radial.glsl

来自「QT 开发环境里面一个很重要的文件」· GLSL 代码 · 共 23 行

GLSL
23
字号
uniform sampler1D palette;uniform vec2 fmp;uniform float fmp2_m_radius2;uniform vec4 inv_matrix;uniform vec2 inv_matrix_offset;void main(){    //     float2 A = frag_coord.xy;//mul(inv_matrix, frag_coord.xy) + inv_matrix_offset;    mat2 mat;    mat[0][0] = inv_matrix.x;    mat[0][1] = inv_matrix.y;    mat[1][0] = inv_matrix.z;    mat[1][1] = inv_matrix.w;    vec2 A = gl_FragCoord.xy * mat + inv_matrix_offset;    vec2 B = fmp;    float a = fmp2_m_radius2;    float b = 2.0*dot(A, B);    float c = -dot(A, A);    float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a);    gl_FragColor = texture1D(palette, val);}

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