📄 tntbuttons2.pas
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{*****************************************************************************}
{ }
{ Tnt Delphi Unicode Controls }
{ http://www.tntware.com/delphicontrols/unicode/ }
{ Version: 2.1.19 }
{ }
{ Copyleft (c) 2006, adapted from Troy Wolbrink Tnt delphi controls }
{ by Jordi March (jmarch@comg.es) }
{ }
{*****************************************************************************}
{ If you want that your program can be used in languages in that
one writes from right to left:
TTntBitBtn2 exchanges blGlyphRight and blGlyphLeft automatically
in the Glyph Layout when BiDiMode is changed
(for example, when Application.BiDiMode := bdRightToLeft) }
unit TntButtons2;
interface
{$I HintEditor.inc}
uses
Classes, SysUtils, Buttons,
TntVer, TntClasses2, TntButtons;
type
TTntBitBtn2 = class(TTntBitBtn)
private
FAbout: TAboutInfo;
{$IFDEF WithHintEditor}
FHintEditor: TUnicodeLinesEditor;
function GetHintEditor: TUnicodeLinesEditor;
procedure SetHintEditor(const Value: TUnicodeLinesEditor);
{$ENDIF}
protected
procedure SetBiDiMode(Value: TBiDiMode); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property About: TAboutInfo read FAbout write FAbout stored False;
{$IFDEF WithHintEditor}
property HintEditor: TUnicodeLinesEditor read GetHintEditor write SetHintEditor stored False;
{$ENDIF}
end;
implementation
{$IFDEF WithHintEditor}
function TTntBitBtn2.GetHintEditor: TUnicodeLinesEditor;
begin
Result := FHintEditor;
FHintEditor.SetText (Hint);
end;
procedure TTntBitBtn2.SetHintEditor(
const Value: TUnicodeLinesEditor);
begin
FHintEditor.Assign (Value);
Hint := FHintEditor.GetText;
end;
{$ENDIF}
procedure TTntBitBtn2.SetBiDiMode(Value: TBiDiMode);
begin
if BiDiMode <> Value then
begin
inherited;
if (Value = bdRightToLeft) and (Layout = blGlyphLeft) then begin
Layout := blGlyphRight;
end
else if (Value = bdLeftToRight) and (Layout = blGlyphRight) then begin
Layout := blGlyphLeft;
end;
end;
end;
constructor TTntBitBtn2.Create(AOwner: TComponent);
begin
inherited;
{$IFDEF WithHintEditor}
if csDesigning in ComponentState then begin
FHintEditor := TUnicodeLinesEditor.Create;
end;
{$ENDIF}
end;
destructor TTntBitBtn2.Destroy;
begin
{$IFDEF WithHintEditor}
if csDesigning in ComponentState then begin
FreeAndNil(FHintEditor);
end;
{$ENDIF}
inherited;
end;
end.
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