📄 简单的多人聊天(c#.socket).txt
字号:
简单的多人聊天(C#.Socket)
出自: csdn 765人阅读
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace Chat_Server
{
Form1 的摘要说明。
public class Form1 System.Windows.Forms.Form
{
必需的设计器变量。
private System.ComponentModel.Container components = null;
static int listenport=6666;
Socket clientsocket;
private System.Windows.Forms.ListBox lbClients;
ArrayList clients;
private System.Windows.Forms.Button button1;
Thread clientservice;
private System.Windows.Forms.Label label1;
Thread threadListen;
public Form1()
{
InitializeComponent();
}
清理所有正在使用的资源。
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(clientservice != null)
{
clientservice.Abort();
}
if(threadListen != null)
{
try
{
threadListen.Abort();
}
catch(Exception ex)
{
threadListen = null;
}
}
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
设计器支持所需的方法 - 不要使用代码编辑器修改
此方法的内容。
private void InitializeComponent()
{
this.lbClients = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
lbClients
this.lbClients.ItemHeight = 12;
this.lbClients.Location = new System.Drawing.Point(16, 24);
this.lbClients.Name = lbClients;
this.lbClients.Size = new System.Drawing.Size(184, 268);
this.lbClients.TabIndex = 0;
button1
this.button1.Location = new System.Drawing.Point(272, 56);
this.button1.Name = button1;
this.button1.TabIndex = 1;
this.button1.Text = button1;
this.button1.Click += new System.EventHandler(this.button1_Click);
label1
this.label1.Location = new System.Drawing.Point(240, 136);
this.label1.Name = label1;
this.label1.Size = new System.Drawing.Size(120, 32);
this.label1.TabIndex = 2;
this.label1.Text = label1;
Form1
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(368, 309);
this.Controls.Add(this.label1);
this.Controls.Add(this.button1);
this.Controls.Add(this.lbClients);
this.Name = Form1;
this.Text = Form1;
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
应用程序的主入口点。
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void StartListening()
{
TcpListener listener = new TcpListener(listenport);
listener.Start();
label1.Text = listening....;
while (true)
{
try
{
Socket s = listener.AcceptSocket();
clientsocket = s;
clientservice = new Thread(new ThreadStart(ServiceClient));
clientservice.Start();
}
catch(Exception ex)
{
MessageBox.Show(listening Error +ex.Message);
}
}
}
private void ServiceClient()
{
Socket client = clientsocket;
bool keepalive = true;
while (keepalive)
{
Byte[] buffer = new Byte[1024];
int bufLen = 0;
try
{
bufLen = client.Available ;
client.Receive(buffer,0,bufLen,SocketFlags.None);
if(bufLen==0)
continue;
}
catch(Exception ex)
{
MessageBox.Show(Receive Error+ex.Message);
return;
}
string clientcommand = System.Text.Encoding.ASCII.GetString(buffer).Substring(0,bufLen);
string[] tokens = clientcommand.Split(new Char[]{''});
Console.WriteLine(clientcommand);
if (tokens[0] == CONN)
{
for(int n=0; n {
Client cl = (Client)clients[n];
SendToClient(cl, JOIN + tokens[1]);
}
EndPoint ep = client.RemoteEndPoint;
Client c = new Client(tokens[1], ep, clientservice, client);
string message = LIST + GetChatterList() +rn;
SendToClient(c, message);
clients.Add(c);
lbClients.Items.Add(c);
}
if (tokens[0] == CHAT)
{
for(int n=0; n {
Client cl = (Client)clients[n];
SendToClient(cl, clientcommand);
}
}
if (tokens[0] == PRIV)
{
string destclient = tokens[3];
for(int n=0; n {
Client cl = (Client)clients[n];
if(cl.Name.CompareTo(tokens[3]) == 0)
SendToClient(cl, clientcommand);
if(cl.Name.CompareTo(tokens[1]) == 0)
SendToClient(cl, clientcommand);
}
}
if (tokens[0] == GONE)
{
int remove = 0;
bool found = false;
int c = clients.Count;
for(int n=0; n {
Client cl = (Client)clients[n];
SendToClient(cl, clientcommand);
if(cl.Name.CompareTo(tokens[1]) == 0)
{
remove = n;
found = true;
lbClients.Items.Remove(cl);
}
}
if(found)
clients.RemoveAt(remove);
client.Close();
keepalive = false;
}
}
}
private string GetChatterList()
{
string result = ;
for(int i=0;i {
result += ((Client)clients[i]).Name+;
}
return result;
}
private void SendToClient(Client cl,string clientCommand)
{
Byte[] message = System.Text.Encoding.ASCII.GetBytes(clientCommand);
Socket s = cl.Sock;
if(s.Connected)
{
s.Send(message,message.Length,0);
}
}
private void Form1_Load(object sender, System.EventArgs e)
{
clients = new ArrayList();
}
private void button1_Click(object sender, System.EventArgs e)
{
threadListen = new Thread(new ThreadStart(StartListening));
threadListen.Start();
}
}
}
client类
放于 chatServer 项目中
using System;
using System.Threading;
namespace Chat_Server
{
using System.Net.Sockets;
using System.Net;
Client 的摘要说明。
public class Client
{
private Thread clthread;
private EndPoint endpoint;
private string name;
private Socket sock;
public Client(string _name, EndPoint _endpoint, Thread _thread, Socket _sock)
{
TODO 在此处添加构造函数逻辑
clthread = _thread;
endpoint = _endpoint;
name = _name;
sock = _sock;
}
public override string ToString()
{
return endpoint.ToString()+ + name;
}
public Thread CLThread
{
get{return clthread;}
set{clthread = value;}
}
public EndPoint Host
{
get{return endpoint;}
set{endpoint = value;}
}
public string Name
{
get{return name;}
set{name = value;}
}
public Socket Sock
{
get{return sock;}
set{sock = value;}
}
}
}
chatClient
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Chat_Client
{
Form1 的摘要说明。
public class Form1 System.Windows.Forms.Form
{
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.StatusBar statusBar1;
NetworkStream ns;
StreamReader sr;
TcpClient clientsocket;
bool connected;
Thread receive;
string serveraddress = 219.228.231.85;
int serverport = 6666;
private System.Windows.Forms.RichTextBox rtbChatIn;
private System.Windows.Forms.ListBox lbChatters;
private System.Windows.Forms.TextBox ChatOut;
private System.Windows.Forms.Button btnDisconnect;
private System.Windows.Forms.Button btnSend;
private System.Windows.Forms.TextBox clientName;
string clientname;
private System.Windows.Forms.Button btnConnect;
private System.ComponentModel.Container components = null;
public Form1()
{
InitializeComponent();
}
清理所有正在使用的资源。
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(receive != null)
{
QuitChat();
}
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
设计器支持所需的方法 - 不要使用代码编辑器修改
此方法的内容。
private void InitializeComponent()
{
this.lbChatters = new System.Windows.Forms.ListBox();
this.rtbChatIn = new System.Windows.Forms.RichTextBox();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.ChatOut = new System.Windows.Forms.TextBox();
this.btnSend = new System.Windows.Forms.Button();
this.statusBar1 = new System.Windows.Forms.StatusBar();
this.btnDisconnect = new System.Windows.Forms.Button();
this.clientName = new System.Windows.Forms.TextBox();
this.btnConnect = new System.Windows.Forms.Button();
this.SuspendLayout();
lbChatters
this.lbChatters.ItemHeight = 12;
this.lbChatters.Location = new System.Drawing.Point(32, 40);
this.lbChatters.Name = lbChatters;
this.lbChatters.Size = new System.Drawing.Size(112, 172);
this.lbChatters.TabIndex = 0;
rtbChatIn
this.rtbChatIn.Location = new System.Drawing.Point(160, 40);
this.rtbChatIn.Name = rtbChatIn;
this.rtbChatIn.Size = new System.Drawing.Size(208, 176);
this.rtbChatIn.TabIndex = 2;
this.rtbChatIn.Text = ;
checkBox1
this.checkBox1.Location = new System.Drawing.Point(16, 248);
this.checkBox1.Name = checkBox1;
this.checkBox1.TabIndex = 3;
this.checkBox1.Text = checkBox1;
ChatOut
this.ChatOut.Location = new System.Drawing.Point(136, 248);
this.ChatOut.Name = ChatOut;
this.ChatOut.Size = new System.Drawing.Size(136, 21);
this.ChatOut.TabIndex = 4;
this.ChatOut.Text = message;
btnSend
this.btnSend.Location = new System.Drawing.Point(336, 248);
this.btnSend.Name = btnSend;
this.btnSend.TabIndex = 5;
this.btnSend.Text = send;
this.btnSend.Click += new System.EventHandler(this.btnSend_Click);
statusBar1
this.statusBar1.Location = new System.Drawing.Point(0, 287);
this.statusBar1.Name = statusBar1;
this.statusBar1.Size = new System.Drawing.Size(464, 22);
this.statusBar1.TabIndex = 6;
this.statusBar1.Text = statusBar1;
btnDisconnect
this.btnDisconnect.Enabled = false;
this.btnDisconnect.Location = new System.Drawing.Point(392, 112);
this.btnDisconnect.Name = btnDisconnect;
this.btnDisconnect.Size = new System.Drawing.Size(64, 32);
this.btnDisconnect.TabIndex = 7;
this.btnDisconnect.Text = 断开;
this.btnDisconnect.Click += new System.EventHandler(this.btnDisconnect_Click);
clientName
this.clientName.Location = new System.Drawing.Point(96, 8);
this.clientName.Name = clientName;
this.clientName.TabIndex = 8;
this.clientName.Text = name;
btnConnect
this.btnConnect.Location = new System.Drawing.Point(392, 56);
this.btnConnect.Name = btnConnect;
this.btnConnect.Size = new System.Drawing.Size(64, 32);
this.btnConnect.TabIndex = 9;
this.btnConnect.Text = 连接;
this.btnConnect.Click += new System.EventHandler(this.btnConnect_Click);
Form1
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(464, 309);
this.Controls.Add(this.btnConnect);
this.Controls.Add(this.clientName);
this.Controls.Add(this.btnDisconnect);
this.Controls.Add(this.statusBar1);
this.Controls.Add(this.btnSend);
this.Controls.Add(this.ChatOut);
this.Controls.Add(this.checkBox1);
this.Controls.Add(this.rtbChatIn);
this.Controls.Add(this.lbChatters);
this.Name = Form1;
this.Text = Form1;
this.ResumeLayout(false);
}
#endregion
应用程序的主入口点。
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void EstablishConnection()
{
statusBar1.Text = 正在连接到服务器;
try
{
clientsocket = new TcpClient(serveraddress,serverport);
ns = clientsocket.GetStream();
sr = new StreamReader(ns);
connected = true;
}
catch (Exception)
{
MessageBox.Show(不能连接到服务器!,错误,
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
statusBar1.Text = 已断开连接;
}
}
private void RegisterWithServer()
{
lbChatters.Items.Clear();
clientname = clientName.Text;
try
{
string command = CONN + clientname; +rn;
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
string serverresponse = sr.ReadLine();
serverresponse.Trim();
string[] tokens = serverresponse.Split('');
if(tokens[0] == LIST)
{
statusBar1.Text = 已连接;
btnDisconnect.Enabled = true;
}
if(tokens[1] != )
{
for(int n=1; n lbChatters.Items.Add(tokens[n].Trim(new char[]{'r','n'}));
}
this.Text = clientname + :已连接到服务器;
}
catch (Exception ex)
{
MessageBox.Show(注册时发生错误!+ex.Message,错误,
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
connected = false;
}
}
private void ReceiveChat()
{
bool keepalive = true;
while (keepalive)
{
try
{
Byte[] buffer = new Byte[1024]; 2048
ns.Read(buffer,0,buffer.Length);
string chatter = System.Text.Encoding.ASCII.GetString(buffer);
string[] tokens = chatter.Split(new Char[]{''});
if (tokens[0] == CHAT)
{
rtbChatIn.AppendText(tokens[1]);
if(logging)
logwriter.WriteLine(tokens[1]);
}
if (tokens[0] == PRIV)
{
rtbChatIn.AppendText(Private from );
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText(tokens[2] + rn);
if(logging)
{
logwriter.Write(Private from );
logwriter.Write(tokens[1].Trim() );
logwriter.WriteLine(tokens[2] + rn);
}
}
if (tokens[0] == JOIN)
{
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText( has joined the Chatrn);
if(logging)
{
logwriter.WriteLine(tokens[1]+ has joined the Chat);
}
string newguy = tokens[1].Trim(new char[]{'r','n'});
lbChatters.Items.Add(newguy);
}
if (tokens[0] == GONE)
{
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText( has left the Chatrn);
if(logging)
{
logwriter.WriteLine(tokens[1]+ has left the Chat);
}
lbChatters.Items.Remove(tokens[1].Trim(new char[]{'r','n'}));
}
if (tokens[0] == QUIT)
{
ns.Close();
clientsocket.Close();
keepalive = false;
statusBar1.Text = 服务器端已停止;
connected= false;
btnSend.Enabled = false;
btnDisconnect.Enabled = false;
}
}
catch(Exception){}
}
}
private void QuitChat()
{
if(connected)
{
try
{
string command = GONE + clientname;
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
clientsocket.Close();
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
}
}
if(logging)
logwriter.Close();
if(receive != null && receive.IsAlive)
receive.Abort();
this.Text = 客户端;
connected = false;
}
private void btnSend_Click(object sender, System.EventArgs e)
{
if(connected)
{
try
{
string command = CHAT + clientname+ +ChatOut.Text+rn;
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
clientsocket.Close();
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
private void btnConnect_Click(object sender, System.EventArgs e)
{
EstablishConnection();
RegisterWithServer();
if(connected)
{
receive = new Thread(new ThreadStart(ReceiveChat));
receive.Start();
}
}
private void btnDisconnect_Click(object sender, System.EventArgs e)
{
QuitChat();
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -