📄 dibapi.cpp
字号:
//**********************************************************************
//
// AIBAPI.CPP
//
// Source file for Device-Independent Bitmap (DIB) API.
//
//**********************************************************************
#include "stdafx.h"
#include <math.h>
#include <windows.h>
#include "dibapi.h"
/*************************************************************************
*
* DIBNumColors()
*
* Parameter:
*
* LPBYTE lpDIB - pointer to packed-DIB memory block
*
* Return Value:
*
* WORD - number of colors in the color table
*
* Description:
*
* This function calculates the number of colors in the DIB's color table
* by finding the bits per pixel for the DIB (whether Win3.0 or OS/2-style
* DIB). If bits per pixel is 1: colors=2, if 4: colors=16, if 8: colors=256,
* if 24, no colors in color table.
*
************************************************************************/
WORD DIBNumColors(LPBYTE lpDIB)
{
WORD wBitCount; // DIB bit count
// If this is a Windows-style DIB, the number of colors in the
// color table can be less than the number of bits per pixel
// allows for (i.e. lpbi->biClrUsed can be set to some value).
// If this is the case, return the appropriate value.
if (IS_WIN30_DIB(lpDIB))
{
DWORD dwClrUsed;
dwClrUsed = ((LPBITMAPINFOHEADER)lpDIB)->biClrUsed;
if (dwClrUsed)
return (WORD)dwClrUsed;
}
// Calculate the number of colors in the color table based on
// the number of bits per pixel for the DIB.
if (IS_WIN30_DIB(lpDIB))
wBitCount = ((LPBITMAPINFOHEADER)lpDIB)->biBitCount;
else
wBitCount = ((LPBITMAPCOREHEADER)lpDIB)->bcBitCount;
// return number of colors based on bits per pixel
switch (wBitCount)
{
case 1:
return 2;
case 4:
return 16;
case 8:
return 256;
default:
return 0;
}
}
/*************************************************************************
*
* CreateDIBPalette()
*
* Parameter:
*
* LPBYTE lpbi - specifies the DIB
*
* Return Value:
*
* HPALETTE - specifies the palette
*
* Description:
*
* This function creates a palette from a DIB by allocating memory for the
* logical palette, reading and storing the colors from the DIB's color table
* into the logical palette, creating a palette from this logical palette,
* and then returning the palette's handle. This allows the DIB to be
* displayed using the best possible colors (important for DIBs with 256 or
* more colors).
*
************************************************************************/
HPALETTE CreateDIBPalette(LPBYTE lpbi)
{
LPLOGPALETTE lpPal; // pointer to a logical palette
HANDLE hLogPal; // handle to a logical palette
HPALETTE hPal = NULL; // handle to a palette
int i, wNumColors; // loop index, number of colors in color table
LPBITMAPINFO lpbmi; // pointer to BITMAPINFO structure (Win3.0)
LPBITMAPCOREINFO lpbmc; // pointer to BITMAPCOREINFO structure (OS/2)
BOOL bWinStyleDIB; // Win3.0 DIB?
// if handle to DIB is invalid, return NULL
if (! lpbi)
return NULL;
// get pointer to BITMAPINFO (Win 3.0)
lpbmi = (LPBITMAPINFO)lpbi;
// get pointer to BITMAPCOREINFO (OS/2 1.x)
lpbmc = (LPBITMAPCOREINFO)lpbi;
// get the number of colors in the DIB
wNumColors = DIBNumColors(lpbi);
// is this a Win 3.0 DIB?
bWinStyleDIB = IS_WIN30_DIB(lpbi);
if (wNumColors)
{
// allocate memory block for logical palette
hLogPal = GlobalAlloc(GHND, sizeof(LOGPALETTE) +
sizeof(PALETTEENTRY) * wNumColors);
// if not enough memory, clean up and return NULL
if (!hLogPal)
return NULL;
// lock memory block and get pointer to it
lpPal = (LPLOGPALETTE)GlobalLock(hLogPal);
// set version and number of palette entries
lpPal->palVersion = PALVERSION;
lpPal->palNumEntries = wNumColors;
// store RGB triples (if Win 3.0 DIB) or RGB quads (if OS/2 DIB)
// into palette
for (i = 0; i < wNumColors; i++)
{
if (bWinStyleDIB)
{
lpPal->palPalEntry[i].peRed = lpbmi->bmiColors[i].rgbRed;
lpPal->palPalEntry[i].peGreen = lpbmi->bmiColors[i].rgbGreen;
lpPal->palPalEntry[i].peBlue = lpbmi->bmiColors[i].rgbBlue;
lpPal->palPalEntry[i].peFlags = 0;
}
else
{
lpPal->palPalEntry[i].peRed = lpbmc->bmciColors[i].rgbtRed;
lpPal->palPalEntry[i].peGreen = lpbmc->bmciColors[i].rgbtGreen;
lpPal->palPalEntry[i].peBlue = lpbmc->bmciColors[i].rgbtBlue;
lpPal->palPalEntry[i].peFlags = 0;
}
}
// create the palette and get handle to it
hPal = CreatePalette(lpPal);
// if error getting handle to palette, clean up and return NULL
if (!hPal)
{
GlobalUnlock(hLogPal);
GlobalFree(hLogPal);
return NULL;
}
}
// return handle to DIB's palette
return hPal;
}
/*************************************************************************
*
* DisplayPalette ()
*
* Parameter:
*
* HDC hDC - handle of device context to display palette
* LPRECT lpRect - rect range to show palette
* HPALETTE hPal - handle of palette to display
*
* Return Value:
*
* BOOL - TRUE, if success, else FALSE
*
* Description:
*
* This function displays palette on the specified rectangle in a device context
*
************************************************************************/
BOOL DisplayPalette(HDC hDC, LPRECT lpRect, HPALETTE hPal)
{
if (! hPal)
return FALSE;
int nEntries;
PALETTEENTRY pe[256];
nEntries = GetPaletteEntries(hPal, 0, 256, pe);
int nSqr = (int)sqrt((double)nEntries);
int nWidth = (lpRect->right-lpRect->left)/nSqr;
int nHeight = (lpRect->bottom-lpRect->top)/nSqr;
lpRect->right = lpRect->left + nWidth*nSqr;
lpRect->bottom = lpRect->top + nHeight*nSqr;
HPALETTE hOldPal = (HPALETTE)SelectPalette(hDC, hPal, FALSE);
RealizePalette(hDC);
HBRUSH hBrush, hOldBrush;
int x, y;
for (int i=0; i<nEntries; ++i)
{
x = i%nSqr;
y = i/nSqr;
hBrush = CreateSolidBrush(RGB(pe[i].peRed, pe[i].peGreen, pe[i].peBlue));
hOldBrush = (HBRUSH)SelectObject(hDC, hBrush);
Rectangle(hDC,
lpRect->left + x*nWidth,
lpRect->top + y*nHeight,
lpRect->left + (x+1)*nWidth,
lpRect->top + (y+1) *nHeight);
SelectObject(hDC, hOldBrush);
DeleteObject(hBrush);
}
SelectPalette(hDC, hOldPal, FALSE);
return TRUE;
}
/*************************************************************************
*
* LoadDIB()
*
* Loads the specified DIB from a file, allocates memory for it,
* and reads the disk file into the memory.
*
*
* Parameters:
*
* LPCTSTR lpFileName - specifies the file to load a DIB from
*
* Returns: A handle to a DIB, or NULL if unsuccessful.
*
* NOTE: The DIB API were not written to handle OS/2 DIBs; This
* function will reject any file that is not a Windows DIB.
*
*************************************************************************/
HANDLE LoadDIB(LPCTSTR lpFileName)
{
HANDLE hDIB;
HANDLE hFile;
// Set the cursor to a hourglass, in case the loading operation
// takes more than a sec, the user will know what's going on.
SetCursor(LoadCursor(NULL, IDC_WAIT));
if ((hFile = CreateFile(lpFileName, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN,
NULL)) != INVALID_HANDLE_VALUE)
{
hDIB = ReadDIBFile(hFile);
CloseHandle(hFile);
SetCursor(LoadCursor(NULL, IDC_ARROW));
return hDIB;
}
else
{
SetCursor(LoadCursor(NULL, IDC_ARROW));
return NULL;
}
}
/*************************************************************************
*
* Function: ReadDIBFile (int)
*
* Purpose: Reads in the specified DIB file into a global chunk of
* memory.
*
* Returns: A handle to a dib (hDIB) if successful.
* NULL if an error occurs.
*
* Comments: BITMAPFILEHEADER is stripped off of the DIB. Everything
* from the end of the BITMAPFILEHEADER structure on is
* returned in the global memory handle.
*
*
* NOTE: The DIB API were not written to handle OS/2 DIBs, so this
* function will reject any file that is not a Windows DIB.
*
*************************************************************************/
HANDLE ReadDIBFile(HANDLE hFile)
{
BITMAPFILEHEADER bmfHeader;
DWORD dwBitsSize;
UINT nNumColors; // Number of colors in table
HANDLE hDIB;
HANDLE hDIBtmp; // Used for GlobalRealloc() //MPB
LPBITMAPINFOHEADER lpbi;
DWORD offBits;
DWORD dwRead;
// get length of DIB in bytes for use when reading
dwBitsSize = GetFileSize(hFile, NULL);
// Allocate memory for header & color table. We'll enlarge this
// memory as needed.
hDIB = GlobalAlloc(GMEM_MOVEABLE, (DWORD)(sizeof(BITMAPINFOHEADER) +
256 * sizeof(RGBQUAD)));
if (!hDIB)
return NULL;
lpbi = (LPBITMAPINFOHEADER)GlobalLock(hDIB);
if (!lpbi)
{
GlobalFree(hDIB);
return NULL;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -