📄 cubic2.java
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// 程序:具远近感的立体对象
// 范例文件:Cubic2.java
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Cubic2 extends Applet implements Runnable, KeyListener
{
int AppletWidth,AppletHeight;
Image OffScreen;
Graphics drawOffScreen;
Thread pThread;
top2 p[];
char ctrl = 'R'; // 预设向右旋转
public void init()
{
setBackground(Color.black); // 设定背景为黑色
addKeyListener(this); // 注册键盘事件处理
// 取得显像区域
AppletWidth = getSize().width;
AppletHeight = getSize().height;
// 建立次画面
OffScreen = createImage(AppletWidth,AppletHeight);
drawOffScreen = OffScreen.getGraphics();
// 建立并初始化顶点
p = new top2[8];
p[0] = new top2(100,100,100,AppletWidth,AppletHeight);
p[1] = new top2(100,100,-100,AppletWidth,AppletHeight);
p[2] = new top2(-100,100,-100,AppletWidth,AppletHeight);
p[3] = new top2(-100,100,100,AppletWidth,AppletHeight);
p[4] = new top2(100,-100,100,AppletWidth,AppletHeight);
p[5] = new top2(100,-100,-100,AppletWidth,AppletHeight);
p[6] = new top2(-100,-100,-100,AppletWidth,AppletHeight);
p[7] = new top2(-100,-100,100,AppletWidth,AppletHeight);
}
public void start()
{
pThread = new Thread(this);
pThread.start();
}
public void stop()
{
pThread = null;
}
public void update(Graphics g)
{
paint(g);
}
public void paint(Graphics g)
{
g.drawImage(OffScreen,0,0,this);
}
public void run()
{
int i;
while(true)
{
// 重清画面
drawOffScreen.clearRect(0,0,AppletWidth,AppletHeight);
drawOffScreen.setColor(Color.yellow);
// 绘制定向线
drawOffScreen.drawLine((int)(AppletWidth/2),
(int)(AppletHeight/2),(int)p[0].xp,(int)p[0].yp);
// 绘制边长
drawOffScreen.setColor(Color.white);
for(i=0; i<=2; i++)
{
drawOffScreen.drawLine((int)p[i].xp,(int)p[i].yp,
(int)p[i+1].xp,(int)p[i+1].yp);
drawOffScreen.drawLine((int)p[i+4].xp,(int)p[i+4].yp,
(int)p[i+5].xp,(int)p[i+5].yp);
drawOffScreen.drawLine((int)p[i].xp,(int)p[i].yp,
(int)p[i+4].xp,(int)p[i+4].yp);
}
drawOffScreen.drawLine((int)p[3].xp,(int)p[3].yp,
(int)p[0].xp,(int)p[0].yp);
drawOffScreen.drawLine((int)p[7].xp,(int)p[7].yp,
(int)p[4].xp,(int)p[4].yp);
drawOffScreen.drawLine((int)p[3].xp,(int)p[3].yp,
(int)p[7].xp,(int)p[7].yp);
for(i=0; i < 8; i++)
p[i].rotate(ctrl); // 旋转顶点
// 重绘画面
repaint();
// 暂停线程50 毫秒
try {
Thread.sleep(50);
}
catch (InterruptedException e) { }
}
}
//=====实现KeyListener界面========================================
public void keyTyped(KeyEvent e) { }
public void keyPressed(KeyEvent e)
{
int key;
key = e.getKeyCode();
if(key == KeyEvent.VK_RIGHT) // 按向右键,向右旋转
ctrl = 'R';
else if(key == KeyEvent.VK_LEFT) // 按向左键,向左旋转
ctrl = 'L';
else if(key == KeyEvent.VK_UP) // 按向上键,拉远
for(int i=0; i<8; i++)
p[i].n++;
else if(key == KeyEvent.VK_DOWN) // 按向下键,拉近
for(int i=0; i<8; i++)
p[i].n--;
else if(key == KeyEvent.VK_PAGE_UP) // 按Page Up键,往上拉
for(int i=0; i<8; i++)
p[i].m++;
else if(key == KeyEvent.VK_PAGE_DOWN) // 按Page Down键,往下拉
for(int i=0; i<8; i++)
p[i].m--;
}
public void keyReleased(KeyEvent e) {}
}
// 顶点类
class top2
{
double x; // 起始x坐标
double y; // 起始y坐标
double z; // 起始z坐标
double xp; // 旋转后投射于xy平面的x坐标
double yp; // 旋转后投射于xy平面的y坐标
double b; // 旋转角度
double l; // 摄影机x坐标
double m; // 摄影机y坐标
double n; // 摄影机z坐标
double p; // 消失点
int Xo, Yo;
public top2(double x, double y, double z, int Xo, int Yo)
{
this.x = x;
this.y = y;
this.z = z;
xp = 0;
yp = 0;
this.Xo = Xo/2;
this.Yo = Yo/2;
// 预设观察点
l = 2;
m = 50;
n = 50;
// 预设消失点
p = 100;
b = 0; // 预设角度0
}
public void rotate(char ctrl)
{
int i;
double xt, yt, h;
switch (ctrl)
{
// 按向右键
case 'R':
b++;
break;
// 按向左键
case 'L':
b--;
break;
}
// 套用公式
xt = x * Math.cos(b*Math.PI/180) +
z * Math.sin(b*Math.PI/180) + 1;
yt = y + m;
h = -x * Math.sin(b*Math.PI/180) / p +
z * Math.cos(b*Math.PI/180) / p + n / p + l;
xp = xt / h + Xo;
yp = -yt / h + Yo;
// 避免长时间执行b溢值
if(b > 360 || b < -360)
b = 0;
}
}
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