radial.glsl
来自「QT 开发环境里面一个很重要的文件」· GLSL 代码 · 共 23 行
GLSL
23 行
uniform sampler1D palette;uniform vec2 fmp;uniform float fmp2_m_radius2;uniform vec4 inv_matrix;uniform vec2 inv_matrix_offset;void main(){ // float2 A = frag_coord.xy;//mul(inv_matrix, frag_coord.xy) + inv_matrix_offset; mat2 mat; mat[0][0] = inv_matrix.x; mat[0][1] = inv_matrix.y; mat[1][0] = inv_matrix.z; mat[1][1] = inv_matrix.w; vec2 A = gl_FragCoord.xy * mat + inv_matrix_offset; vec2 B = fmp; float a = fmp2_m_radius2; float b = 2.0*dot(A, B); float c = -dot(A, A); float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a); gl_FragColor = texture1D(palette, val);}
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