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📄 dict.dic

📁 Maya脚本汉化 (*.MEL) :主要针对Maya的脚本通过字典进行汉化,可以汉化绝大部分的字符串,汉化完成后替换掉原文件即可.2004.11.6更新记录: 增加了单独一行字符串的处理,对保存也做了
💻 DIC
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Set Key: Select object(s) to key
设置关键帧:选择对象设置关键帧
Set Breakdown
设置分画帧
Set Breakdown: Select object(s) for which to set a breakdown key (maintains a proportional relationship with adjacent keys)
设置分画帧:选择对象设置分画帧(和邻近关键帧保持比例关系)
Hold Current Keys
保持当前关键帧
Hold Current Keys: Select object(s) to set hold key
保持当前关键帧:选择对象设置保持关键帧
Set Driven Key: Select driven object(s)
设置从动关键帧:选择从动对象
Select
选择
New Layout
新布局
Save Panel Arrangement
保存面板排列
Enter Name for Arrangement:
输入排列名称:
OK
确定
Cancel
取消
Save Current Layout
保存当前布局
Warning
警告
A layout with the name \
一个布局名为 \
 already exists.\nPlease choose another.
 已经存在.\n请选择其它.
Close
关闭
Persp View
透视图
Top View
顶视图
Side View
侧视图
Front View
主视图
View Arrangement
视图排列
Single Pane
单一面板
Two Panes Side by Side
两个面板
Two Panes Stacked
两个面板层叠
Keys
关键帧
Go to Previous
跳至前一个
Go to Previous Driven Key: Select driven object(s)
跳至前一从动帧:选择从动对象
Go to Next
跳至后一个
Go to Next Driven Key: Select driven object(s)
跳至后一个从动帧:选择从动对象
Set Transform Keys
设置变换帧
Translate
变换
Set Key for Translate
设置变换关键帧
Rotate
旋转
Set Key for Rotate
设置旋转关键帧
Scale
缩放
Set Key for Scale
设置缩放关键帧
IK/FK Keys
IK/FK 关键帧
Set IK/FK Key
IK/FK 关键帧
Set keys on selected joint chains and handles.
在选择的关节链和操纵器上设置关键帧
Enable IK Solver
允许 IK 解算器
Toggle the solver enable state for the current selection
为当前选择集钉住解算器状态
Connect to IK/FK
连接到 IK/FK
Select a node and a IK Handle.
选择一个节点和一个 IK 操纵器.
Move IK to FK
移动 IK 到 FK
Select an IK handle or IK/FK connected object.
选择一个IK操纵器或已连接IK/FK的对象.
Create Clip
创建切片
Create Clip: Select character
创建切片:选择角色
Create Pose
创建姿式
Create Pose: Select character
创建姿式:选择角色
Ghost Selected
Ghost 已选择
Ghost Selected: Select object(s) to be ghosted.
Ghost 已选择:选择Ghost对象
Unghost Selected
对所选取消Ghost
Unghost Selected: Select object(s) to be unghosted.
对所选取消Ghost:选择取消Ghost的对象.
Unghost All
全部取消Ghost
Unghost All: All object(s) to be unghosted.
全部取消Ghost:全部对象取消了Ghost.
Create Motion Trail
创建运动轨迹
Create MotionTrail: Select object(s) to generate a motion trail over time
创建运动轨迹:选择对象随时间生成一个运动轨迹
Create Animation Snapshot
创建动画快照
Animation Snapshot: Select animated object(s) to snapshot over time
创建动画快照:选择动画对象随时间做快照
Update Motion Trail/Snapshot
更新运动轨迹/快照
Update MotionTrail: Select object(s) to update their motion trail or snapshot
更新运动轨迹:选择对象来更新它们的运动轨迹或快照
Create Animated Sweep
创建动画扫描
Create Animation Sweep: Select animated curve(s) to copy over time and then loft into a surface
创建动画扫描:选择动画曲线随时间拷贝后放样到一个表面
Motion Paths
运动路径
Set Motion Path Key
设置运动路径关键帧
Set Motion Path Key: Select object to key a motion path
设置运动路径关键帧:选择对象设置关键帧
Attach to Motion Path
附加到运动路径
Attach to Motion Path: Select object(s) to animate along a motion path, followed by the motion path curve
附加到运动路径:选择对象沿着路径动画,跟随路径曲线
Flow Path Object
流程对象
Flow Path Object: Select path animated object(s) to flow along a motion path
流程对象:选择路径动画对象沿运动路径流动
Create Character Set
创建角色设置
Create Character Set: Attributes on the selected objects will be placed in a character set
创建角色集合:选择的对象的属性将被放入一个角色集合
Create Subcharacter Set
创建子角色集合选项
Create Subcharacter Set: Make highlighted channel box items a subcharacter of the current character
创建子角色集合选项:把通道框高亮项作为当前角色的子角色
Character Mapper...
角色映像...
Open Character Mapper Window: Select 2 characters (optional).
打开角色映像窗口:选择2角色(随意).
Attribute Editor...
属性编辑器...
Attribute Editor: Edit values of attributes in the character set
属性编辑器:编辑角色集合的属性值
Add to Character Set
添加到角色集合
Add to Character Set: Add highlighted channel box items to current character set
添加到角色集合:添加通道框高亮项到当前集合
Remove from Character Set
从角色集合移除
Remove from Character Set: Remove highlighted channel box items from current character set
从角色集合移除:从当前角色集合中移除通道高亮项
Merge Character Sets
合并角色集合
Merge Character Sets: Combine the selected characters into a single character set
合并角色集合:合并选择的角色到一个单一的角色集合
Select Character Set Node
选择角色集合结点
Select Character Set Members
选择角色集合数
Set Current Character Set
设置当前角色集合
Redirect
重定向
Redirect: Redirect the selected object 
重定向:重定向所选的对象
No Character Sets Defined
未定义角色集合
Pole Vector
P 向量
Pole Vector Constraint: Select one or more targets followed by the Rotate Plane ikHandle to constrain
P 向量约束:选择一个或多个目标跟随旋转平面操纵器约束
Point
Point Constraint: Select one or more targets followed by the object to constrain
点约束:选择一个或多个目标跟随对象约束
Aim
目标
Aim Constraint: Select one or more targets followed by the object to constrain
目标约束:选择一个或多个目标跟随对象约束
Orient
方向
Orient Constraint: Select one or more targets followed by the object to constrain
东方约束:选择一个或多个目标跟随对象约束
Scale Constraint: Select one or more targets followed by the object to constrain
缩放约束:选择一个或多个目标跟随对象约束
Parent
Parent Constraint: Select one or more targets followed by the object to constrain
父约束:选择一个或多个目标跟随对象约束
Geometry
几何
Geometry Constraint: Select one or more targets followed by the object to constrain
几何约束:选择一个或多个目标跟随对象约束
Normal
法线
Normal Constraint: Select one or more targets followed by the object to constrain
法线约束:选择一个或多个目标跟随对象约束
Tangent
切线
Tanget Constraint: Select one or more targets followed by the object to constrain
切线约束:选择一个或多个目标跟随对象约束
Remove Target
移除切线
Remove Target: Select target to remove followed by the constrained object.
移除切线:选择要移除的约束对象跟随的切线
Set Rest Position
设置平衡位置
Set Rest Position: Select constrained object.
设置平衡位置:选择约束的对象.
Modify Constrained Axis...
修改约束轴...
Modify Constrained Axis: Select constrained object.
修改约束轴:选择约束对象.
Bitmap Browser
位图浏览器
left
bottom
right
Assign Bake Set 
指定烘烤集合
: Select surfaces/polygons
: 选择表面/多边形
 Option Box
选项
Bake set type 
烘烤集合类型 
 does not exist.
 不存在.
Assign New Bake Set
指定新烘烤集合
: Create a new 
:创建一个新
 bakeSet
 烘烤集合
Assign Existing Bake Set
指定已存在的烘烤集合
Loading of preference objects failed.
调入引用对象失败.
Relationship Editor
关系编辑器
The scene has a Set 
场景有一个集合 
Current Layout
当前布局
Reference Editor
引用编辑器
Web Browser
Web 浏览器
Paint Effects
绘画效果
Display
显示
No previously hidden objects to show again.
没有先前隐藏的对象要重新显示.
No deforming geometry to hide.
无变形几何体要隐藏.
No deforming geometry to show.
无变形几何体要显示.
No objects to hide.
无对象要隐藏.
No objects to show.
无对象要显示.
Grid: Toggle the Grid visibility
网格:钉住网格可见度
Heads Up Display
正上面显示
Object Details
对象详细信息
Object Details: Toggle the display of object details
对象详细信息:钉住对象详细信息的显示
Poly Count
多边形数目
Poly Count: Toggle the display of the component count for visible polygons
多边形数目:钉住多边形的显示数目
Animation Details
动画细节
Animation Details: Toggle the display of animation details
动画细节:钉住动画细节显示
Frame Rate
帧速度
Frame Rate: Toggle the display of the frame rate
帧速度:钉住帧速率显示
Camera Names
照相机名称
No Quick Select Sets Defined
未定义快速选择集
Repeat
重复
Undo
撤消
Undo: Undo the last action
撤消:撤消最后的行为
Redo
恢复
Redo: Redo the last undone action
恢复:恢复最后撤消的行为
Repeat: Repeat the last action
重复:重复最后的行为
Recent Commands...
最近的命令...
Recent Commands: Show a list of recent menu commands
最近的命令:显示最近菜单命令列表
Cut
剪切
Cut: Cut the selected object(s)
剪切:剪切选择的对象
Copy
拷贝
Copy: Copy the selected object(s)
拷贝:拷贝选择的对象
Paste
粘贴
Paste: Paste the selected object(s)
粘贴:粘贴选择对象
Cut Keys
剪切关键帧
Cut Keys: Remove keys and place on animation clipboard
剪切关键帧:移除关键帧并放在动画剪贴板
Copy Keys
拷贝关键帧
Copy Keys: Copy keys and place on animation clipboard
拷贝关键帧:拷贝关键帧并放在动画剪贴板
Paste Keys
粘贴关键帧
Paste Keys: Paste keys from animation clipboard
粘贴关键帧:从动画剪贴板粘贴关键帧
Delete Keys
删除关键帧
Delete Keys: Delete keys but do not place on animation clipboard
删除关键帧:删除关键帧后不放入动画剪贴板
Scale Keys
缩放关键帧
Scale Keys: Scale keyed animation in time and/or value
缩放关键帧:及时缩放和或值缩放关键帧
Snap Keys
捕捉关键帧
Snap Keys: Snap keys to integer times
捕捉关键帧:捕捉关键帧到整数时间
Bake Simulation
摸拟烘焙
Bake Simulation: Bake existing animation into keys
摸拟烘焙:烘焙现有的动画到关键帧
Delete: Delete the selected object(s)
删除:删除选择的对象
Delete by Type
按类型删除
History
历史
Delete History: Delete construction history on the selected object(s)
删除历史:删除选择对象的构造历史
Channels
通道
Delete Channels: Delete channels on the selected object(s)
删除通道:删除选择对象的通道
Static Channels
表态通道
Delete Static Channels: Delete static channels on the selected object(s)
删除静态通道:删除选择对象的静态通道
Delete Motion Paths: Delete motion paths on the selected object(s)
删除运动轨迹:删除所选对象的运动轨迹
Non-particle Expressions
非粒子表达式
Delete Non-particle Expressions: Delete non-particle expressions on the selected object(s)
删除非粒子表达式:删除所选对象的非粒子表达式
Delete Non-particle Expressions Option Box
删除非粒子表达式选项
Constraints
约束
Delete Constraints: Delete constraints on the selected object(s)
约束:删除所选对象的约束
Sounds
声音
Rigid Bodies
刚性物体
Delete Rigid Bodies: Delete rigid bodies on the selected object(s)
刚性物体
Delete All by Type
按类型删除所有
Delete All History: Delete History on all objects
删除所有历史:删除所有对象的历史
Delete All Channels
删除所有通道
Delete All Static Channels
删除所有静态通道
Clips
切片
Delete All Clips
删除所有切片
Delete All Motion Paths
删除所有运动路径
Delete All Non-particle Expressions
删除所有非粒子表达式
Delete All Constraints
删除所有约束
Delete All Sounds
删除所有声音
Joints
关节
Delete All Joints
删除所有关节
IK Handles
IK 控制器
Delete All IK Handles
删除所有IK控制器
Lattices
网格
Delete All Lattices
删除所有网格
Sculpt Objects
对象造型
Delete All Sculpt Objects
删除所有对象造型
Nonlinears
非线性
Delete All Nonlinear Deformers
删除所有非线性变换
Wires
线框
Delete All Wires
删除所有线框
Lights
灯光
Delete All Lights
删除所有灯光
Cameras
照相机
Delete All Cameras
删除所有照相机
Image Planes
图像平面
Delete All Image Planes
删除所有图像平面
Shading Groups and Materials
阴影组和材质
Delete All Shading Groups and Materials
删除所有阴影和材质
Particles
粒子
Delete All Particles
删除所有粒子
Delete All Rigid Bodies
删除所有刚性物体
Rigid Constraints
刚性约束
Delete All Rigid Constraints
删除所有刚性约束
Fluids
流体
Delete All Fluids
删除所有流体
Fur
毛发
Delete All Fur
删除所有毛发
Clusters
群组
Delete All Clusters
删除所有群组
Strokes
点击
Delete All Strokes
删除所有点击
Select All
选择所有
Select Hierarchy
选择继承
Select Hierarchy: Select all the children of the current selection
选择继承:选择当前选择的所有子对象
Invert Selection
反转选择
Select All by Type
按类型选择所有
Select All Joints
选择所有关节
Select All IK Handles
选择所有IK控制器
Select All Lattices
选择所有网格
Select All Clusters
选择所有群组
Select All Sculpt Objects
选择所有对象造型
Select All Wires
选择所有线框
Transforms
变换
Select All Transforms
选择所有变换
Select All Geometry
选择所有几何体
NURBS Curves
NURBS 曲线
Select All NURBS Curves
选择所有NURBS曲线
NURBS Surfaces
NURBS曲面
Select All NURBS Surfaces
选择所有NURBS曲面
Polygon Geometry
多边形几何体
Select All Polygon Geometry
选择所有多边形几何体
Subdiv Geometry
细分几何体
Select All Subdiv Geometry
选择所有细分几何体
Select All Lights
选择所有灯光
Select All Cameras
选择所有照相机
Select All Image Planes
选择所有图像平面
Select All Particles
选择所有粒子
Select All Rigid Bodies
选择所有刚性物体
Select All Rigid Constraints
选择所有刚性约束
Select All Fluids
选择所有流体

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