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📄 blendshadow.cpp

📁 QT 开发环境里面一个很重要的文件
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/******************************************************************************** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <qimage.h>#include <qcolor.h>static inline int blendComponent( int v, int av, int s, int as ){    return as*s + av*v -(av*as*s)/255;  }    static inline QRgb blendShade( QRgb v, QRgb s ){    //shadow image is already reduced and blurred    int as = qAlpha(s);     int av = qAlpha(v);    if ( as == 0 || av == 255 )	return v;    int a = as + av -(as*av)/255;        int r = blendComponent( qRed(v),av, qRed(s), as)/a;    int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;    int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;    return qRgba(r,g,b,a);} int main( int*, char**){    QImage image( "out.png" );    image.convertDepth( 32 );    QImage shade( "outshade.png" );    shade.convertDepth( 32 );    int dx = 10;    int dy = 5;	    int w = image.width();    int h = image.height();	    QImage img( w+dx, h+dy, 32 );    img.setAlphaBuffer( TRUE );    for ( int y = 0; y < h+dy; y++ ) {	for ( int x = 0; x < w+dx; x++ ) {	    QRgb sh =  (x<dx||y<dy) ? 0 : shade.pixel( x-dx, y-dy );	    QRgb pixel = (x<w&y<h) ? image.pixel( x, y ) : 0;	    img.setPixel( x, y, blendShade( pixel, sh ) ); 	}    }    img.save("blend.png", "PNG" );}

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