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📄 node.cpp

📁 QT 开发环境里面一个很重要的文件
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/******************************************************************************** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QGraphicsScene>#include <QGraphicsSceneMouseEvent>#include <QPainter>#include <QStyleOption>#include "edge.h"#include "node.h"#include "graphwidget.h"Node::Node(GraphWidget *graphWidget)    : graph(graphWidget){    setFlag(ItemIsMovable);    setZValue(1);}void Node::addEdge(Edge *edge){    edgeList << edge;    edge->adjust();}QList<Edge *> Node::edges() const{    return edgeList;}void Node::calculateForces(){    if (!scene() || scene()->mouseGrabberItem() == this) {        newPos = pos();        return;    }        // Sum up all forces pushing this item away    qreal xvel = 0;    qreal yvel = 0;    foreach (QGraphicsItem *item, scene()->items()) {        Node *node = qgraphicsitem_cast<Node *>(item);        if (!node)            continue;        QLineF line(mapFromItem(node, 0, 0), QPointF(0, 0));        qreal dx = line.dx();        qreal dy = line.dy();        double l = 2.0 * (dx * dx + dy * dy);        if (l > 0) {            xvel += (dx * 150.0) / l;            yvel += (dy * 150.0) / l;        }    }    // Now subtract all forces pulling items together    double weight = (edgeList.size() + 1) * 10;    foreach (Edge *edge, edgeList) {        QPointF pos;        if (edge->sourceNode() == this)            pos = mapFromItem(edge->destNode(), 0, 0);        else            pos = mapFromItem(edge->sourceNode(), 0, 0);        xvel += pos.x() / weight;        yvel += pos.y() / weight;    }        if (qAbs(xvel) < 0.1 && qAbs(yvel) < 0.1)        xvel = yvel = 0;    QRectF sceneRect = scene()->sceneRect();    newPos = pos() + QPointF(xvel, yvel);    newPos.setX(qMin(qMax(newPos.x(), sceneRect.left() + 10), sceneRect.right() - 10));    newPos.setY(qMin(qMax(newPos.y(), sceneRect.top() + 10), sceneRect.bottom() - 10));}bool Node::advance(){    if (newPos == pos())        return false;    setPos(newPos);    return true;}QRectF Node::boundingRect() const{    qreal adjust = 2;    return QRectF(-10 - adjust, -10 - adjust,                  23 + adjust, 23 + adjust);}QPainterPath Node::shape() const{    QPainterPath path;    path.addEllipse(-10, -10, 20, 20);    return path;}void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *){    painter->setPen(Qt::NoPen);    painter->setBrush(Qt::darkGray);    painter->drawEllipse(-7, -7, 20, 20);    QRadialGradient gradient(-3, -3, 10);    if (option->state & QStyle::State_Sunken) {        gradient.setCenter(3, 3);        gradient.setFocalPoint(3, 3);        gradient.setColorAt(1, QColor(Qt::yellow).light(120));        gradient.setColorAt(0, QColor(Qt::darkYellow).light(120));    } else {        gradient.setColorAt(0, Qt::yellow);        gradient.setColorAt(1, Qt::darkYellow);    }    painter->setBrush(gradient);    painter->setPen(QPen(Qt::black, 0));    painter->drawEllipse(-10, -10, 20, 20);}QVariant Node::itemChange(GraphicsItemChange change, const QVariant &value){    switch (change) {    case ItemPositionChange:        foreach (Edge *edge, edgeList)            edge->adjust();        graph->itemMoved();        break;    default:        break;    };    return QGraphicsItem::itemChange(change, value);}void Node::mousePressEvent(QGraphicsSceneMouseEvent *event){    update();    QGraphicsItem::mousePressEvent(event);}void Node::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){    update();    QGraphicsItem::mouseReleaseEvent(event);}

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