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📄 toplevel.h

📁 QT 开发环境里面一个很重要的文件
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/******************************************************************************** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __KAST_TOPLEVEL_H__#define __KAST_TOPLEVEL_H__#include <q3mainwindow.h>#include <q3dict.h>#include <qmap.h>//Added by qt3to4:#include <QShowEvent>#include <QHideEvent>#include <QKeyEvent>#include "view.h"class KALedMeter;class QLCDNumber;class KAstTopLevel : public Q3MainWindow{    Q_OBJECTpublic:    KAstTopLevel( QWidget *parent=0, const char *name=0 );    virtual ~KAstTopLevel();private:    void playSound( const char *snd );    void readSoundMapping();    void doStats();protected:    virtual void showEvent( QShowEvent * );    virtual void hideEvent( QHideEvent * );    virtual void keyPressEvent( QKeyEvent *event );    virtual void keyReleaseEvent( QKeyEvent *event );private slots:    void slotNewGame();    void slotShipKilled();    void slotRockHit( int size );    void slotRocksRemoved();    void slotUpdateVitals();private:    KAsteroidsView *view;    QLCDNumber *scoreLCD;    QLCDNumber *levelLCD;    QLCDNumber *shipsLCD;    QLCDNumber *teleportsLCD;//    QLCDNumber *bombsLCD;    QLCDNumber *brakesLCD;    QLCDNumber *shieldLCD;    QLCDNumber *shootLCD;    KALedMeter *powerMeter;    bool   sound;    Q3Dict<QString> soundDict;    // waiting for user to press Enter to launch a ship    bool waitShip;    bool isPaused;    int shipsRemain;    int score;    int level;    bool showHiscores;    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,                    Brake, Shield, Pause, NewGame  };    QMap<int,Action> actions;};#endif

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