📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include "CECreateButton.h"
#include "FileHandle.h"
// Local Header Files
/****************************************************************/
#define FILE_PATH "nack.ini"
#define G_CLASS_NAME _T("Multimedia")
#define G_BG_SECT_MAIN "MainBackGround"
#define G_BG_KEY_MAIN "BackGd"
#define G_BTN_SECT_MAIN "Multimedia"
#define G_BTN_SECT_GAME "GameMain"
#define G_BTN_TLTIE_AREA "TitleArea"
#define G_BTN_TLTIE_NAME "TitleName"
#define G_BTN_TLTIE_COLOR "TitleColor"
#define G_BTN1_UP_KEY_MAIN "Button1_up"
#define G_BTN1_DN_KEY_MAIN "Button1_dn"
#define G_EXE1_KEY_MAIN "Button1ExePath"
#define G_BTN1_KEY_AREA "Button1Area"
#define G_BTN1_NAME_AREA "Btn1NameArea"
#define G_BTN1_NAME "Btn1Name"
#define G_BTN_NAME_COLO "Btn1Color"
#define G_BTN_NAME_FONT "Btn1Font"
#define G_BTN2_UP_KEY_MAIN "Button2_up"
#define G_BTN2_DN_KEY_MAIN "Button2_dn"
#define G_EXE2_KEY_MAIN "Button2ExePath"
#define G_BTN2_KEY_AREA "Button2Area"
#define G_BTN2_NAME_AREA "Btn2NameArea"
#define G_BTN2_NAME "Btn2Name"
#define G_BTN3_UP_KEY_MAIN "Button3_up"
#define G_BTN3_DN_KEY_MAIN "Button3_dn"
#define G_EXE3_KEY_MAIN "Button3ExePath"
#define G_BTN3_KEY_AREA "Button3Area"
#define G_BTN3_NAME_AREA "Btn3NameArea"
#define G_BTN3_NAME "Btn3Name"
#define G_BTN4_UP_KEY_MAIN "Button4_up"//exit btn
#define G_BTN4_DN_KEY_MAIN "Button4_dn"
#define G_EXE4_KEY_MAIN "Button4ExePath"
#define G_BTN4_KEY_AREA "Button4Area"
/*#define G_BTN4_NAME_AREA "Btn4NameArea"
#define G_BTN4_NAME "Btn4Name"
*/
#define G_BTN5_UP_KEY_MAIN "Button5_up"//exit btn
#define G_BTN5_DN_KEY_MAIN "Button5_dn"
#define G_EXE5_KEY_MAIN "Button5ExePath"
#define G_BTN5_KEY_AREA "Button5Area"
#define G_BTN5_NAME_AREA "Btn5NameArea"
#define G_BTN5_NAME "Btn5Name"
#define G_BTN6_UP_KEY_MAIN "Button6_up"//exit btn
#define G_BTN6_DN_KEY_MAIN "Button6_dn"
#define G_EXE6_KEY_MAIN "Button6ExePath"
#define G_BTN6_KEY_AREA "Button6Area"
#define G_BTN6_NAME_AREA "Btn6NameArea"
#define G_BTN6_NAME "Btn6Name"
/****************************************************************/
//#define COMMAND_BTN0 WM_USER+100
#define COMMAND_BTN1 WM_USER+101
#define COMMAND_BTN2 WM_USER+102
#define COMMAND_BTN3 WM_USER+103
#define COMMAND_BTN4 WM_USER+104
#define COMMAND_BTN5 WM_USER+105
#define COMMAND_BTN6 WM_USER+106
#define COMMAND_BTN7 WM_USER+107
#define COMMAND_BTN8 WM_USER+108
#define COMMAND_BTN9 WM_USER+109
#define MOVE_WINDOWS_TIMER_EVEN WM_USER+110
#define MOVE_WINDOWS_TIMER_NUM 100
/****************************************************************/
/****************************************************************/
#pragma comment(lib,"CECreateBtn.lib")
#pragma comment(lib,"FileOperate.lib")
/****************************************************************/
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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