📄 makeimg.cpp
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/******************************************************************************** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <qimage.h>#include <qcolor.h>static inline int blendComponent( int v, int av, int s, int as ){ //shadow gets a color inversely proportional to the //alpha value s = (s*(255-as))/255; //then do standard blending return as*s + av*v -(av*as*s)/255; } static inline QRgb blendShade( QRgb v, QRgb s ){ //pick a number: shadow is 1/3 of object int as = qAlpha(s)/3; int av = qAlpha(v); if ( as == 0 || av == 255 ) return v; int a = as + av -(as*av)/255; int r = blendComponent( qRed(v),av, qRed(s), as)/a; int g = blendComponent( qGreen(v),av, qGreen(s), as)/a; int b = blendComponent( qBlue(v),av, qBlue(s), as)/a; return qRgba(r,g,b,a);}int main( int*, char**){ QImage *img; img = new QImage( "in.png" ); int w,h; int y; img->setAlphaBuffer( TRUE ); *img = img->convertDepth( 32 ); w = img->width(); h = img->height();#if 0 for ( y = 0; y < h; y ++ ) { uint *line = (uint*)img->scanLine( y ); for ( int x = 0; x < w; x++ ) { uint pixel = line[x]; int r = qRed(pixel); int g = qGreen(pixel); int b = qBlue(pixel); int min = QMIN( r, QMIN( g, b ) ); int max = QMAX( r, QMAX( g, b ) ); r -= min; g -= min; b -= min; if ( max !=min ) { r = (r*255)/(max-min); g = (g*255)/(max-min); b = (b*255)/(max-min); } int a = 255-min; a -= (max-min)/3; //hack more transparency for colors. line[x] = qRgba( r, g, b, a ); } }#endif *img = img->smoothScale( w/2, h/2 ); qDebug( "saving out.png"); img->save( "out.png", "PNG" ); w = img->width(); h = img->height(); QImage *img2 = new QImage( w, h, 32 ); img2->setAlphaBuffer( TRUE ); for ( y = 0; y < h; y++ ) { for ( int x = 0; x < w; x++ ) { QRgb shader = img->pixel( x, y ); int as = qAlpha(shader)/3; int r = (qRed(shader)*(255-as))/255; int g = (qGreen(shader)*(255-as))/255; int b = (qBlue(shader)*(255-as))/255; img2->setPixel( x, y, qRgba(r,g,b,as) ); } } img2->save( "outshade.png", "PNG" );}
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