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📄 简单的多人聊天(c#.socket).txt

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简单的多人聊天(C#.Socket) 
出自: csdn  765人阅读 
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data; 
using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace Chat_Server
{
 
 Form1 的摘要说明。
 
public class Form1  System.Windows.Forms.Form
{
 
 必需的设计器变量。
 
private System.ComponentModel.Container components = null;

static int listenport=6666;
Socket clientsocket;
private System.Windows.Forms.ListBox lbClients;
ArrayList clients;
private System.Windows.Forms.Button button1;
Thread clientservice;
private System.Windows.Forms.Label label1;
Thread threadListen;

public Form1()
{

InitializeComponent();

}

 
 清理所有正在使用的资源。
 
protected override void Dispose( bool disposing )
{
if( disposing )
{

if(clientservice != null)
{
clientservice.Abort();
}
if(threadListen != null)
{
try
{
threadListen.Abort();
}
catch(Exception ex)
{
threadListen = null;
}
} 

if (components != null) 
{
components.Dispose();
}
}
base.Dispose( disposing );

}

#region Windows 窗体设计器生成的代码
 
 设计器支持所需的方法 - 不要使用代码编辑器修改
 此方法的内容。
 
private void InitializeComponent()
{
this.lbClients = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
 
 lbClients
 
this.lbClients.ItemHeight = 12;
this.lbClients.Location = new System.Drawing.Point(16, 24);
this.lbClients.Name = lbClients;
this.lbClients.Size = new System.Drawing.Size(184, 268);
this.lbClients.TabIndex = 0;
 
 button1
 
this.button1.Location = new System.Drawing.Point(272, 56);
this.button1.Name = button1;
this.button1.TabIndex = 1;
this.button1.Text = button1;
this.button1.Click += new System.EventHandler(this.button1_Click);
 
 label1
 
this.label1.Location = new System.Drawing.Point(240, 136);
this.label1.Name = label1;
this.label1.Size = new System.Drawing.Size(120, 32);
this.label1.TabIndex = 2;
this.label1.Text = label1;
 
 Form1
 
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(368, 309);
this.Controls.Add(this.label1);
this.Controls.Add(this.button1);
this.Controls.Add(this.lbClients);
this.Name = Form1;
this.Text = Form1;
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);

}
#endregion

 
 应用程序的主入口点。
 
[STAThread]
static void Main() 
{
Application.Run(new Form1());
}

private void StartListening() 
{ 
  TcpListener listener = new TcpListener(listenport);
  listener.Start();
label1.Text = listening....;
while (true) 
{
try
{

Socket s = listener.AcceptSocket(); 
clientsocket = s; 
clientservice = new Thread(new ThreadStart(ServiceClient)); 
clientservice.Start(); 
}
catch(Exception ex)
{
MessageBox.Show(listening Error +ex.Message);
}
} 
}
private void ServiceClient() 
{ 
Socket client = clientsocket; 
bool keepalive = true; 


while (keepalive) 
{ 
Byte[] buffer = new Byte[1024]; 
int bufLen = 0;
try
{
bufLen = client.Available ;

client.Receive(buffer,0,bufLen,SocketFlags.None); 
if(bufLen==0)
continue; 
}
catch(Exception ex)
{
MessageBox.Show(Receive Error+ex.Message);
return;
}

string clientcommand = System.Text.Encoding.ASCII.GetString(buffer).Substring(0,bufLen); 

string[] tokens = clientcommand.Split(new Char[]{''}); 
Console.WriteLine(clientcommand); 

if (tokens[0] == CONN) 
{ 
for(int n=0; n { 
Client cl = (Client)clients[n]; 
SendToClient(cl, JOIN + tokens[1]); 
}
EndPoint ep = client.RemoteEndPoint; 
Client c = new Client(tokens[1], ep, clientservice, client); 

string message = LIST + GetChatterList() +rn; 
SendToClient(c, message); 

clients.Add(c); 


lbClients.Items.Add(c); 


}
if (tokens[0] == CHAT) 
{ 
for(int n=0; n { 
Client cl = (Client)clients[n]; 
SendToClient(cl, clientcommand); 
}
}
if (tokens[0] == PRIV) 
{ 
string destclient = tokens[3]; 
for(int n=0; n { 
Client cl = (Client)clients[n]; 
if(cl.Name.CompareTo(tokens[3]) == 0) 
SendToClient(cl, clientcommand); 
if(cl.Name.CompareTo(tokens[1]) == 0) 
SendToClient(cl, clientcommand); 
} 
} 
if (tokens[0] == GONE) 
{ 
int remove = 0; 
bool found = false; 
int c = clients.Count; 
for(int n=0; n { 
Client cl = (Client)clients[n]; 
SendToClient(cl, clientcommand); 
if(cl.Name.CompareTo(tokens[1]) == 0) 
{ 
remove = n; 
found = true; 
lbClients.Items.Remove(cl); 
} 
} 
if(found) 
clients.RemoveAt(remove); 
client.Close(); 
keepalive = false; 
} 
} 
}

private string GetChatterList()
{
string result = ;

for(int i=0;i {
result += ((Client)clients[i]).Name+;
}
return result;

}

private void SendToClient(Client cl,string clientCommand)
{
Byte[] message = System.Text.Encoding.ASCII.GetBytes(clientCommand);
Socket s = cl.Sock;
if(s.Connected)
{
s.Send(message,message.Length,0);
}
}

private void Form1_Load(object sender, System.EventArgs e)
{
clients = new ArrayList();
}

private void button1_Click(object sender, System.EventArgs e)
{
threadListen = new Thread(new ThreadStart(StartListening));
threadListen.Start(); 
} 
} 
}



 client类 

 放于 chatServer 项目中 

using System; 
using System.Threading; 

namespace Chat_Server 
{ 
using System.Net.Sockets; 
using System.Net; 

 
 Client 的摘要说明。 
 
public class Client 
{ 
private Thread clthread; 
private EndPoint endpoint; 
private string name; 
private Socket sock; 

public Client(string _name, EndPoint _endpoint, Thread _thread, Socket _sock) 
{ 
 TODO 在此处添加构造函数逻辑 
clthread = _thread; 
endpoint = _endpoint; 
name = _name; 
sock = _sock; 
} 

public override string ToString() 
{ 
return endpoint.ToString()+    + name; 
} 

public Thread CLThread 
{ 
get{return clthread;} 
set{clthread = value;} 
} 

public EndPoint Host 
{ 
get{return endpoint;} 
set{endpoint = value;} 
} 

public string Name 
{ 
get{return name;} 
set{name = value;} 
} 

public Socket Sock 
{ 
get{return sock;} 
set{sock = value;} 
} 
} 
} 

 chatClient 

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace Chat_Client
{
 
 Form1 的摘要说明。
 
public class Form1  System.Windows.Forms.Form
{
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.StatusBar statusBar1;

NetworkStream ns;
StreamReader sr;
TcpClient clientsocket;
bool connected;
Thread receive;
string serveraddress = 219.228.231.85;
int serverport = 6666;

private System.Windows.Forms.RichTextBox rtbChatIn;
private System.Windows.Forms.ListBox lbChatters;
private System.Windows.Forms.TextBox ChatOut;
private System.Windows.Forms.Button btnDisconnect;
private System.Windows.Forms.Button btnSend;
private System.Windows.Forms.TextBox clientName;

string clientname;
private System.Windows.Forms.Button btnConnect;

private System.ComponentModel.Container components = null;

public Form1()
{

InitializeComponent();

}

 
 清理所有正在使用的资源。
 
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(receive != null)
{
QuitChat();
}
if (components != null) 
{
components.Dispose();
}
}
base.Dispose( disposing );
}

#region Windows 窗体设计器生成的代码
 
 设计器支持所需的方法 - 不要使用代码编辑器修改
 此方法的内容。
 
private void InitializeComponent()
{
this.lbChatters = new System.Windows.Forms.ListBox();
this.rtbChatIn = new System.Windows.Forms.RichTextBox();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.ChatOut = new System.Windows.Forms.TextBox();
this.btnSend = new System.Windows.Forms.Button();
this.statusBar1 = new System.Windows.Forms.StatusBar();
this.btnDisconnect = new System.Windows.Forms.Button();
this.clientName = new System.Windows.Forms.TextBox();
this.btnConnect = new System.Windows.Forms.Button();
this.SuspendLayout();
 
 lbChatters
 
this.lbChatters.ItemHeight = 12;
this.lbChatters.Location = new System.Drawing.Point(32, 40);
this.lbChatters.Name = lbChatters;
this.lbChatters.Size = new System.Drawing.Size(112, 172);
this.lbChatters.TabIndex = 0;
 
 rtbChatIn
 
this.rtbChatIn.Location = new System.Drawing.Point(160, 40);
this.rtbChatIn.Name = rtbChatIn;
this.rtbChatIn.Size = new System.Drawing.Size(208, 176);
this.rtbChatIn.TabIndex = 2;
this.rtbChatIn.Text = ;
 
 checkBox1
 
this.checkBox1.Location = new System.Drawing.Point(16, 248);
this.checkBox1.Name = checkBox1;
this.checkBox1.TabIndex = 3;
this.checkBox1.Text = checkBox1;
 
 ChatOut
 
this.ChatOut.Location = new System.Drawing.Point(136, 248);
this.ChatOut.Name = ChatOut;
this.ChatOut.Size = new System.Drawing.Size(136, 21);
this.ChatOut.TabIndex = 4;
this.ChatOut.Text = message;
 
 btnSend
 
this.btnSend.Location = new System.Drawing.Point(336, 248);
this.btnSend.Name = btnSend;
this.btnSend.TabIndex = 5;
this.btnSend.Text = send;
this.btnSend.Click += new System.EventHandler(this.btnSend_Click);
 
 statusBar1
 
this.statusBar1.Location = new System.Drawing.Point(0, 287);
this.statusBar1.Name = statusBar1;
this.statusBar1.Size = new System.Drawing.Size(464, 22);
this.statusBar1.TabIndex = 6;
this.statusBar1.Text = statusBar1;
 
 btnDisconnect
 
this.btnDisconnect.Enabled = false;
this.btnDisconnect.Location = new System.Drawing.Point(392, 112);
this.btnDisconnect.Name = btnDisconnect;
this.btnDisconnect.Size = new System.Drawing.Size(64, 32);
this.btnDisconnect.TabIndex = 7;
this.btnDisconnect.Text = 断开;
this.btnDisconnect.Click += new System.EventHandler(this.btnDisconnect_Click);
 
 clientName
 
this.clientName.Location = new System.Drawing.Point(96, 8);
this.clientName.Name = clientName;
this.clientName.TabIndex = 8;
this.clientName.Text = name;
 
 btnConnect
 
this.btnConnect.Location = new System.Drawing.Point(392, 56);
this.btnConnect.Name = btnConnect;
this.btnConnect.Size = new System.Drawing.Size(64, 32);
this.btnConnect.TabIndex = 9;
this.btnConnect.Text = 连接;
this.btnConnect.Click += new System.EventHandler(this.btnConnect_Click);
 
 Form1
 
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(464, 309);
this.Controls.Add(this.btnConnect);
this.Controls.Add(this.clientName);
this.Controls.Add(this.btnDisconnect);
this.Controls.Add(this.statusBar1);
this.Controls.Add(this.btnSend);
this.Controls.Add(this.ChatOut);
this.Controls.Add(this.checkBox1);
this.Controls.Add(this.rtbChatIn);
this.Controls.Add(this.lbChatters);
this.Name = Form1;
this.Text = Form1;
this.ResumeLayout(false);

}
#endregion

 
 应用程序的主入口点。
 
[STAThread]
static void Main() 
{
Application.Run(new Form1());
}

private void EstablishConnection() 
{ 
statusBar1.Text = 正在连接到服务器; 

try 
{ 
clientsocket = new TcpClient(serveraddress,serverport); 
ns = clientsocket.GetStream(); 
sr = new StreamReader(ns); 
connected = true; 

} 
catch (Exception) 
{ 
MessageBox.Show(不能连接到服务器!,错误, 
MessageBoxButtons.OK, MessageBoxIcon.Exclamation); 
statusBar1.Text = 已断开连接; 
} 
} 

private void RegisterWithServer() 
{ 
lbChatters.Items.Clear();

clientname = clientName.Text;
try 
{ 
string command = CONN + clientname; +rn; 
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray()); 
ns.Write(outbytes,0,outbytes.Length); 


string serverresponse = sr.ReadLine(); 
serverresponse.Trim(); 
string[] tokens = serverresponse.Split(''); 
if(tokens[0] == LIST) 
{ 
statusBar1.Text = 已连接; 
btnDisconnect.Enabled = true; 
}
if(tokens[1] != )
{
for(int n=1; n lbChatters.Items.Add(tokens[n].Trim(new char[]{'r','n'})); 
}
this.Text = clientname + :已连接到服务器; 

} 
catch (Exception ex) 
{ 
MessageBox.Show(注册时发生错误!+ex.Message,错误, 
MessageBoxButtons.OK, MessageBoxIcon.Exclamation); 
connected = false;
} 
} 

private void ReceiveChat() 
{ 
bool keepalive = true; 
while (keepalive) 
{ 
try 
{ 
Byte[] buffer = new Byte[1024];  2048
ns.Read(buffer,0,buffer.Length); 
string chatter = System.Text.Encoding.ASCII.GetString(buffer); 
string[] tokens = chatter.Split(new Char[]{''}); 

if (tokens[0] == CHAT) 
{ 
rtbChatIn.AppendText(tokens[1]); 
 if(logging) 
 logwriter.WriteLine(tokens[1]); 
} 
if (tokens[0] == PRIV) 
{ 
rtbChatIn.AppendText(Private from ); 
rtbChatIn.AppendText(tokens[1].Trim() ); 
rtbChatIn.AppendText(tokens[2] + rn); 
 if(logging) 
 { 
 logwriter.Write(Private from ); 
 logwriter.Write(tokens[1].Trim() ); 
 logwriter.WriteLine(tokens[2] + rn); 
 } 
} 
if (tokens[0] == JOIN) 
{ 
rtbChatIn.AppendText(tokens[1].Trim() ); 
rtbChatIn.AppendText( has joined the Chatrn); 
 if(logging) 
 { 
 logwriter.WriteLine(tokens[1]+ has joined the Chat); 
 } 
string newguy = tokens[1].Trim(new char[]{'r','n'}); 
lbChatters.Items.Add(newguy); 
} 
if (tokens[0] == GONE) 
{ 
rtbChatIn.AppendText(tokens[1].Trim() ); 
rtbChatIn.AppendText( has left the Chatrn); 
 if(logging) 
 { 
 logwriter.WriteLine(tokens[1]+ has left the Chat); 
 } 
lbChatters.Items.Remove(tokens[1].Trim(new char[]{'r','n'})); 
} 
if (tokens[0] == QUIT) 
{ 
ns.Close(); 
clientsocket.Close(); 
keepalive = false; 
statusBar1.Text = 服务器端已停止; 
connected= false; 
btnSend.Enabled = false; 
btnDisconnect.Enabled = false; 
} 
} 
catch(Exception){} 
} 
} 

private void QuitChat() 
{ 
if(connected) 
{ 
try 
{ 
string command = GONE + clientname; 
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray()); 
ns.Write(outbytes,0,outbytes.Length); 
clientsocket.Close(); 
} 
catch(Exception ex) 
{ 
MessageBox.Show(ex.Message);
} 
} 
 if(logging) 
 logwriter.Close(); 
if(receive != null && receive.IsAlive) 
receive.Abort(); 
this.Text = 客户端; 

connected = false;

}

private void btnSend_Click(object sender, System.EventArgs e)
{
if(connected) 
{ 
try 
{ 
string command = CHAT + clientname+ +ChatOut.Text+rn; 
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray()); 
ns.Write(outbytes,0,outbytes.Length); 
clientsocket.Close(); 
} 
catch(Exception ex) 
{ 
MessageBox.Show(ex.Message);
} 
} 
}

private void btnConnect_Click(object sender, System.EventArgs e)
{
EstablishConnection();
RegisterWithServer();
if(connected)
{ 
receive = new Thread(new ThreadStart(ReceiveChat));
receive.Start();
}
}

private void btnDisconnect_Click(object sender, System.EventArgs e)
{
QuitChat();
}
}
}
 
 

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