAME_AREA "Btn4NameArea"
#define G_BTN4_NAME "Btn4Name"
*/
#define G_BTN5_UP_KEY_MAIN	"Button5_up"//exit btn
#define G_BTN5_DN_KEY_MAIN	"Button5_dn"
#define G_EXE5_KEY_MAIN	"Button5ExePath"
#define G_BTN5_KEY_AREA	"Button5Area"
#define G_BTN5_NAME_AREA "Btn5NameArea"
#define G_BTN5_NAME "Btn5Name"

#define G_BTN6_UP_KEY_MAIN	"Button6_up"//exit btn
#define G_BTN6_DN_KEY_MAIN	"Button6_dn"
#define G_EXE6_KEY_MAIN	"Button6ExePath"
#define G_BTN6_KEY_AREA	"Button6Area"
#define G_BTN6_NAME_AREA "Btn6NameArea"
#define G_BTN6_NAME "Btn6Name"
/****************************************************************/
//#define COMMAND_BTN0	WM_USER+100
#define COMMAND_BTN1	WM_USER+101
#define COMMAND_BTN2	WM_USER+102
#define COMMAND_BTN3	WM_USER+103
#define COMMAND_BTN4	WM_USER+104
#define COMMAND_BTN5	WM_USER+105
#define COMMAND_BTN6	WM_USER+106
#define COMMAND_BTN7	WM_USER+107
#define COMMAND_BTN8	WM_USER+108
#define COMMAND_BTN9	WM_USER+109
#define MOVE_WINDOWS_TIMER_EVEN WM_USER+110
#define MOVE_WINDOWS_TIMER_NUM	100 
/****************************************************************/
/****************************************************************/
#pragma comment(lib,"CECreateBtn.lib")
#pragma comment(lib,"FileOperate.lib")
/****************************************************************/
// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

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