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📄 mouse.cpp

📁 QT 开发环境里面一个很重要的文件
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/******************************************************************************** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "mouse.h"#include <QGraphicsScene>#include <QPainter>#include <QStyleOption>#include <math.h>static const double Pi = 3.14159265358979323846264338327950288419717;static double TwoPi = 2.0 * Pi;static qreal normalizeAngle(qreal angle){    while (angle < 0)        angle += TwoPi;    while (angle > TwoPi)        angle -= TwoPi;    return angle;}Mouse::Mouse()    : angle(0), speed(0), mouseEyeDirection(0),      color(qrand() % 256, qrand() % 256, qrand() % 256){    rotate(qrand() % (360 * 16));    startTimer(1000 / 33);}QRectF Mouse::boundingRect() const{    qreal adjust = 0.5;    return QRectF(-20 - adjust, -22 - adjust,                  40 + adjust, 83 + adjust);}QPainterPath Mouse::shape() const{    QPainterPath path;    path.addRect(-10, -20, 20, 40);    return path;}void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *){    // Body    painter->setBrush(color);    painter->drawEllipse(-10, -20, 20, 40);    // Eyes    painter->setBrush(Qt::white);    painter->drawEllipse(-10, -17, 8, 8);    painter->drawEllipse(2, -17, 8, 8);    // Nose    painter->setBrush(Qt::black);    painter->drawEllipse(QRectF(-2, -22, 4, 4));    // Pupils    painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4));    painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4));    // Ears    painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red);    painter->drawEllipse(-17, -12, 16, 16);    painter->drawEllipse(1, -12, 16, 16);    // Tail    QPainterPath path(QPointF(0, 20));    path.cubicTo(-5, 22, -5, 22, 0, 25);    path.cubicTo(5, 27, 5, 32, 0, 30);    path.cubicTo(-5, 32, -5, 42, 0, 35);    painter->setBrush(Qt::NoBrush);    painter->drawPath(path);}void Mouse::timerEvent(QTimerEvent *){    // Don't move too far away    QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));    if (lineToCenter.length() > 150) {        qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length());        if (lineToCenter.dy() < 0)            angleToCenter = TwoPi - angleToCenter;        angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);        if (angleToCenter < Pi && angleToCenter > Pi / 4) {            // Rotate left            angle += (angle < -Pi / 2) ? 0.25 : -0.25;        } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) {            // Rotate right            angle += (angle < Pi / 2) ? 0.25 : -0.25;        }    } else if (::sin(angle) < 0) {        angle += 0.25;    } else if (::sin(angle) > 0) {        angle -= 0.25;    }    // Try not to crash with any other mice    QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF()                                                       << mapToScene(0, 0)                                                       << mapToScene(-30, -50)                                                       << mapToScene(30, -50));    foreach (QGraphicsItem *item, dangerMice) {        if (item == this)            continue;                QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));        qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length());        if (lineToMouse.dy() < 0)            angleToMouse = TwoPi - angleToMouse;        angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);        if (angleToMouse >= 0 && angleToMouse < Pi / 2) {            // Rotate right            angle += 0.5;        } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) {            // Rotate left            angle -= 0.5;        }    }    // Add some random movement    if (dangerMice.size() > 1 && (qrand() % 10) == 0) {        if (qrand() % 1)            angle += (qrand() % 100) / 500.0;        else            angle -= (qrand() % 100) / 500.0;    }    speed += (-50 + qrand() % 100) / 100.0;    qreal dx = ::sin(angle) * 10;    mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5;    rotate(dx);    setPos(mapToParent(0, -(3 + sin(speed) * 3)));}

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