📄 dibapi.cpp
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}
// read the BITMAPFILEHEADER from our file
if (!ReadFile(hFile, (LPBYTE)&bmfHeader, sizeof (BITMAPFILEHEADER),
&dwRead, NULL))
goto ErrExit;
if (sizeof (BITMAPFILEHEADER) != dwRead)
goto ErrExit;
if (bmfHeader.bfType != 0x4d42) // 'BM'
goto ErrExit;
// read the BITMAPINFOHEADER
if (!ReadFile(hFile, (LPBYTE)lpbi, sizeof(BITMAPINFOHEADER), &dwRead,
NULL))
goto ErrExit;
if (sizeof(BITMAPINFOHEADER) != dwRead)
goto ErrExit;
// Check to see that it's a Windows DIB -- an OS/2 DIB would cause
// strange problems with the rest of the DIB API since the fields
// in the header are different and the color table entries are
// smaller.
//
// If it's not a Windows DIB (e.g. if biSize is wrong), return NULL.
if (lpbi->biSize == sizeof(BITMAPCOREHEADER))
goto ErrExit;
// Now determine the size of the color table and read it. Since the
// bitmap bits are offset in the file by bfOffBits, we need to do some
// special processing here to make sure the bits directly follow
// the color table (because that's the format we are susposed to pass
// back)
if (!(nNumColors = (UINT)lpbi->biClrUsed))
{
// no color table for 24-bit, default size otherwise
if (lpbi->biBitCount != 24)
nNumColors = 1 << lpbi->biBitCount; // standard size table
}
// fill in some default values if they are zero
if (lpbi->biClrUsed == 0)
lpbi->biClrUsed = nNumColors;
if (lpbi->biSizeImage == 0)
{
lpbi->biSizeImage = ((((lpbi->biWidth * (DWORD)lpbi->biBitCount) +
31) & ~31) >> 3) * lpbi->biHeight;
}
// get a proper-sized buffer for header, color table and bits
GlobalUnlock(hDIB);
hDIBtmp = GlobalReAlloc(hDIB, lpbi->biSize + nNumColors *
sizeof(RGBQUAD) + lpbi->biSizeImage, 0);
if (!hDIBtmp) // can't resize buffer for loading
goto ErrExitNoUnlock; //MPB
else
hDIB = hDIBtmp;
lpbi = (LPBITMAPINFOHEADER)GlobalLock(hDIB);
// read the color table
ReadFile (hFile, (LPBYTE)(lpbi) + lpbi->biSize,
nNumColors * sizeof(RGBQUAD), &dwRead, NULL);
// offset to the bits from start of DIB header
offBits = lpbi->biSize + nNumColors * sizeof(RGBQUAD);
// If the bfOffBits field is non-zero, then the bits might *not* be
// directly following the color table in the file. Use the value in
// bfOffBits to seek the bits.
if (bmfHeader.bfOffBits != 0L)
SetFilePointer(hFile, bmfHeader.bfOffBits, NULL, FILE_BEGIN);
if (ReadFile(hFile, (LPBYTE)lpbi + offBits, lpbi->biSizeImage, &dwRead,
NULL))
goto OKExit;
ErrExit:
GlobalUnlock(hDIB);
ErrExitNoUnlock:
GlobalFree(hDIB);
return NULL;
OKExit:
GlobalUnlock(hDIB);
return hDIB;
}
/*************************************************************************
*
* SaveDIB()
*
* Saves the specified DIB into the specified file name on disk. No
* error checking is done, so if the file already exists, it will be
* written over.
*
* Parameters:
*
* HANDLE hDib - Handle to the dib to save
*
* LPCTSTR lpFileName - pointer to full pathname to save DIB under
*
* Return value: TRUE if successful
* FALSE if failure
*
*************************************************************************/
BOOL SaveDIB(HANDLE hDib, LPCTSTR lpFileName)
{
BITMAPFILEHEADER bmfHdr; // Header for Bitmap file
LPBITMAPINFOHEADER lpBI; // Pointer to DIB info structure
HANDLE fh; // file handle for opened file
DWORD dwDIBSize;
DWORD dwWritten;
if (!hDib)
return FALSE;
fh = CreateFile(lpFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
if (fh == INVALID_HANDLE_VALUE)
return FALSE;
// Get a pointer to the DIB memory, the first of which contains
// a BITMAPINFO structure
lpBI = (LPBITMAPINFOHEADER)GlobalLock(hDib);
if (!lpBI)
{
CloseHandle(fh);
return FALSE;
}
// Check to see if we're dealing with an OS/2 DIB. If so, don't
// save it because our functions aren't written to deal with these
// DIBs.
if (lpBI->biSize != sizeof(BITMAPINFOHEADER))
{
GlobalUnlock(hDib);
CloseHandle(fh);
return FALSE;
}
// Fill in the fields of the file header
// Fill in file type (first 2 bytes must be "BM" for a bitmap)
bmfHdr.bfType = DIB_HEADER_MARKER; // "BM"
// Calculating the size of the DIB is a bit tricky (if we want to
// do it right). The easiest way to do this is to call GlobalSize()
// on our global handle, but since the size of our global memory may have
// been padded a few bytes, we may end up writing out a few too
// many bytes to the file (which may cause problems with some apps,
// like HC 3.0).
//
// So, instead let's calculate the size manually.
//
// To do this, find size of header plus size of color table. Since the
// first DWORD in both BITMAPINFOHEADER and BITMAPCOREHEADER conains
// the size of the structure, let's use this.
// Partial Calculation
dwDIBSize = *(LPDWORD)lpBI + DIBNumColors((LPBYTE)lpBI) * sizeof(RGBQUAD);
// Now calculate the size of the image
// It's an RLE bitmap, we can't calculate size, so trust the biSizeImage
// field
if ((lpBI->biCompression == BI_RLE8) || (lpBI->biCompression == BI_RLE4))
dwDIBSize += lpBI->biSizeImage;
else
{
DWORD dwBmBitsSize; // Size of Bitmap Bits only
// It's not RLE, so size is Width (DWORD aligned) * Height
dwBmBitsSize = WIDTHBYTES((lpBI->biWidth)*((DWORD)lpBI->biBitCount)) *
lpBI->biHeight;
dwDIBSize += dwBmBitsSize;
// Now, since we have calculated the correct size, why don't we
// fill in the biSizeImage field (this will fix any .BMP files which
// have this field incorrect).
lpBI->biSizeImage = dwBmBitsSize;
}
// Calculate the file size by adding the DIB size to sizeof(BITMAPFILEHEADER)
bmfHdr.bfSize = dwDIBSize + sizeof(BITMAPFILEHEADER);
bmfHdr.bfReserved1 = 0;
bmfHdr.bfReserved2 = 0;
// Now, calculate the offset the actual bitmap bits will be in
// the file -- It's the Bitmap file header plus the DIB header,
// plus the size of the color table.
bmfHdr.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + lpBI->biSize +
DIBNumColors((LPBYTE)lpBI) * sizeof(RGBQUAD);
// Write the file header
WriteFile(fh, (LPBYTE)&bmfHdr, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
// Write the DIB header and the bits -- use local version of
// MyWrite, so we can write more than 32767 bytes of data
WriteFile(fh, (LPBYTE)lpBI, dwDIBSize, &dwWritten, NULL);
GlobalUnlock(hDib);
CloseHandle(fh);
if (dwWritten == 0)
return FALSE; // oops, something happened in the write
else
return TRUE; // Success code
}
/*************************************************************************
*
* PaintDIB()
*
* Parameters:
*
* HDC hDC - DC to do output to
*
* LPRECT lpDCRect - rectangle on DC to do output to
*
* HANDLE hDIB - handle to global memory with a DIB spec
* in it followed by the DIB bits
*
* LPRECT lpDIBRect - rectangle of DIB to output into lpDCRect
*
* HPALETTE hPal - Palette used to diaplsy DIB, if is NULL,
* use DIB palette to display
*
* DWORD dwRop - ROP mode to display DIB
*
* Return Value:
*
* BOOL - TRUE if DIB was drawn, FALSE otherwise
*
* Description:
* Painting routine for a DIB. Calls StretchDIBits() or
* SetDIBitsToDevice() to paint the DIB. The DIB is
* output to the specified DC, at the coordinates given
* in lpDCRect. The area of the DIB to be output is
* given by lpDIBRect.
*
* NOTE: This function always selects the palette as background. Before
* calling this function, be sure your palette is selected to desired
* priority (foreground or background).
*
*
************************************************************************/
BOOL PaintDIB(HDC hDC, LPRECT lpDCRect, HANDLE hDIB, LPRECT lpDIBRect,
HPALETTE hPal, DWORD dwRop)
{
LPBYTE lpDIBHdr; // Pointer to BITMAPINFOHEADER
LPBYTE lpDIBBits; // Pointer to DIB bits
BOOL bSuccess=FALSE; // Success/fail flag
HPALETTE hOldPal=NULL; // Previous palette
// Check for valid DIB handle
if (!hDIB)
return FALSE;
// Lock down the DIB, and get a pointer to the beginning of the bit
// buffer
lpDIBHdr = (LPBYTE)GlobalLock(hDIB);
lpDIBBits = lpDIBHdr + sizeof(BITMAPINFOHEADER) +
DIBNumColors(lpDIBHdr)*sizeof(RGBQUAD);
// if no palette provided, create one from DIB
if (! hPal)
hPal = CreateDIBPalette(lpDIBHdr);
// Select and realize our palette as background
if (hPal)
{
hOldPal = SelectPalette(hDC, hPal, TRUE);
RealizePalette(hDC);
}
// Make sure to use the stretching mode best for color pictures
SetStretchBltMode(hDC, COLORONCOLOR);
// Call StretchDIBits() with dwRop
bSuccess = StretchDIBits(hDC,
lpDCRect->left,
lpDCRect->top,
RECTWIDTH(lpDCRect),
RECTHEIGHT(lpDCRect),
lpDIBRect->left,
((LPBITMAPINFOHEADER)lpDIBHdr)->biHeight - lpDIBRect->top - RECTHEIGHT(lpDIBRect),
RECTWIDTH(lpDIBRect),
RECTHEIGHT(lpDIBRect),
lpDIBBits,
(LPBITMAPINFO)lpDIBHdr,
DIB_RGB_COLORS,
SRCCOPY);
// Unlock the memory block
GlobalUnlock(hDIB);
// Reselect old palette
if (hOldPal)
SelectPalette(hDC, hOldPal, FALSE);
GlobalUnlock(hDIB);
// Return with success/fail flag
return bSuccess;
}
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