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📄 input.h

📁 Axis 221 camera embedded programing interface
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#define KEY_TV			0x179#define KEY_TV2			0x17a#define KEY_VCR			0x17b#define KEY_VCR2		0x17c#define KEY_SAT			0x17d#define KEY_SAT2		0x17e#define KEY_CD			0x17f#define KEY_TAPE		0x180#define KEY_RADIO		0x181#define KEY_TUNER		0x182#define KEY_PLAYER		0x183#define KEY_TEXT		0x184#define KEY_DVD			0x185#define KEY_AUX			0x186#define KEY_MP3			0x187#define KEY_AUDIO		0x188#define KEY_VIDEO		0x189#define KEY_DIRECTORY		0x18a#define KEY_LIST		0x18b#define KEY_MEMO		0x18c#define KEY_CALENDAR		0x18d#define KEY_RED			0x18e#define KEY_GREEN		0x18f#define KEY_YELLOW		0x190#define KEY_BLUE		0x191#define KEY_CHANNELUP		0x192#define KEY_CHANNELDOWN		0x193#define KEY_FIRST		0x194#define KEY_LAST		0x195#define KEY_AB			0x196#define KEY_NEXT		0x197#define KEY_RESTART		0x198#define KEY_SLOW		0x199#define KEY_SHUFFLE		0x19a#define KEY_BREAK		0x19b#define KEY_PREVIOUS		0x19c#define KEY_DIGITS		0x19d#define KEY_TEEN		0x19e#define KEY_TWEN		0x19f#define KEY_VIDEOPHONE		0x1a0#define KEY_GAMES		0x1a1#define KEY_ZOOMIN		0x1a2#define KEY_ZOOMOUT		0x1a3#define KEY_ZOOMRESET		0x1a4#define KEY_WORDPROCESSOR	0x1a5#define KEY_EDITOR		0x1a6#define KEY_SPREADSHEET		0x1a7#define KEY_GRAPHICSEDITOR	0x1a8#define KEY_PRESENTATION	0x1a9#define KEY_DATABASE		0x1aa#define KEY_NEWS		0x1ab#define KEY_VOICEMAIL		0x1ac#define KEY_ADDRESSBOOK		0x1ad#define KEY_MESSENGER		0x1ae#define KEY_DEL_EOL		0x1c0#define KEY_DEL_EOS		0x1c1#define KEY_INS_LINE		0x1c2#define KEY_DEL_LINE		0x1c3#define KEY_FN			0x1d0#define KEY_FN_ESC		0x1d1#define KEY_FN_F1		0x1d2#define KEY_FN_F2		0x1d3#define KEY_FN_F3		0x1d4#define KEY_FN_F4		0x1d5#define KEY_FN_F5		0x1d6#define KEY_FN_F6		0x1d7#define KEY_FN_F7		0x1d8#define KEY_FN_F8		0x1d9#define KEY_FN_F9		0x1da#define KEY_FN_F10		0x1db#define KEY_FN_F11		0x1dc#define KEY_FN_F12		0x1dd#define KEY_FN_1		0x1de#define KEY_FN_2		0x1df#define KEY_FN_D		0x1e0#define KEY_FN_E		0x1e1#define KEY_FN_F		0x1e2#define KEY_FN_S		0x1e3#define KEY_FN_B		0x1e4#define KEY_BRL_DOT1		0x1f1#define KEY_BRL_DOT2		0x1f2#define KEY_BRL_DOT3		0x1f3#define KEY_BRL_DOT4		0x1f4#define KEY_BRL_DOT5		0x1f5#define KEY_BRL_DOT6		0x1f6#define KEY_BRL_DOT7		0x1f7#define KEY_BRL_DOT8		0x1f8/* We avoid low common keys in module aliases so they don't get huge. */#define KEY_MIN_INTERESTING	KEY_MUTE#define KEY_MAX			0x1ff/* * Relative axes */#define REL_X			0x00#define REL_Y			0x01#define REL_Z			0x02#define REL_RX			0x03#define REL_RY			0x04#define REL_RZ			0x05#define REL_HWHEEL		0x06#define REL_DIAL		0x07#define REL_WHEEL		0x08#define REL_MISC		0x09#define REL_MAX			0x0f/* * Absolute axes */#define ABS_X			0x00#define ABS_Y			0x01#define ABS_Z			0x02#define ABS_RX			0x03#define ABS_RY			0x04#define ABS_RZ			0x05#define ABS_THROTTLE		0x06#define ABS_RUDDER		0x07#define ABS_WHEEL		0x08#define ABS_GAS			0x09#define ABS_BRAKE		0x0a#define ABS_HAT0X		0x10#define ABS_HAT0Y		0x11#define ABS_HAT1X		0x12#define ABS_HAT1Y		0x13#define ABS_HAT2X		0x14#define ABS_HAT2Y		0x15#define ABS_HAT3X		0x16#define ABS_HAT3Y		0x17#define ABS_PRESSURE		0x18#define ABS_DISTANCE		0x19#define ABS_TILT_X		0x1a#define ABS_TILT_Y		0x1b#define ABS_TOOL_WIDTH		0x1c#define ABS_VOLUME		0x20#define ABS_MISC		0x28#define ABS_MAX			0x3f/* * Switch events */#define SW_LID			0x00  /* set = lid shut */#define SW_TABLET_MODE		0x01  /* set = tablet mode */#define SW_HEADPHONE_INSERT	0x02  /* set = inserted */#define SW_MAX			0x0f/* * Misc events */#define MSC_SERIAL		0x00#define MSC_PULSELED		0x01#define MSC_GESTURE		0x02#define MSC_RAW			0x03#define MSC_SCAN		0x04#define MSC_MAX			0x07/* * LEDs */#define LED_NUML		0x00#define LED_CAPSL		0x01#define LED_SCROLLL		0x02#define LED_COMPOSE		0x03#define LED_KANA		0x04#define LED_SLEEP		0x05#define LED_SUSPEND		0x06#define LED_MUTE		0x07#define LED_MISC		0x08#define LED_MAIL		0x09#define LED_CHARGING		0x0a#define LED_MAX			0x0f/* * Autorepeat values */#define REP_DELAY		0x00#define REP_PERIOD		0x01#define REP_MAX			0x01/* * Sounds */#define SND_CLICK		0x00#define SND_BELL		0x01#define SND_TONE		0x02#define SND_MAX			0x07/* * IDs. */#define ID_BUS			0#define ID_VENDOR		1#define ID_PRODUCT		2#define ID_VERSION		3#define BUS_PCI			0x01#define BUS_ISAPNP		0x02#define BUS_USB			0x03#define BUS_HIL			0x04#define BUS_BLUETOOTH		0x05#define BUS_VIRTUAL		0x06#define BUS_ISA			0x10#define BUS_I8042		0x11#define BUS_XTKBD		0x12#define BUS_RS232		0x13#define BUS_GAMEPORT		0x14#define BUS_PARPORT		0x15#define BUS_AMIGA		0x16#define BUS_ADB			0x17#define BUS_I2C			0x18#define BUS_HOST		0x19#define BUS_GSC			0x1A/* * Values describing the status of a force-feedback effect */#define FF_STATUS_STOPPED	0x00#define FF_STATUS_PLAYING	0x01#define FF_STATUS_MAX		0x01/* * Structures used in ioctls to upload effects to a device * They are pieces of a bigger structure (called ff_effect) *//* * All duration values are expressed in ms. Values above 32767 ms (0x7fff) * should not be used and have unspecified results. *//** * struct ff_replay - defines scheduling of the force-feedback effect * @length: duration of the effect * @delay: delay before effect should start playing */struct ff_replay {	__u16 length;	__u16 delay;};/** * struct ff_trigger - defines what triggers the force-feedback effect * @button: number of the button triggering the effect * @interval: controls how soon the effect can be re-triggered */struct ff_trigger {	__u16 button;	__u16 interval;};/** * struct ff_envelope - generic force-feedback effect envelope * @attack_length: duration of the attack (ms) * @attack_level: level at the beginning of the attack * @fade_length: duration of fade (ms) * @fade_level: level at the end of fade * * The @attack_level and @fade_level are absolute values; when applying * envelope force-feedback core will convert to positive/negative * value based on polarity of the default level of the effect. * Valid range for the attack and fade levels is 0x0000 - 0x7fff */struct ff_envelope {	__u16 attack_length;	__u16 attack_level;	__u16 fade_length;	__u16 fade_level;};/** * struct ff_constant_effect - defines parameters of a constant force-feedback effect * @level: strength of the effect; may be negative * @envelope: envelope data */struct ff_constant_effect {	__s16 level;	struct ff_envelope envelope;};/** * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect * @start_level: beginning strength of the effect; may be negative * @end_level: final strength of the effect; may be negative * @envelope: envelope data */struct ff_ramp_effect {	__s16 start_level;	__s16 end_level;	struct ff_envelope envelope;};/** * struct ff_condition_effect - defines a spring or friction force-feedback effect * @right_saturation: maximum level when joystick moved all way to the right * @left_saturation: same for the left side * @right_coeff: controls how fast the force grows when the joystick moves *	to the right * @left_coeff: same for the left side * @deadband: size of the dead zone, where no force is produced * @center: position of the dead zone */struct ff_condition_effect {	__u16 right_saturation;	__u16 left_saturation;	__s16 right_coeff;	__s16 left_coeff;	__u16 deadband;	__s16 center;};/** * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect * @waveform: kind of the effect (wave) * @period: period of the wave (ms) * @magnitude: peak value * @offset: mean value of the wave (roughly) * @phase: 'horizontal' shift * @envelope: envelope data * @custom_len: number of samples (FF_CUSTOM only) * @custom_data: buffer of samples (FF_CUSTOM only) * * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP, * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined * for the time being as no driver supports it yet. * * Note: the data pointed by custom_data is copied by the driver. * You can therefore dispose of the memory after the upload/update. */struct ff_periodic_effect {	__u16 waveform;	__u16 period;	__s16 magnitude;	__s16 offset;	__u16 phase;	struct ff_envelope envelope;	__u32 custom_len;	__s16 *custom_data;};/** * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect * @strong_magnitude: magnitude of the heavy motor * @weak_magnitude: magnitude of the light one * * Some rumble pads have two motors of different weight. Strong_magnitude * represents the magnitude of the vibration generated by the heavy one. */struct ff_rumble_effect {	__u16 strong_magnitude;	__u16 weak_magnitude;};/** * struct ff_effect - defines force feedback effect * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING, *	FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM) * @id: an unique id assigned to an effect * @direction: direction of the effect * @trigger: trigger conditions (struct ff_trigger) * @replay: scheduling of the effect (struct ff_replay) * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect, *	ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further *	defining effect parameters * * This structure is sent through ioctl from the application to the driver. * To create a new effect aplication should set its @id to -1; the kernel * will return assigned @id which can later be used to update or delete * this effect. * * Direction of the effect is encoded as follows: *	0 deg -> 0x0000 (down) *	90 deg -> 0x4000 (left) *	180 deg -> 0x8000 (up) *	270 deg -> 0xC000 (right) */struct ff_effect {	__u16 type;	__s16 id;	__u16 direction;	struct ff_trigger trigger;	struct ff_replay replay;	union {		struct ff_constant_effect constant;		struct ff_ramp_effect ramp;		struct ff_periodic_effect periodic;		struct ff_condition_effect condition[2]; /* One for each axis */		struct ff_rumble_effect rumble;	} u;};/* * Force feedback effect types */#define FF_RUMBLE	0x50#define FF_PERIODIC	0x51#define FF_CONSTANT	0x52#define FF_SPRING	0x53#define FF_FRICTION	0x54#define FF_DAMPER	0x55#define FF_INERTIA	0x56#define FF_RAMP		0x57#define FF_EFFECT_MIN	FF_RUMBLE#define FF_EFFECT_MAX	FF_RAMP/* * Force feedback periodic effect types */#define FF_SQUARE	0x58#define FF_TRIANGLE	0x59#define FF_SINE		0x5a#define FF_SAW_UP	0x5b#define FF_SAW_DOWN	0x5c#define FF_CUSTOM	0x5d#define FF_WAVEFORM_MIN	FF_SQUARE#define FF_WAVEFORM_MAX	FF_CUSTOM/* * Set ff device properties */#define FF_GAIN		0x60#define FF_AUTOCENTER	0x61#define FF_MAX		0x7f#endif

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